Car collisiondamage rebalancing
Posted: Mon Jun 16, 2014 8:36 am
In my Opinion collisiondamage seems a bit too high. Especially for low speed.
It is even possible to get collisionsdamage while standing for a wall and accelerating.
So i suggest: Collisiondamage should be proportional v^2. Because kinetic energy is equal to v^2. This makes damagecalculation more realistic.
Additional i would set the collisiondamage to 0 while under 15% of top speed.
It is even possible to get collisionsdamage while standing for a wall and accelerating.
So i suggest: Collisiondamage should be proportional v^2. Because kinetic energy is equal to v^2. This makes damagecalculation more realistic.
Additional i would set the collisiondamage to 0 while under 15% of top speed.