Belts And Underground Belts
Posted: Wed Apr 09, 2014 10:56 pm
Okay, so i took a long while to look at the details involving this and i came to only one conclusion, above ground belts need balanced first in order to make the system as a whole operate imho, better than it does currently. so to address this i spent time running numbers and a lot more time in game to come up with suggested balancing for the above ground belts.
Belts are priced as follows:
Yellow = 1.5 Iron Plates
Red = 10.5 Iron Plates
Blue = 20.5 Iron Plates + 2 Lubricant
I suggest however that belts be priced instead
2 Yellow = 5 Iron Plates = 3 Iron Plates + 1 Iron Gear Wheel
2 Red = 20 Iron Plates = 2 Yellow Belts + 1 Iron Plate + 7 Iron Gears
2 Blue = 40 Iron Plates = 2 Red Belts + 10 Iron Gears + 4 Lubricant
While this is a hefty reduction in cost for above ground conveyor belts overall, when combined with my suggestion for elongating underground belts, I think it makes better sense. I will amend my previous extension from +2 and +4 for red and blue respectively to a +1 for red and a +2 for blue, as the previous suggestion made them much too long i felt. So then to continue on, i will show cost comparisons with the underground belts.
So originally:
Yellow Underground Belts = 17.5 Iron Plates
Red Underground Belts = 57.5 Iron Plates
Blue Underground Belts = 137.5 Iron Plates
Now with an Updated Suggestion:
Yellow Underground Belts = 25 Iron Plates = 6 Yellow Belts + 5 Iron Gear Wheels
Red Underground Belts = 80 Iron Plates = 7 Red Belts + 5 Iron Gear Wheels
Blue Underground Belts = 170 Iron Plates + 16 Lubricant = 8 Blue Belts + 5 Iron Gears
This way each section of underground + entrance and exit for each color has the corresponding number of belts to reach the same distance as above ground belts.
Alternatively i would like to see another balance, but it is not in line with the older concept this being:
Yellow Underground = 6 Yellow belts + some wood and/or some stone blocks
Red Underground = 7 Red Belts + some wood and/or some stone blocks
Blue Underground = 8 Blue Belts + some wood and/or some stone blocks
Lastly i will admit that i am unsure of these balance changes myself, as they are more extensive than my original post on the topic, so please throw back opinions on these, as i doubt i have come up with the best solution for this.
________________________________________________________________________________
Original Post:
I am unsure of whether or not this has been suggested before as searches did not turn up anything, but I think that the Red and Blue underground conveyor belts need re-balancing in two specific cases.
- First Red and Blue underground belts should extend further than the base Yellow, possibly +2 spaces for Red and +4 spaces for Blue as compared with the Yellow. My reasoning for this change is both the resource requirement involved, and the research requirement for subsequent logistics research
- Second, the Red and Blue underground belts are based off of the Yellow underground belts, when i think they should be based upon their respective above ground conveyor belts. This of course means a resource re-balance to some degree, but it would fully utilize resources for each tier of belt, meaning no more lubricant free Blue underground belts.
Anyways love the game thus far, really enjoying my time with it.
Belts are priced as follows:
Yellow = 1.5 Iron Plates
Red = 10.5 Iron Plates
Blue = 20.5 Iron Plates + 2 Lubricant
I suggest however that belts be priced instead
2 Yellow = 5 Iron Plates = 3 Iron Plates + 1 Iron Gear Wheel
2 Red = 20 Iron Plates = 2 Yellow Belts + 1 Iron Plate + 7 Iron Gears
2 Blue = 40 Iron Plates = 2 Red Belts + 10 Iron Gears + 4 Lubricant
While this is a hefty reduction in cost for above ground conveyor belts overall, when combined with my suggestion for elongating underground belts, I think it makes better sense. I will amend my previous extension from +2 and +4 for red and blue respectively to a +1 for red and a +2 for blue, as the previous suggestion made them much too long i felt. So then to continue on, i will show cost comparisons with the underground belts.
So originally:
Yellow Underground Belts = 17.5 Iron Plates
Red Underground Belts = 57.5 Iron Plates
Blue Underground Belts = 137.5 Iron Plates
Now with an Updated Suggestion:
Yellow Underground Belts = 25 Iron Plates = 6 Yellow Belts + 5 Iron Gear Wheels
Red Underground Belts = 80 Iron Plates = 7 Red Belts + 5 Iron Gear Wheels
Blue Underground Belts = 170 Iron Plates + 16 Lubricant = 8 Blue Belts + 5 Iron Gears
This way each section of underground + entrance and exit for each color has the corresponding number of belts to reach the same distance as above ground belts.
Alternatively i would like to see another balance, but it is not in line with the older concept this being:
Yellow Underground = 6 Yellow belts + some wood and/or some stone blocks
Red Underground = 7 Red Belts + some wood and/or some stone blocks
Blue Underground = 8 Blue Belts + some wood and/or some stone blocks
Lastly i will admit that i am unsure of these balance changes myself, as they are more extensive than my original post on the topic, so please throw back opinions on these, as i doubt i have come up with the best solution for this.
________________________________________________________________________________
Original Post:
I am unsure of whether or not this has been suggested before as searches did not turn up anything, but I think that the Red and Blue underground conveyor belts need re-balancing in two specific cases.
- First Red and Blue underground belts should extend further than the base Yellow, possibly +2 spaces for Red and +4 spaces for Blue as compared with the Yellow. My reasoning for this change is both the resource requirement involved, and the research requirement for subsequent logistics research
- Second, the Red and Blue underground belts are based off of the Yellow underground belts, when i think they should be based upon their respective above ground conveyor belts. This of course means a resource re-balance to some degree, but it would fully utilize resources for each tier of belt, meaning no more lubricant free Blue underground belts.
Anyways love the game thus far, really enjoying my time with it.