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Decider Combinators - sending ore signals as non-ore signals

Posted: Wed Jan 25, 2017 11:17 pm
by SquarelyCircle
I've got two boxes with iron ore in them, and I'm trying to equalize their contents. I've set up combinators that read their contents and then, supposedly, should be outputting a "green" signal for the one on the left equal to its input count, and a "yellow" signal for the one on the right equal to its input count. I then have a decider that compares which signal is greater. The logic makes sense to me, but I'm clearly doing something wrong.
When I hook them up to an electric line, no signal is presented. I can set them to output iron ore, but no other kind of signal - I can't even tell them to call one copper ore and one iron ore.. Is there some way to overcome this so that I can compare the contents of the two boxes?

Thanks for the advice in advance. I found a lot of guides about combinators that were way over my head, so I'm hoping there's a simple solution to this problem.

Re: Decider Combinators - sending ore signals as non-ore signals

Posted: Wed Jan 25, 2017 11:32 pm
by DaveMcW
Decider combinators can't rename signals. Use an arithmetic combinator to do that.

Re: Decider Combinators - sending ore signals as non-ore signals

Posted: Wed Jan 25, 2017 11:44 pm
by SquarelyCircle
DaveMcW wrote:Decider combinators can't rename signals. Use an arithmetic combinator to do that.
Thanks very much! :)