[0.13.3] [Oxyd] Biters will not attack/path through wall of trains

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Nigit
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[0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Post by Nigit »

Biters/spitters repeatedly rendezvous at a location, but then dissipate because they could not find a path to the source of the pollution. There were no attacks even after 1 or more hours of waiting. Note that removing a segment causes the aliens to attack again.


Image

The intended effect, of course, would be to have the biters cross the tracks and go splat.
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Re: [0.13.3] Biters will not attack/path through wall of trains

Post by Zeblote »

That is the craziest biter defense I have ever seen :D
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Re: [0.13.3] Biters will not attack/path through wall of trains

Post by siggboy »

Making all those trains and putting them on the rail and having them go round and round. So much work.

Impressive, mad, best bug report ever :).
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Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Post by Oxyd »

Okay, fixed in 0.13.5.
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Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Post by Dev-iL »

Bravo*2 @Nigit: once for building such a defense and and once for finding such "edge case of edge cases " type of bug :D
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Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Post by Nexela »

This just goes to show you that biters are intelligent and know that crossing that track would expect instant death
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Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Post by OdinYggd »

How is the train refuelled? This actually looks like a startlingly valid defense, but only if the trains remain in perpetual motion because a means of fueling them has been provided.
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Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Post by Zeblote »

OdinYggd wrote:How is the train refuelled? This actually looks like a startlingly valid defense, but only if the trains remain in perpetual motion because a means of fueling them has been provided.
It's not useful, because the giant train makes this base run at less than 60 fps even with nothing else moving.
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Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains

Post by OdinYggd »

Zeblote wrote:
OdinYggd wrote:How is the train refuelled? This actually looks like a startlingly valid defense, but only if the trains remain in perpetual motion because a means of fueling them has been provided.
It's not useful, because the giant train makes this base run at less than 60 fps even with nothing else moving.
I don't care about FPS till it goes below 25 and becomes a slideshow.

Though it sounds like Oxyd already fixed this and I might have missed the chance to play with it, I wonder if the same effect can appear with only 3 trains.
In my mind, Steam is the eternal king of the railway.
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