Spawn-Area config

Used to config the spawn generation settings yes there is alot here i know just ignore the long tables at the end (they were generated with a command)

Settings

infinite_ammo_turrets
enabled
ammo_type
locations
afk_belts
enabled
locations
corrections
protect_entities
offset
deconstruction_radius
deconstruction_tile
pattern_radius
pattern_tile
entities
tiles

Settings

# infinite_ammo_turrets

These turrets will have they ammo refilled automatically and can not be looted

# enabled

weather the turrets will be created and refilled

# ammo_type

the ammo type that will be used

# locations

locations of all turrets, this is default it can be changed during runtime

# afk_belts

setting relating to afk belts round the spawn point

# enabled

weather afk belts will be generated

# locations

top left connors of any afk belt loops to be added

# corrections

Some settings that have no where else to go

# protect_entities

if the spawn entites will be protected

# offset

a global offset value to correct the x and y values of the tables below

# deconstruction_radius

when the spawn is made this area will have all entities removed first

# deconstruction_tile

this is the tile that will spawn in the deconstruction radius

# pattern_radius

this is the radius of the pattern all water in this area will be filled

# pattern_tile

the tile that is used for the pattern

# entities

All entities that will be created as part of spawn {entity-name,x-pos,y-pos}

# tiles

The location of the "pattern" tiles {x-pos,y-pos}