Page 1 of 1

[0.16.48]Holding blueprint causes UPS drop

Posted: Thu Jun 07, 2018 6:39 pm
by Bilka
No matter the size of the blueprint, holding a blueprint with some rails signals and rails will cause UPS (and FPS) to drop. The render preparation time keeps increasing.

Image

Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop

Posted: Thu Jun 07, 2018 6:48 pm
by Eaggra
In my case also blueprints without rail stuff cause UPS drops.
For me it seems the size of the bp is crucial.

EDIT: ok, a big blueprint only with solar panels, accumulators and a few substation causes no lag.

Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop

Posted: Thu Jun 07, 2018 6:51 pm
by Wackerstamfer
same issue here, deconstruction planner filters also seems to be affected (whitelist/blacklist)

Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop

Posted: Thu Jun 07, 2018 6:55 pm
by ejg
Deconstruction planner has inconsistent behaviour when using a blacklist. Sometimes stuff is deconstructed sometimes it isnt.

Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop

Posted: Thu Jun 07, 2018 6:56 pm
by Koub
ejg wrote:Deconstruction planner has inconsistent behaviour when using a blacklist. Sometimes stuff is deconstructed sometimes it isnt.
Please don't hijack others' bug reports with your - different - bug, create your own report

Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop

Posted: Thu Jun 07, 2018 6:58 pm
by cdp181
On a very large old map I get this.... on a smaller map it doesn't happen. Also small Blueprints (2 items) do not cause the issue on the large map.

Blueprint contents doesn't seem to matter.

Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop

Posted: Thu Jun 07, 2018 7:01 pm
by ejg
Koub wrote:
ejg wrote:Deconstruction planner has inconsistent behaviour when using a blacklist. Sometimes stuff is deconstructed sometimes it isnt.
Please don't hijack others' bug reports with your - different - bug, create your own report
Well both are probably related.. One update and both deconstruction and blueprints have issues.. Just saying.

Re: [0.16.48]Holding rail (signal) blueprint causes UPS drop

Posted: Thu Jun 07, 2018 7:01 pm
by Wackerstamfer
Koub wrote:
ejg wrote:Deconstruction planner has inconsistent behaviour when using a blacklist. Sometimes stuff is deconstructed sometimes it isnt.
Please don't hijack others' bug reports with your - different - bug, create your own report
I think this is the same bug causing both issues.

Re: [0.16.48]Holding blueprint causes UPS drop

Posted: Thu Jun 07, 2018 7:11 pm
by jcbris1978
Having the same issue to the point the game has become unplayable since the last update :(

Updated with proper details.... :mrgreen:
factorio-current.log
(3.57 KiB) Downloaded 177 times
Blueprint.PNG
Blueprint.PNG (3.65 MiB) Viewed 9169 times
No blueprint.PNG
No blueprint.PNG (3.78 MiB) Viewed 9169 times

Re: [0.16.48]Holding blueprint causes UPS drop

Posted: Thu Jun 07, 2018 7:11 pm
by Gergely
Today is the day!

Re: [0.16.48]Holding blueprint causes UPS drop

Posted: Thu Jun 07, 2018 7:44 pm
by BlacKcuD
Confirmed. FPS drops seem to be worse, the more complex cables/circuit stuff is in the blueprint. Rolling back until fixed :(

Re: [0.16.48]Holding blueprint causes UPS drop

Posted: Thu Jun 07, 2018 7:57 pm
by Pseudex
I have the same prob. Unfortuanetly i also saved the game with this version. Looks like I can get to bed early :)
On one Instance it also didn't show the whole ghost of the blueprint at all.
20180607214401_1.jpg
20180607214401_1.jpg (899 KiB) Viewed 9140 times

Re: [0.16.48]Holding blueprint causes UPS drop

Posted: Thu Jun 07, 2018 8:17 pm
by Rseding91
Thanks for the report. It's now fixed for the next version of 0.16.

Re: [0.16.48]Holding blueprint causes UPS drop

Posted: Fri Jun 08, 2018 6:26 am
by hypertrax99
i hope the next patch don't need days :/
my saves all with 0.48 :O ._.

Re: [0.16.48]Holding blueprint causes UPS drop

Posted: Fri Jun 08, 2018 12:21 pm
by Cutemine
I just testet this in 0.16.49 and experienced a 30-50% drop in FPS/UPS when I hold a largeish blueprint over some existing stuff. While I hold it over a free area the FPS/UPS recover.
Hovever I did not play 0.16.48 an cant therefore compare them, but in 0.16.47 I did not have these drops.
https://www.youtube.com/watch?v=lrN3gy7R-LM

Re: [0.16.48]Holding blueprint causes UPS drop

Posted: Fri Jun 08, 2018 12:28 pm
by cronic-zombie
my game has become un playable just a simple rail blueprint and my fps/ups goes from 60 to 6

and i cant roll back because the game save wont load


EDIT scap that just tested in 16.49 and its fixed


happy days

Re: [0.16.48]Holding blueprint causes UPS drop

Posted: Tue Jun 12, 2018 4:18 pm
by Hiladdar
I can confirm that this patch does fix this issue. It was not just a rail roads almost all blue prints.

Thanks guys!