[0.16.48]Holding blueprint causes UPS drop
[0.16.48]Holding blueprint causes UPS drop
No matter the size of the blueprint, holding a blueprint with some rails signals and rails will cause UPS (and FPS) to drop. The render preparation time keeps increasing.
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Last edited by Bilka on Thu Jun 07, 2018 6:56 pm, edited 1 time in total.
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Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop
In my case also blueprints without rail stuff cause UPS drops.
For me it seems the size of the bp is crucial.
EDIT: ok, a big blueprint only with solar panels, accumulators and a few substation causes no lag.
For me it seems the size of the bp is crucial.
EDIT: ok, a big blueprint only with solar panels, accumulators and a few substation causes no lag.
Last edited by Eaggra on Thu Jun 07, 2018 6:56 pm, edited 1 time in total.
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Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop
same issue here, deconstruction planner filters also seems to be affected (whitelist/blacklist)
Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop
Deconstruction planner has inconsistent behaviour when using a blacklist. Sometimes stuff is deconstructed sometimes it isnt.
Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop
Please don't hijack others' bug reports with your - different - bug, create your own reportejg wrote:Deconstruction planner has inconsistent behaviour when using a blacklist. Sometimes stuff is deconstructed sometimes it isnt.
Koub - Please consider English is not my native language.
Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop
On a very large old map I get this.... on a smaller map it doesn't happen. Also small Blueprints (2 items) do not cause the issue on the large map.
Blueprint contents doesn't seem to matter.
Blueprint contents doesn't seem to matter.
Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop
Well both are probably related.. One update and both deconstruction and blueprints have issues.. Just saying.Koub wrote:Please don't hijack others' bug reports with your - different - bug, create your own reportejg wrote:Deconstruction planner has inconsistent behaviour when using a blacklist. Sometimes stuff is deconstructed sometimes it isnt.
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Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop
I think this is the same bug causing both issues.Koub wrote:Please don't hijack others' bug reports with your - different - bug, create your own reportejg wrote:Deconstruction planner has inconsistent behaviour when using a blacklist. Sometimes stuff is deconstructed sometimes it isnt.
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Re: [0.16.48]Holding blueprint causes UPS drop
Having the same issue to the point the game has become unplayable since the last update
Updated with proper details....
Updated with proper details....
Last edited by jcbris1978 on Thu Jun 07, 2018 7:33 pm, edited 2 times in total.
Re: [0.16.48]Holding blueprint causes UPS drop
Today is the day!
Re: [0.16.48]Holding blueprint causes UPS drop
Confirmed. FPS drops seem to be worse, the more complex cables/circuit stuff is in the blueprint. Rolling back until fixed
Modded Multiplayer Mega Bases Only!
Re: [0.16.48]Holding blueprint causes UPS drop
I have the same prob. Unfortuanetly i also saved the game with this version. Looks like I can get to bed early
On one Instance it also didn't show the whole ghost of the blueprint at all.
On one Instance it also didn't show the whole ghost of the blueprint at all.
Re: [0.16.48]Holding blueprint causes UPS drop
Thanks for the report. It's now fixed for the next version of 0.16.
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.16.48]Holding blueprint causes UPS drop
i hope the next patch don't need days :/
my saves all with 0.48 :O ._.
my saves all with 0.48 :O ._.
Re: [0.16.48]Holding blueprint causes UPS drop
I just testet this in 0.16.49 and experienced a 30-50% drop in FPS/UPS when I hold a largeish blueprint over some existing stuff. While I hold it over a free area the FPS/UPS recover.
Hovever I did not play 0.16.48 an cant therefore compare them, but in 0.16.47 I did not have these drops.
https://www.youtube.com/watch?v=lrN3gy7R-LM
Hovever I did not play 0.16.48 an cant therefore compare them, but in 0.16.47 I did not have these drops.
https://www.youtube.com/watch?v=lrN3gy7R-LM
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Re: [0.16.48]Holding blueprint causes UPS drop
my game has become un playable just a simple rail blueprint and my fps/ups goes from 60 to 6
and i cant roll back because the game save wont load
EDIT scap that just tested in 16.49 and its fixed
happy days
and i cant roll back because the game save wont load
EDIT scap that just tested in 16.49 and its fixed
happy days
Re: [0.16.48]Holding blueprint causes UPS drop
I can confirm that this patch does fix this issue. It was not just a rail roads almost all blue prints.
Thanks guys!
Thanks guys!