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[1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 10:28 am
by zer0t
What did you do?
Tried to load my 1.0.0 savegame in 1.1.9

What happened?
Game crashed while loading savegame

What did you expect to happen instead? It might be obvious to you, but do it anyway!
Savegame loads like in <1.1.9 (up to 1.1.8 it worked without any problem)

log-file + save-file:
https://nx7119.your-storageshare.de/s/cqGfXJ6i23MCRFZ

Re: Version 1.1.9

Posted: Thu Jan 14, 2021 10:28 am
by MaX33333
Crashes my server, unable to start.
logs: https://paste.ubuntu.com/p/ghf9nWFBRq/

Re: [1.1.9] Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 10:30 am
by shuzen
Yup, happens here, too. OpenSuse Tumbleweed (openSUSE 20210111), starting a new game or loading an existing one crashes the game.

Re: Version 1.1.9

Posted: Thu Jan 14, 2021 10:44 am
by ccw18
game crashed when starting a new game
factorio-current.log
(10.23 KiB) Downloaded 168 times

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 10:51 am
by Livedeath
Same here. Tried to join a Server which hosted a saved game.
The last lines of the Error Log

Code: Select all

c:\cygwin64\tmp\factorio-build-ijrzsv\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB5EE7C24)
00007FFDB5EE7C24 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB7E8D4D1)
00007FFDB7E8D4D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  64.575 Error CircuitConnector.cpp:655: neighbour != nullptr was not true
Logger::writeStacktrace skipped.
  64.580 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  74.935 Uploading log file
  74.958 Error CrashHandler.cpp:258: Heap validation: success.

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 11:14 am
by Twinsen
Most crashes seem to come from blueprint library.
Can someone post their blueprint-storage.dat if they are crashing?

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 11:16 am
by zer0t
Twinsen wrote:
Thu Jan 14, 2021 11:14 am
Most crashes seem to come from blueprint library.
Can someone post their blueprint-storage.dat if they are crashing?
https://nx7119.your-storageshare.de/s/c ... torage.dat

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 11:25 am
by lllypyn
Same problem after 1.1.9 update. not only savefiles but newGame same result / crush

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 12:28 pm
by kovarex
Thanks for the report, it is fixed for the next release now.

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 1:40 pm
by Linver
Twinsen wrote:
Thu Jan 14, 2021 11:14 am
Most crashes seem to come from blueprint library.
Can someone post their blueprint-storage.dat if they are crashing?
I have uploaded it externally because can't be attached:
https://www.mediafire.com/file/wefbmjz0 ... e.dat/file

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 2:26 pm
by Kalanndok
kovarex wrote:
Thu Jan 14, 2021 12:28 pm
Thanks for the report, it is fixed for the next release now.
Will you make a quick hotfix for that or do we have to rollback to 1.1.8?

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 2:27 pm
by Twinsen
We are releasing a hotfix

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 2:29 pm
by Taz2008
Twinsen wrote:
Thu Jan 14, 2021 2:27 pm
We are releasing a hotfix
I'm on a mac btw
Do you have a estimated on de hotfix ?

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Posted: Thu Jan 14, 2021 2:41 pm
by zer0t
Thank you for the quick fix: viewtopic.php?f=3&p=532062#p532062 :D