[Genhis] [1.1.104] Crash generating surface (FloatCast.hpp:129: -3.965784 < 0.000000)
Posted: Sun May 05, 2024 11:03 am
I created a surface with custom map settings and used frequency 1000 in autoplace_settings.decorative.rock-small
Code: Select all
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\floatcast.hpp (129): float_cast<unsigned int>
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\map\autoplacespecification.cpp (943): AutoplaceSpecification::Settings::set
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\map\compiledmapgensettings.cpp (190): CompiledMapGenSettings::compileAutoplacersPass1<ID<DecorativePrototype,unsigned char> >
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\map\compiledmapgensettings.cpp (479): CompiledMapGenSettings::finalizeCompilation
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\map\compiledmapgensettings.cpp (440): CompiledMapGenSettings::compile
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\map\compiledmapgensettings.cpp (65): CompiledMapGenSettings::CompiledMapGenSettings
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\script\luagamescript.cpp (2997): LuaGameScript::luaCreateSurface
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\script\luabinder.hpp (348): LuaBinder<LuaSettings>::callWrapperOnObject
c:\users\build\appdata\local\temp\factorio-build-iemlsv\libraries\lua\ldo.c (352): luaD_precall
c:\users\build\appdata\local\temp\factorio-build-iemlsv\libraries\lua\lvm.c (713): luaV_execute
c:\users\build\appdata\local\temp\factorio-build-iemlsv\libraries\lua\lapi.c (1067): f_call
c:\users\build\appdata\local\temp\factorio-build-iemlsv\libraries\lua\ldo.c (137): luaD_rawrunprotected
c:\users\build\appdata\local\temp\factorio-build-iemlsv\libraries\lua\ldo.c (625): luaD_pcall
c:\users\build\appdata\local\temp\factorio-build-iemlsv\libraries\lua\lapi.c (1093): lua_pcallk
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\util\luahelper.cpp (4474): LuaHelper::pCallWithStackTrace
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\script\luacommandprocessor.cpp (69): LuaCommand::run
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\commandprocessor.cpp (243): CommandProcessor::process
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\gameactionhandler.cpp (4446): GameActionHandler::writeToConsole
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\gameactionhandler.cpp (372): GameActionHandler::actionPerformed
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\input\inputhandler.cpp (62): InputHandler::flushActions
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\gameactionhandler.cpp (412): GameActionHandler::update
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\mainloop.cpp (1365): MainLoop::gameUpdateStep
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\mainloop.cpp (1225): MainLoop::gameUpdateLoop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional (15732480): std::_Func_impl_no_alloc<<lambda_73a88da033e2e278ee383664d9009fc5>,void>::_Do_call
c:\users\build\appdata\local\temp\factorio-build-iemlsv\src\util\workerthread.cpp (73): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void),ClientRouter *>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void),ClientRouter *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB4ABB7344)
00007FFB4ABB7344 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB4B0626B1)
00007FFB4B0626B1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
256.580 Error FloatCast.hpp:129: -3.965784 < 0.000000
256.580 Error CrashHandler.cpp:641: Received 22
Logger::writeStacktrace skipped.
256.580 Error CrashHandler.cpp:195: Map tick at moment of crash: 1394
256.668 Info CrashHandler.cpp:315: Executable CRC: 1104329109
256.668 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
263.720 Uploading log file
263.770 Error CrashHandler.cpp:266: Heap validation: success.
263.770 Creating crash dump.
264.033 CrashDump success