I like to use this setup, but it's only viable as long as you are still at 5 different science packs. Need 7 slots to continue this to endgame.
How it works: count incoming and outgoing science packs and keep them below 1 stack size in spaceship
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Lol u can use Space Ship as Storage? xD
tbh. i don't like this ship and "New Game Intro"... its annoying xD
Hmm...
Maybe instead of 7 slots make it keep it 4 or 5 slots idk how many slots it have atm
but make it for example 4 slots and work as Labolatory !...
So player don't have to manualy craft his first lab
You can just connect power to broken ship and put Science Packs to it
Re: 7 Slots for Spaceship
Posted: Mon Dec 21, 2020 10:24 pm
by Ranakastrasz
Heh. There was a mod that had a few ex-nihlo generators, chests, assemblers, and a science lab scattered about appearing as chucks of the crashed ship. Honestly a more interesting start than just a bunch of random components, fire, and a massive but low capacity chest. Railcars still do a better job as distribution chests, especially aince you can filter them.