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[0.10.0] Can't launch campaign scenario pack

Posted: Fri Jun 06, 2014 7:07 pm
by Club Sandbox
Hi,
After updating game i'am unable to launch any new or saved scenario pack from campaign menu.
Only scenario menu "supply" works fine.

New game :

Image

Load a scenario pack from campaign crash the game with this error :

Image

Re: [0.10.0] Can't launch campaign scenario pack

Posted: Wed Jun 11, 2014 3:36 pm
by MtNak
I have the same problem. This happens with both scenario-pack campaigns.
I have never installed any mods yet.

Re: [0.10.0] Can't launch campaign scenario pack

Posted: Wed Jun 11, 2014 5:11 pm
by Club Sandbox
MtNak wrote:I have the same problem. This happens with both scenario-pack campaigns.
I have never installed any mods yet.
I thinks it's because some change from 0.10
0.9.7 and 9.8 have a packtage so we need to wait a 0.10 scenario pack :p !

Re: [0.10.0] Can't launch campaign scenario pack

Posted: Thu Jun 12, 2014 7:59 am
by slpwnd
Club Sandbox wrote:
MtNak wrote:I have the same problem. This happens with both scenario-pack campaigns.
I have never installed any mods yet.
I thinks it's because some change from 0.10
0.9.7 and 9.8 have a packtage so we need to wait a 0.10 scenario pack :p !
Yeah, we will fix this eventually.

Re: [0.10.0] Can't launch campaign scenario pack

Posted: Thu Jun 12, 2014 10:01 am
by drs9999
Ok here is a manual how to fix most of the trouble by yourself:

Supply-Challenge
Did not notice anything here ;)

Transport-Belt-Madness
- open tranportbeltmadness.lua and replace line 5 & 6 with:

Code: Select all

game.player.disablerecipegroups()
game.player.minimapenabled = false
Tight-Spot
- open tightspot.lua and replace line 57 & 58 with:

Code: Select all

game.player.disablerecipegroups()
game.player.minimapenabled = false
Apart from that the map-data messed up somehow (much more trees, no tile transitions)
Because I am lazy and not going to rebuild all maps, I make the trees minable which does not look game-breaking to me. To do so replace the if-block from line 105 to 109 (again in the tightspot.lua) with:

Code: Select all

        if item.type == "resource" then
          item.minable = false
          shouldcover = false;
        end

That should be all. If I missed or forgot anything, please let me know.

Re: [0.10.0] Can't launch campaign scenario pack

Posted: Thu Jun 12, 2014 11:34 am
by Club Sandbox
Hi,
Great 100% Working !
Thx i ll share this with French community (and credit you ;) ).

Re: [0.10.0] Can't launch campaign scenario pack

Posted: Thu Jun 12, 2014 11:52 am
by SuperSandro2000
Thx drs.

Re: [0.10.0] Can't launch campaign scenario pack

Posted: Fri Jun 20, 2014 12:12 pm
by slpwnd
Thanks for the report (and to drs to hotfix:)). These issues will be fixed for the next scenario pack release. Which will most probably be in 0.10.1.