[0.17.0] Crash: "Entity::orderDeconstruction"

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yukinyaa
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[0.17.0] Crash: "Entity::orderDeconstruction"

Post by yukinyaa »

Headless on windows, around 5~7 players, playtime 14m 30s.
No mods(Vanilla).
We were testing some bizarre rich text messages, not quite sure what caused the crash.

Attached:
server-settings.json (includes some Korean characters)
factorio-previous.log
factorio-dump-previous.dmp


System info:

Code: Select all

  0.009 System info: [CPU: AMD Ryzen 7 2700X Eight-Core Processor         , 16 cores, RAM: 8405/16315 MB, page: 14711/25360 MB, virtual: 4259/134217727 MB, extended virtual: 0 MB]


Stacktrace :

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-isero5\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-isero5\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-isero5\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-isero5\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-isero5\src\util\crashhandler.cpp (524): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7497713E8)
00007FF7497713E8 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC9C81468F)
00007FFC9C81468F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC9C774BEF)
00007FFC9C774BEF (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC9C8133FE)
00007FFC9C8133FE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-isero5\src\entity\entity.cpp (1846): Entity::orderDeconstruction
c:\cygwin64\tmp\factorio-build-isero5\src\builtentityundoaction.cpp (36): BuiltEntityUndoAction::apply
c:\cygwin64\tmp\factorio-build-isero5\src\input\commonactionhandler.cpp (1891): CommonActionHandler::undo
c:\cygwin64\tmp\factorio-build-isero5\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-isero5\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-isero5\src\net\networkinputhandler.cpp (164): NetworkInputHandler::flushActions
c:\cygwin64\tmp\factorio-build-isero5\src\net\networkinputhandler.cpp (114): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-build-isero5\src\net\servermultiplayermanager.cpp (665): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-build-isero5\src\net\multiplayermanagerbase.cpp (174): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-build-isero5\src\mainloop.cpp (1039): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-isero5\src\mainloop.cpp (924): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-isero5\src\mainloop.cpp (496): MainLoop::mainLoopStepHeadless
c:\cygwin64\tmp\factorio-build-isero5\src\mainloop.cpp (344): MainLoop::run
c:\cygwin64\tmp\factorio-build-isero5\src\main.cpp (837): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC9C0281F4)
00007FFC9C0281F4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC9C7DA251)
00007FFC9C7DA251 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
Attachments
server-settings.json
(2.65 KiB) Downloaded 70 times
factorio-previous.log
(25 KiB) Downloaded 79 times
factorio-dump-previous.dmp
(572.4 KiB) Downloaded 73 times
cole21771
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Re: [0.17.0] Crash: "Entity::orderDeconstruction"

Post by cole21771 »

Can confirm this is still an issue in 0.17.2. Randomly happened to me when hosting for myself and another player. The other player believes that he placed an inserter, I removed it and replaced with with a fast inserter, then he clicked Ctrl + Z. I crashed, he got disconnected.

Stracktrace from my `factorio-current.log`

Code: Select all

c:\cygwin64\tmp\factorio-build-mvynrh\src\entity\entity.cpp (1846): Entity::orderDeconstruction
c:\cygwin64\tmp\factorio-build-mvynrh\src\builtentityundoaction.cpp (36): BuiltEntityUndoAction::apply
c:\cygwin64\tmp\factorio-build-mvynrh\src\input\commonactionhandler.cpp (1893): CommonActionHandler::undo
c:\cygwin64\tmp\factorio-build-mvynrh\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-mvynrh\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-mvynrh\src\net\networkinputhandler.cpp (164): NetworkInputHandler::flushActions
c:\cygwin64\tmp\factorio-build-mvynrh\src\net\networkinputhandler.cpp (114): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-build-mvynrh\src\net\servermultiplayermanager.cpp (665): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-build-mvynrh\src\net\multiplayermanagerbase.cpp (174): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-build-mvynrh\src\mainloop.cpp (1046): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-mvynrh\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-mvynrh\src\util\workerthread.cpp (42): WorkerThread::loop
Rseding91
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Re: [0.17.0] Crash: "Entity::orderDeconstruction"

Post by Rseding91 »

Thanks for the report. This should be fixed in 0.17.2.
If you want to get ahold of me I'm almost always on Discord.
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