[Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
Posted: Mon Jan 22, 2018 9:32 pm
by Yexo
Doesn't matter whether or not I do anything, the game crashes. Might be a duplicate of the one of the reported crashes, but the callstack looks different.
Re: [0.16.17] Crash one minute after loading save from 0.16.16
279 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff7d99b13a3
ModuleBase: 0x00007ff7d9970000, ImageSize: 012fe000, RelativeAddress: 000413a3
169.279 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
169.279 Error CrashHandler.cpp:308: Exception Context:
rax=00007ff7da6f9d01, rbx=0000000000000000, rcx=000001e6ab40e010,
rdx=000001e6dab321b0, rsi=0000000000000000, rdi=000001e6ab40e010,
rip=00007ff7d99b13a3, rsp=00000064ce63ef60, rbp=00000064ce63f019,
r8=000000000000005d, r9=0000000000008000, r10=000001e6dab3cab0,
r11=00000000fffffff8, r12=0000000000000000, r13=0000000000000005,
r14=00007ff7da788e00, r15=000001e6ab40e001
169.279 Crashed in D:\Games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7d9970000 - 0x00007ff7dac6e000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9C9D26913)
00007FF9C9D26913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CCBBDA9D)
00007FF9CCBBDA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CCBA6466)
00007FF9CCBA6466 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CCBBA07D)
00007FF9CCBBA07D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CCB29C58)
00007FF9CCB29C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CCBB90FE)
00007FF9CCBB90FE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CA4B2774)
00007FF9CA4B2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9CCB80D51)
00007FF9CCB80D51 (ntdll): (filename not available): RtlUserThreadStart
170.729 Error CrashHandler.cpp:128: Map tick at moment of crash: 4277331
170.729 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
174.535 Creating crash dump.
174.664 CrashDump success
Same thing here.
First attempt, it crashed as i hot replaced a yellow splitter by a red splitter.
Second attempt, I did the replace and crashed over 30 secs later. Didn't seem splitter replacement related.
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Mon Jan 22, 2018 11:00 pm
by DragonMudd
Same. No mods. Even crashed when I just sat there and did nothing. Crashed at the exact same moment (some turrets were firing on biters somewhere).
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Mon Jan 22, 2018 11:02 pm
by Mudified
4th crash. Already uploaded logs, saves and dump in another post from my 2 first crash. Will post more here if required.
I can't find any logical reasoning or anything common between crashes. (last time, I was picking up materials from a conveyor belt - running while holding 'f' key).
Raised Auto-save to "every 1 minute". :-S
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Mon Jan 22, 2018 11:09 pm
by Mudified
Actually, it might be related to biter attacks... or turrets... or cliffs.... or a combo of 2-3 of those.
Uploading files. (save, dump and logs)
About 45 seconds after loading, the top part of my base will get attacked.
There's turrets by a cliff there. Biters swarm the turrets and cliff, then it crashes.
Tested 3 times.
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Mon Jan 22, 2018 11:18 pm
by Mudified
Loaded 5 or 6 times, taking those 45 seconds to build walls or try to slightly divert the biters. Still crashed 2-3 seconds after those turrets began shooting.
Then I ran directly into the biter swarm before they got into shooting range, and dragged them to another turret wall. Did not crash. Triied twice.
Some... something... related to turrets and biters.... in a very specific scenario.... causes a crash. Maybe.
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Mon Jan 22, 2018 11:36 pm
by Reika
Mudified wrote:Loaded 5 or 6 times, taking those 45 seconds to build walls or try to slightly divert the biters. Still crashed 2-3 seconds after those turrets began shooting.
Then I ran directly into the biter swarm before they got into shooting range, and dragged them to another turret wall. Did not crash. Triied twice.
Some... something... related to turrets and biters.... in a very specific scenario.... causes a crash. Maybe.
I had the crash while biters were attacking a shield dome, which is a turret type entity, so you may be onto something.
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Mon Jan 22, 2018 11:42 pm
by ttapada
My map is a death world map and loaded with cliffs so it is highly likely I was under biter attack on that save too
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Mon Jan 22, 2018 11:47 pm
by orzelek
Callstack says about unit help methods - and turrets have attribute about help radius. There is a chance that it will crash any time it's trigger - maybe when they are hit?
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Mon Jan 22, 2018 11:54 pm
by blavek
I am also getting as crash. Seconds before the crash I heard the alarm bells going off.
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Tue Jan 23, 2018 12:01 am
by uber5001
I was having likely the same issue here. No mods. Loaded the game up. Loaded 0.16.16 save. Started deconstructing some rails. I think I opened my inventory at the moment that it crashed. ~1 minute in.
Reproduced it 2 times. I've since upped the autosave interval, but I can't reproduce the crash anymore.
Biters are attacking my base constantly, and some are near cliffs, so that biter/turret/cliff theory might line up. Maybe it's something with biters that are loaded from 0.16.16 specifically, since the crash doesn't seem to come back for me?
EDIT: It just happened again, an hour later.
Searching "callForHelp" on the forums seems to give most of similar reports.
factorio-current.log
[quote] 0.001 2018-01-22 16:19:36; Factorio 0.16.17 (build 35127, win64, steam)
0.001 Operating system: Windows 10 (version 1709)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-opengl"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Scott/AppData/Roaming/Factorio [40717/426932MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16332MB]
0.008 Display options: [FullScreen: 0] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.008 Available display adapters: 1
0.009 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 2560x1440, 32bit, 59Hz}
0.009 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.238 Initialised OpenGL:[0] GeForce GTX 970/PCIe/SSE2; driver: 4.6.0 NVIDIA 388.13
0.238 Video memory size (dedicated/total available/current available): 4096/4096/3333 MB
0.274 DSound: Starting _dsound_update thread
0.274 DSound: Enter _dsound_update; tid=11616
0.274 Desktop composition is active.
0.274 Graphics settings preset: extreme
0.275 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: auto] [Shader: 1]
0.275 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.459 Loading mod core 0.0.0 (data.lua)
0.477 Loading mod base 0.16.17 (data.lua)
0.594 Loading mod base 0.16.17 (data-updates.lua)
0.637 Checksum for core: 559828313
0.637 Checksum of base: 2437971663
0.726 Loading sounds...
0.796 Info PlayerData.cpp:67: Local player-data.json unavailable
0.796 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516663100
0.899 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
0.900 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
0.900 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.glsl
0.923 Initial atlas bitmap size is 16384
1.049 Created atlas bitmap 16384x16382 [none]
1.051 Created atlas bitmap 16384x1357 [none]
1.053 Created atlas bitmap 16384x2104 [decal]
1.114 Created atlas bitmap 8192x6304 [compressed, mask]
1.194 Created atlas bitmap 8192x8156 [compressed, mask, shadow]
1.249 Created atlas bitmap 8192x6032 [compressed, mask, shadow]
1.265 Created atlas bitmap 8192x5576 [mipmap]
1.273 Created atlas bitmap 8192x800 [compressed, mipmap, mask, smoke]
1.295 Created atlas bitmap 8192x7532 [linear-minification, mipmap, terrain]
1.297 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
1.324 Created atlas bitmap 8192x924 [alpha-mask]
15.751 Sprites loaded
15.751 Convert atlas 8192x6304 to: compressed
17.447 Convert atlas 8192x8156 to: compressed
18.506 Convert atlas 8192x6032 to: compressed
19.284 Convert atlas 8192x5576 to: mipmap
19.736 Convert atlas 8192x800 to: mipmap compressed
20.780 Convert atlas 8192x7532 to: min-linear
21.454 Convert atlas 8192x2092 to: trilinear-filtering
21.597 Convert atlas 8192x924 to: alpha-mask
21.645 Custom inputs active: 0
21.686 Factorio initialised
31.831 Loading map C:\Users\Scott\AppData\Roaming\Factorio\saves\_autosave2.zip: 40975568 bytes.
31.885 Loading Level.dat: 87124438 bytes.
31.890 Info Scenario.cpp:135: Map version 0.16.17-6
33.745 Loading script.dat: 206 bytes.
33.747 Checksum for script C:/Users/Scott/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
81.155 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff7bc5113a3
ModuleBase: 0x00007ff7bc4d0000, ImageSize: 012fe000, RelativeAddress: 000413a3
81.155 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
81.156 Error CrashHandler.cpp:308: Exception Context:
rax=00007ff7bd259d01, rbx=0000000000000000, rcx=000001cb1378c0b0,
rdx=000001cb0c662560, rsi=0000000000000000, rdi=000001cb1378c0b0,
rip=00007ff7bc5113a3, rsp=0000009ab3afeec0, rbp=0000009ab3afef79,
r8=0000000000000143, r9=0000000000008000, r10=000001cb6a4b8020,
r11=0000000000000007, r12=0000000000000000, r13=000000000000000c,
r14=00007ff7bd2e8e00, r15=000001cb1378c101
81.156 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7bc4d0000 - 0x00007ff7bd7ce000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6CCD94F0)
00007FFD6CCD94F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6FA38508)
00007FFD6FA38508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6FA20F86)
00007FFD6FA20F86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6FA34C6D)
00007FFD6FA34C6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6F9AD1D8)
00007FFD6F9AD1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6FA33B9E)
00007FFD6FA33B9E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6F171FE4)
00007FFD6F171FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6F9FEFB1)
00007FFD6F9FEFB1 (ntdll): (filename not available): RtlUserThreadStart
82.375 Error CrashHandler.cpp:128: Map tick at moment of crash: 41366838
82.375 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
89.329 Creating crash dump.
89.456 CrashDump success
[/quote]
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Tue Jan 23, 2018 12:05 am
by Feuermagier
Crash a few seconds after loading in.
Can confirm incoming biter attacks.
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Tue Jan 23, 2018 12:34 am
by CmdrKeen
RexRox342 wrote:My game similarly crashes with no input and no mods after upgrading to 0.16.17. Potentially similar causes.
I'm able to reproduce this crash, although at a different tick on my machine.
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Tue Jan 23, 2018 12:44 am
by Ilikecookies71
Same issue here:
Crash Log
0.000 2018-01-23 01:20:58; Factorio 0.16.17 (build 35127, win64, steam)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "7200"
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/Network_65/AppData/Roaming/Factorio [22265/114370MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.006 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 12 cores, RAM: 16327MB]
0.006 Display options: [FullScreen: 1] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 0] [Lang: en]
0.006 Available display adapters: 2
0.006 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.006 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x01, [-1680,30], 1680x1050, 32bit, 60Hz}
0.007 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.855 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvd3dumx.dll 23.21.13.8859
0.855 D3DFMT_A8 is not supported format for surfaces.
0.855 D3DFMT_L8 is not supported format for surfaces.
0.858 Video memory size (dedicated video/dedicated system/shared system/available): 4011/0/7907/3719 MB
0.881 DSound: Starting _dsound_update thread
0.881 DSound: Enter _dsound_update; tid=6388
0.882 Device reset internal.
0.883 Desktop composition is active.
0.883 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
0.883 Graphics settings preset: extreme
0.883 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 70%] [DXT: false] [Shader: 1]
0.883 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.950 Loading mod settings FARL 2.0.3 (settings.lua)
0.950 Loading mod settings rso-mod 3.5.4 (settings.lua)
0.950 Loading mod settings AutoDeconstruct 0.1.10 (settings.lua)
0.950 Loading mod settings Long Inserters 1.1.0 (settings.lua)
0.950 Loading mod settings long-reach 0.0.9 (settings.lua)
0.950 Loading mod settings More-Locomotives 0.6.1 (settings.lua)
0.951 Loading mod settings research-queue 1.6.2 (settings.lua)
0.951 Loading mod settings Teleportation 0.16.1 (settings.lua)
0.951 Loading mod settings VacuumBelts 0.5.0 (settings.lua)
0.951 Loading mod settings boblogistics 0.16.4 (settings.lua)
0.951 Loading mod settings miniloader 1.5.6 (settings.lua)
0.953 Loading mod core 0.0.0 (data.lua)
0.964 Loading mod base 0.16.17 (data.lua)
1.054 Loading mod FARL 2.0.3 (data.lua)
1.078 Loading mod rso-mod 3.5.4 (data.lua)
1.098 Loading mod air-filtering 0.6.0 (data.lua)
1.120 Loading mod AquiferDrill 1.2.3 (data.lua)
1.141 Loading mod artsBeltImmunityEquipment 0.2.0 (data.lua)
1.161 Loading mod autofill 2.0.1 (data.lua)
1.182 Loading mod AutoTrash 3.0.1 (data.lua)
1.203 Loading mod BigBags 1.0.27 (data.lua)
1.224 Loading mod Big_Brother 0.4.6 (data.lua)
1.253 Loading mod Blueprint_Flip_Turn 1.0.0 (data.lua)
1.276 Loading mod boblibrary 0.16.3 (data.lua)
1.301 Loading mod cheaper_landfill 1.4.1 (data.lua)
1.324 Loading mod DistancePlus 0.16.0 (data.lua)
1.349 Loading mod Honk 2.1.4 (data.lua)
1.373 Loading mod InfiniteInserterCapacity_Research 0.1.3 (data.lua)
1.397 Loading mod Laser_Beam_Turrets 0.2.0 (data.lua)
1.421 Loading mod Long Inserters 1.1.0 (data.lua)
1.447 Loading mod More-Locomotives 0.6.1 (data.lua)
1.473 Loading mod NuclearRobots 0.0.5 (data.lua)
1.498 Loading mod Power Armor MK3 0.1.3 (data.lua)
1.524 Loading mod radarplus for rso 0.0.5 (data.lua)
1.549 Loading mod research-queue 1.6.2 (data.lua)
1.573 Loading mod Single-SplitterT 0.0.13 (data.lua)
1.598 Loading mod Teleportation 0.16.1 (data.lua)
1.625 Loading mod upgrade-planner 1.5.2 (data.lua)
1.650 Loading mod VacuumBelts 0.5.0 (data.lua)
1.676 Loading mod VoidChestPlus 2.1.0 (data.lua)
1.702 Loading mod boblogistics 0.16.4 (data.lua)
1.741 Loading mod miniloader 1.5.6 (data.lua)
1.775 Loading mod base 0.16.17 (data-updates.lua)
1.818 Loading mod FARL 2.0.3 (data-updates.lua)
1.848 Loading mod rso-mod 3.5.4 (data-updates.lua)
1.879 Loading mod Big_Brother 0.4.6 (data-updates.lua)
1.910 Loading mod boblogistics 0.16.4 (data-updates.lua)
1.912 Script @__boblibrary__/technology-functions.lua:155: Technology aluminium-processing does not exist.
1.912 Script @__boblibrary__/technology-functions.lua:155: Technology titanium-processing does not exist.
1.912 Script @__boblibrary__/technology-functions.lua:155: Technology advanced-electronics-3 does not exist.
1.912 Script @__boblibrary__/technology-functions.lua:155: Technology ceramics does not exist.
1.943 Loading mod FARL 2.0.3 (data-final-fixes.lua)
1.984 Loading mod BigBags 1.0.27 (data-final-fixes.lua)
2.016 Loading mod research-queue 1.6.2 (data-final-fixes.lua)
2.052 Loading mod tree_collision 0.4.2 (data-final-fixes.lua)
2.086 Loading mod walls-block-spitters 0.3.1 (data-final-fixes.lua)
2.119 Loading mod longer-belts-redux 0.16.1 (data-final-fixes.lua)
2.157 Checksum for core: 559828313
2.157 Checksum of base: 2437971663
2.157 Checksum of FARL: 3376108499
2.157 Checksum of rso-mod: 2237909465
2.157 Checksum of air-filtering: 462435006
2.157 Checksum of AquiferDrill: 1629670398
2.157 Checksum of artsBeltImmunityEquipment: 304411594
2.157 Checksum of AutoDeconstruct: 2582707891
2.157 Checksum of autofill: 350303756
2.157 Checksum of AutoTrash: 2309120315
2.157 Checksum of BigBags: 2557784468
2.157 Checksum of Big_Brother: 2274678850
2.157 Checksum of Blueprint_Flip_Turn: 1955218466
2.157 Checksum of boblibrary: 1407761142
2.157 Checksum of cheaper_landfill: 3818993634
2.157 Checksum of DistancePlus: 3497727306
2.157 Checksum of Honk: 3337765968
2.157 Checksum of InfiniteInserterCapacity_Research: 1138429838
2.157 Checksum of Laser_Beam_Turrets: 133330043
2.157 Checksum of Long Inserters: 446423405
2.157 Checksum of long-reach: 4166847516
2.157 Checksum of More-Locomotives: 3961456409
2.157 Checksum of NuclearRobots: 1226005560
2.157 Checksum of Power Armor MK3: 675773098
2.157 Checksum of radarplus for rso: 910119720
2.157 Checksum of research-queue: 565251788
2.157 Checksum of Single-SplitterT: 2991301755
2.157 Checksum of SkipSpaghettiPhase: 0
2.157 Checksum of Teleportation: 1761167137
2.157 Checksum of tree_collision: 3231141521
2.157 Checksum of upgrade-planner: 378958687
2.157 Checksum of VacuumBelts: 2941388975
2.157 Checksum of VoidChestPlus: 1011351796
2.157 Checksum of walls-block-spitters: 1181104669
2.157 Checksum of boblogistics: 2481184462
2.157 Checksum of longer-belts-redux: 2416463009
2.157 Checksum of miniloader: 3134297286
2.259 Loading sounds...
2.336 Info PlayerData.cpp:67: Local player-data.json unavailable
2.336 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516665533
2.447 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
2.447 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
2.447 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
2.462 Initial atlas bitmap size is 16384
2.466 Created atlas bitmap 16384x10276 [none]
2.995 Created atlas bitmap 16384x2997 [shadow]
3.096 Created atlas bitmap 16384x682 [decal]
3.121 Created atlas bitmap 8192x1500 [mipmap]
3.164 Created atlas bitmap 8192x800 [mipmap, smoke]
3.173 Created atlas bitmap 8192x2112 [linear-minification, mipmap, terrain]
3.207 Created atlas bitmap 8192x1180 [no-crop, trilinear-filtering, icon, light]
3.216 Created atlas bitmap 8192x238 [alpha-mask]
5.841 Sprites loaded
5.841 Convert atlas 8192x1500 to: mipmap
5.868 Convert atlas 8192x800 to: mipmap
5.884 Convert atlas 8192x2112 to: min-linear
5.920 Convert atlas 8192x1180 to: trilinear-filtering
5.941 Convert atlas 8192x238 to: alpha-mask
6.102 Custom inputs active: 16
6.127 Factorio initialised
13.037 Loading map C:\Users\Network_65\AppData\Roaming\Factorio\saves\F.0.16.003.zip: 64061550 bytes.
13.058 Loading Level.dat: 136358226 bytes.
13.063 Info Scenario.cpp:135: Map version 0.16.17-6
16.407 Loading script.dat: 381305 bytes.
16.409 Checksum for script C:/Users/Network_65/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
16.416 Checksum for script __FARL__/control.lua: 4288719566
16.423 Checksum for script __rso-mod__/control.lua: 3340744723
16.424 Checksum for script __AutoDeconstruct__/control.lua: 654631959
16.431 Checksum for script __autofill__/control.lua: 2417227806
16.434 Checksum for script __AutoTrash__/control.lua: 917106465
16.435 Checksum for script __BigBags__/control.lua: 1172748005
16.438 Checksum for script __Big_Brother__/control.lua: 2263127322
16.439 Checksum for script __Blueprint_Flip_Turn__/control.lua: 3983432184
16.440 Checksum for script __Honk__/control.lua: 3179551098
16.440 Checksum for script __long-reach__/control.lua: 2456521184
16.441 Checksum for script __More-Locomotives__/control.lua: 3462557117
16.441 Checksum for script __NuclearRobots__/control.lua: 389415798
16.445 Checksum for script __research-queue__/control.lua: 2848443799
16.445 Checksum for script __Single-SplitterT__/control.lua: 3947311419
16.446 Checksum for script __SkipSpaghettiPhase__/control.lua: 1846199708
16.449 Checksum for script __Teleportation__/control.lua: 813362074
16.451 Checksum for script __upgrade-planner__/control.lua: 954781066
16.451 Checksum for script __VacuumBelts__/control.lua: 2065655675
16.452 Checksum for script __VoidChestPlus__/control.lua: 275729608
16.454 Checksum for script __miniloader__/control.lua: 778470021
16.777 Script @__rso-mod__/control.lua:1711: RSO: Updated resource configurations
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 8{from = "", to = ""}
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 10{from = "", to = ""}
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 12{from = "", to = ""}
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 13{from = "", to = ""}
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 14{from = "", to = ""}
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 15{from = "", to = ""}
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 8{from = "", to = ""}
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 10{from = "", to = ""}
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 12{from = "", to = ""}
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 13{from = "", to = ""}
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 14{from = "", to = ""}
18.881 Script @__upgrade-planner__/control.lua:978: Deleted invalid config: 15{from = "", to = ""}
165.612 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
168.053 Info AppManagerStates.cpp:1546: Saving finished
349.833 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x000000013f8013a3
ModuleBase: 0x000000013f7c0000, ImageSize: 012fe000, RelativeAddress: 000413a3
349.833 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
349.833 Error CrashHandler.cpp:308: Exception Context:
rax=0000000140549d01, rbx=0000000000000000, rcx=00000000982d9b30,
rdx=000005ee003e0003, rsi=0000000000000000, rdi=00000000982d9b30,
rip=000000013f8013a3, rsp=000000000ef6ec50, rbp=000000000ef6ed09,
r8=00000000b9018a10, r9=0000000000000001, r10=0000000000000000,
r11=000000000ef6ec40, r12=0000000000000016, r13=0000000000000032,
r14=00000001405d8e00, r15=00000000982d9b01
349.833 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f7c0000 - 0x0000000140abe000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007730BC20)
000000007730BC20 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077409035)
0000000077409035 (ntdll): (filename not available): longjmp
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773E7398)
00000000773E7398 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773FBF9D)
00000000773FBF9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773D04CA)
00000000773D04CA (ntdll): (filename not available): RtlInitializeResource
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773FB63E)
00000000773FB63E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772859CD)
00000000772859CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773E383D)
00000000773E383D (ntdll): (filename not available): RtlUserThreadStart
351.303 Error CrashHandler.cpp:128: Map tick at moment of crash: 9874747
351.303 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
364.545 Creating crash dump.
364.655 CrashDump success
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Posted: Tue Jan 23, 2018 12:54 am
by MrGoodbits
I think crashes might be related to biters and cliffs.
My new game is running fine. Occasional biters attacks (desert world). No problems at all.
Until I wander out near a biter nest. The biters get agro and start toward me... I get ready to defend myself, a biter finds a cliff.... FREEZE... CRASH.
I have seen this three times, different areas, different nests. All if fine until I agro them and they get near a cliff.