Is this the end of my playthrough?
Posted: Fri Apr 17, 2020 7:43 am
I had a lofty target of 5k SPM, did some planning, and figured out how much infrastructure I'd need. I prefer belts over robots, and figured that with all the recent optimisations, I should have a pretty good chance. I had planned to have central smelters for copper, iron and steel, then a couple of separate builds for plastic and rocket fuel/lube. Each science build would take in refined resources (copper/iron/steel/plastic/stone/etc), build circuits and other intermediates on site, then ship out by train to a centralised science area.
I knew I couldn't build it all in one go, so I planned out the smelters and built a column or 2, then would put together a science build before going back to the smelters. I ended up with all of the science built, and have it running at a reasonable rate, but with only about half the smelting, of course I can't feed my monster yet.
I know I didn't build specifically with UPS in mind, so I'm using nuclear to generate about 30GW (solar just takes sooooo long to build in huge amounts, so I tend to not bother with it) and I''m not maximising direct insertion options, neither am I doing belt->box->machine tricks. So of course, now I'm experiencing a slow death by UPS, and it swings between 40 and 50 with occasional drops even lower than that. I don't feel like redesigning my builds, but I don't want to abandon this base.
1) Without analysing my base - I wouldn't expect anyone to go through that painful task - does the community think that switching to solar may be enough to save this base?
2) Can anyone provide insight into where most of the processing is going, from the debug screenshot?
3) Is my computer just too old to get any more out of it?
4) Any other broad suggestions?
I knew I couldn't build it all in one go, so I planned out the smelters and built a column or 2, then would put together a science build before going back to the smelters. I ended up with all of the science built, and have it running at a reasonable rate, but with only about half the smelting, of course I can't feed my monster yet.
I know I didn't build specifically with UPS in mind, so I'm using nuclear to generate about 30GW (solar just takes sooooo long to build in huge amounts, so I tend to not bother with it) and I''m not maximising direct insertion options, neither am I doing belt->box->machine tricks. So of course, now I'm experiencing a slow death by UPS, and it swings between 40 and 50 with occasional drops even lower than that. I don't feel like redesigning my builds, but I don't want to abandon this base.
1) Without analysing my base - I wouldn't expect anyone to go through that painful task - does the community think that switching to solar may be enough to save this base?
2) Can anyone provide insight into where most of the processing is going, from the debug screenshot?
3) Is my computer just too old to get any more out of it?
4) Any other broad suggestions?
debug
science production
power
nuclear setup
base overview
system specs