[0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR
Posted: Tue Feb 27, 2018 6:49 am
Clearing biter bases, I was setting out some laser turrets with a blueprint that I've used many times (as well as for at least an hour before the crash happened). The blueprint string: 0eNqdlGFvgyAQhv/LfcZFrFXLX1mWRe2luQTRAC4zhv8+qMnSdK4Bv3Fw78O9d4EVOjnjpElZECtQPyoD4n0FQzfVyrBnlwlBAFkcgIFqhxDJ1qDO7Kw1WnAMSF3xGwR37Ki0OC49HZeW7oMBKkuWcDN+D5ZPNQ8dau9on8BgGo0XjSrc6EFZ8XZmsGwLz7+Sxn47r0J5T9giFpsnYU+RWP4vtdyhlsk9yGOKPf9iO7plKH2upj6bRomvGhHYO7Qq1XoeY71Otc5jqE3q9KOol8QO8L9D8o/h/mzEw7fA4Au12RKauuC8yau6dO4H26liqA==
Including log file and latest autosave file. I was northeast of the station _NEE2 when the crash happened.
Edit: No mods used, vanilla game
Including log file and latest autosave file. I was northeast of the station _NEE2 when the crash happened.
Edit: No mods used, vanilla game
Code: Select all
0.002 2018-02-26 20:59:32; Factorio 0.16.26 (build 35745, win64, alpha)
0.002 Operating system: Windows 10 (version 1709)
0.002 Program arguments: "C:\Users\chuck\Factorio\Factorio 0.16.22\bin\x64\factorio.exe" "--wait-to-close" "12760"
0.002 Read data path: C:/Users/chuck/Factorio/Factorio 0.16.22/data
0.002 Write data path: C:/Users/chuck/Factorio/Factorio 0.16.22 [476561/913242MB]
0.002 Binaries path: C:/Users/chuck/Factorio/Factorio 0.16.22/bin
0.009 System info: [CPU: AMD Ryzen 7 1700 Eight-Core Processor , 16 cores, RAM: 4545/16312 MB, page: 5440/18744 MB, virtual: 162/134217727 MB, extended virtual: 0 MB]
0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: custom (107.1%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.011 Available display adapters: 3
0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 2560x1440, 32bit, 144Hz}
0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [2560,0], 2560x1440, 32bit, 144Hz}
0.011 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1080 {0x01, [-2560,0], 2560x1440, 32bit, 144Hz}
0.011 Create display on adapter 0. Size 1371x771 at position [584, 317].
0.142 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 23.21.13.9065
0.142 D3DFMT_A8 is not supported format for surfaces.
0.142 D3DFMT_L8 is not supported format for surfaces.
0.147 Video memory size (dedicated video/dedicated system/shared system/available): 8079/0/8156/4082 MB
0.180 DSound: Starting _dsound_update thread
0.180 DSound: Enter _dsound_update; tid=13908
0.182 Device reset internal.
0.184 Desktop composition is active.
0.184 Graphics settings preset: extreme
0.184 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
0.184 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.283 Razer Chroma Controller initialized.
0.290 Loading mod core 0.0.0 (data.lua)
0.309 Loading mod base 0.16.26 (data.lua)
0.473 Loading mod base 0.16.26 (data-updates.lua)
0.547 Checksum for core: 2748671610
0.547 Checksum of base: 2519924345
0.695 Loading sounds...
0.808 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1519703969
0.808 Info PlayerData.cpp:72: Cloud player-data.json unavailable
0.967 Loaded shader file C:/Users/chuck/Factorio/Factorio 0.16.22/data/core/graphics/shaders/game.cso
0.967 Loaded shader file C:/Users/chuck/Factorio/Factorio 0.16.22/data/core/graphics/shaders/zoom-to-world.cso
0.968 Loaded shader file C:/Users/chuck/Factorio/Factorio 0.16.22/data/core/graphics/shaders/alpha-mask.cso
0.969 Crop bitmaps.
7.596 Initial atlas bitmap size is 16384
7.627 Created atlas bitmap 16384x16381 [none]
8.267 Created atlas bitmap 16384x4295 [none]
8.419 Created atlas bitmap 16384x6915 [shadow]
8.692 Created atlas bitmap 16384x2104 [decal]
8.774 Created atlas bitmap 8192x5572 [mipmap]
8.874 Created atlas bitmap 8192x800 [mipmap, smoke]
8.890 Created atlas bitmap 8192x8152 [linear-minification, mipmap, terrain]
9.029 Created atlas bitmap 8192x1216 [linear-minification, mipmap, terrain]
9.049 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
9.084 Created atlas bitmap 8192x924 [alpha-mask]
17.267 Sprites loaded
17.267 Convert atlas 8192x5572 to: mipmap
17.446 Convert atlas 8192x800 to: mipmap
17.478 Convert atlas 8192x8152 to: min-linear
17.719 Convert atlas 8192x1216 to: min-linear
17.754 Convert atlas 8192x2092 to: trilinear-filtering
17.821 Convert atlas 8192x924 to: alpha-mask
18.460 Custom inputs active: 0
18.469 Info Updater.cpp:750: Downloading https://updater.factorio.com/get-available-versions?username=Dune1411&token=<private>&apiVersion=2
19.160 0 packages available to download (experimental updates enabled).
19.204 Factorio initialised
252.424 Info Updater.cpp:750: Downloading https://updater.factorio.com/get-available-versions?username=Dune1411&token=<private>&apiVersion=2
253.173 0 packages available to download (experimental updates enabled).
273.446 Info UDPSocket.cpp:27: Opening socket at (8ececb0490ecdec0f65a2961a8fc560dbe35bb01)
286.930 Info UDPSocket.cpp:206: Closing socket
286.930 Info UDPSocket.cpp:236: Socket closed
286.930 Info UDPSocket.cpp:206: Closing socket
3744.896 Loading map C:\Users\chuck\Factorio\Factorio 0.16.22\saves\MP 001_164.zip: 39226495 bytes.
3745.065 Loading Level.dat: 96492262 bytes.
3745.071 Info Scenario.cpp:135: Map version 0.16.25-0
3747.014 Fixing wrong distanceToNext as part of a migration.
3749.028 Loading script.dat: 175 bytes.
3749.037 Checksum for script C:/Users/chuck/Factorio/Factorio 0.16.22/temp/currently-playing/control.lua: 537396957
3749.038 Script @C:/Users/chuck/Factorio/Factorio 0.16.22/data/core/lualib/silo-script.lua:23: Running silo script migration: 1 -> 2
3749.038 Script @C:/Users/chuck/Factorio/Factorio 0.16.22/data/core/lualib/silo-script.lua:100: Executing silo script migration - Mod gui from left to top
3809.699 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
3812.004 Info AppManagerStates.cpp:1595: Saving finished
4112.109 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
4114.445 Info AppManagerStates.cpp:1595: Saving finished
4414.528 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
4416.613 Info BlueprintShelf.cpp:627: Saving blueprint storage.
4416.827 Info AppManagerStates.cpp:1595: Saving finished
4716.875 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
4719.092 Info AppManagerStates.cpp:1595: Saving finished
5019.277 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
5021.616 Info AppManagerStates.cpp:1595: Saving finished
5460.875 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
5463.164 Info AppManagerStates.cpp:1595: Saving finished
5763.290 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
5765.576 Info AppManagerStates.cpp:1595: Saving finished
6066.392 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
6068.736 Info AppManagerStates.cpp:1595: Saving finished
6374.024 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
6376.386 Info AppManagerStates.cpp:1595: Saving finished
6676.393 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
6678.697 Info AppManagerStates.cpp:1595: Saving finished
6978.806 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
6981.093 Info AppManagerStates.cpp:1595: Saving finished
7281.541 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
7283.889 Info AppManagerStates.cpp:1595: Saving finished
7592.624 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
7594.925 Info AppManagerStates.cpp:1595: Saving finished
7899.792 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
7902.068 Info AppManagerStates.cpp:1595: Saving finished
8202.293 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
8204.570 Info AppManagerStates.cpp:1595: Saving finished
8505.141 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
8507.447 Info AppManagerStates.cpp:1595: Saving finished
8807.550 Info AppManager.cpp:260: Saving to _autosave2 (blocking).
8810.090 Info AppManagerStates.cpp:1595: Saving finished
9110.513 Info AppManager.cpp:260: Saving to _autosave3 (blocking).
9112.903 Info AppManagerStates.cpp:1595: Saving finished
9412.940 Info AppManager.cpp:260: Saving to _autosave1 (blocking).
9415.274 Info AppManagerStates.cpp:1595: Saving finished
9650.496 Error CrashHandler.cpp:348: Exception Code: c0000005, Address: 0x00007ff786c0b2cd
ModuleBase: 0x00007ff786980000, ImageSize: 013ab000, RelativeAddress: 0028b2cd
9650.496 Error CrashHandler.cpp:354: Access Violation: Write at address 00000000FFFFF9E7
9650.496 Error CrashHandler.cpp:370: Exception Context:
rax=00000000fffffa5c, rbx=0000000000000007, rcx=000000000000000f,
rdx=000000000000001c, rsi=000001e6cd8fa800, rdi=000001e64b0a2756,
rip=00007ff786c0b2cd, rsp=000000e4ea2ff500, rbp=000000e4ea2ff600,
r8=000001e66d1e9e20, r9=8888888888888889, r10=000000000000003c,
r11=000000000000000e, r12=0000000000000021, r13=000001e66b9c53a0,
r14=000001e514d08600, r15=000001e64b0a2675
9650.497 Crashed in C:\Users\chuck\Factorio\Factorio 0.16.22\bin\x64\factorio.exe (0x00007ff786980000 - 0x00007ff787d2b000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ws2xtt\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ws2xtt\src\util\logger.cpp (374): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ws2xtt\src\util\logger.cpp (475): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ws2xtt\src\util\crashhandler.cpp (155): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-ws2xtt\src\util\crashhandler.cpp (396): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF18E594F0)
00007FFF18E594F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C5A8508)
00007FFF1C5A8508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C590F86)
00007FFF1C590F86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C5A4C6D)
00007FFF1C5A4C6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C51D1D8)
00007FFF1C51D1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C5A3B9E)
00007FFF1C5A3B9E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-ws2xtt\src\graphics\entityrenderer.cpp (219): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-ws2xtt\src\graphics\entityrenderer.cpp (173): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-ws2xtt\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF19A91FE4)
00007FFF19A91FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF1C56EFB1)
00007FFF1C56EFB1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
9651.924 Error CrashHandler.cpp:159: Map tick at moment of crash: 39937932
9651.924 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
9667.502 Uploading log file
9667.594 Creating crash dump.
9667.709 CrashDump success