Modify Atk Rates or Numbers or Both
Posted: Thu Jun 27, 2013 4:15 pm
In FreePlay after a long time playing, I more or less think I have managed to survive 2 full real life days with of playtime in one game. The problem is just playing having fun figuring out where to place assembly machines and belts for making stuff, but since the longer u play the more that atk, and seems the faster they atk.
Every day, sometimes seems both night and day I get a huge wave pretty much limiting what I can go out and do since as soon as one wave ends I have a few mins before the next wave starts. The base is impenertable so not like thier to hard, thier just to frequent. I ran our of copper ore and it took me around 8 hours real life time to be able to run 2 stacks of belts to the new mine site I can drop maybe 10 at a time then thier comming in for another attack If the atk starts at night it will last till mid day and if at day to almost dawn, that many creepers Im surprised the system handels it as well as it does tracking that many entities/sprites at a time though sometimes they do get a few straglers that go slow mo I assume from the numbers. I made a great little defence area nothing but 2 ammo factories and a long belt with ammo, inserters and guns galor. All my research gear is in this area so its where they always head for and get obliberated easy, just takes forever for the wave to finnaly end.
Maybe a option in the reg code that limits the size of waves to something reasonable so the entire game isnt just a giant wave of mobs after a certain period of time, with so many creepers you can never get out of the base before the atk is over and then only a few mins till come again so limiting thier wave size in the code itself or as a option when generating the maps, like now can select the size of the creeper bases, maybe add a option to max wave ammount or to adjust thier frequency as they get larger, so when you have 10zillion mobs spawed to atk at once, its going to take awhile to kill them all, so add more time as a cool down period between waves. So after the 5th wave for example, the 6th wave will take longer to show up then the last, but will also be more mobs, untill the last size where the selected amount is sent out in each wave then the atk times stay the same.
Could also limit the number of mobs spawned by the number of active spawners near the player at that time
So if your out at a new mining camp in the middle of no where it would seem a few see you but the main wave is still attacking your old base since the spawners thier keep growing after time if you dont kill the bases, but since thier area just generated the spawners still small and havent grown yet to hate you much >.> I dont know
Every day, sometimes seems both night and day I get a huge wave pretty much limiting what I can go out and do since as soon as one wave ends I have a few mins before the next wave starts. The base is impenertable so not like thier to hard, thier just to frequent. I ran our of copper ore and it took me around 8 hours real life time to be able to run 2 stacks of belts to the new mine site I can drop maybe 10 at a time then thier comming in for another attack If the atk starts at night it will last till mid day and if at day to almost dawn, that many creepers Im surprised the system handels it as well as it does tracking that many entities/sprites at a time though sometimes they do get a few straglers that go slow mo I assume from the numbers. I made a great little defence area nothing but 2 ammo factories and a long belt with ammo, inserters and guns galor. All my research gear is in this area so its where they always head for and get obliberated easy, just takes forever for the wave to finnaly end.
Maybe a option in the reg code that limits the size of waves to something reasonable so the entire game isnt just a giant wave of mobs after a certain period of time, with so many creepers you can never get out of the base before the atk is over and then only a few mins till come again so limiting thier wave size in the code itself or as a option when generating the maps, like now can select the size of the creeper bases, maybe add a option to max wave ammount or to adjust thier frequency as they get larger, so when you have 10zillion mobs spawed to atk at once, its going to take awhile to kill them all, so add more time as a cool down period between waves. So after the 5th wave for example, the 6th wave will take longer to show up then the last, but will also be more mobs, untill the last size where the selected amount is sent out in each wave then the atk times stay the same.
Could also limit the number of mobs spawned by the number of active spawners near the player at that time
So if your out at a new mining camp in the middle of no where it would seem a few see you but the main wave is still attacking your old base since the spawners thier keep growing after time if you dont kill the bases, but since thier area just generated the spawners still small and havent grown yet to hate you much >.> I dont know