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How to mark selected building for deconstruction?

Posted: Tue Apr 02, 2019 6:57 pm
by jarcionek
I would like to hover over a building, hit DELETE and make my robots deconstruct it.

Currently, I have to use ALT+D to get a deconstruction blueprint, select an area, and then I end up deconstructing the tiles behind the building instead or deconstruct the building together with adjacent buildings.

Is there any base game functionality that solves this problem?

Re: How to mark selected building for deconstruction?

Posted: Tue Apr 02, 2019 7:00 pm
by torne
No. The only things that mark buildings for deconstruction without mods are the deconstruction planner, the "cut" tool (which works the same way as the deconstruction planner), or hitting "undo" if the building was the last thing you placed.

Re: How to mark selected building for deconstruction?

Posted: Tue Apr 02, 2019 7:07 pm
by jarcionek
Thanks. And is there a simple mod that does that? I couldn't find one.

Re: How to mark selected building for deconstruction?

Posted: Wed Apr 03, 2019 7:03 am
by booter
you can place deconstruction planner in your inventory and edit the way that it will ignore tiles etc (blacklist/Whitelist) and then put it in the quickbar for better access

Re: How to mark selected building for deconstruction?

Posted: Wed Apr 03, 2019 6:54 pm
by jarcionek
Thanks for the idea, but that's even more work than hitting ALT+D and it also wastes the space in my inventory.

I deconstruct different items in different places, so I cannot just set one filter and be done with it.

Anyway, I just released a simple mod that adds this functionality:

https://mods.factorio.com/mod/QuickDeconstruct