How do I save UPS for megabase?
Posted: Sat Apr 10, 2021 4:38 pm
Hi Factorians!
I haven't found comprehensive answer to this one however I'm sure that some of you have deep knowledge on the topic.
So, I'm calling for your experience or just throw me a link if I missed such topic and it already exists.
I completed the game several times, from 0.16 to 1.1 and sometimes my bases were so big they had impact on UPS and I had to stop expanding because of this.
And now I have a goal to proceed to some kind of base of a such scale, as an example: https://www.youtube.com/watch?v=etMx0sI4_Uo
But I'm not sure my PC will handle it so I'd like not to make much of stuff that is UPS heavy.
So, my question is: What I should do and what should not in order to save UPS for later stages?
As an example:
- Items on the ground are UPS heavy, so use chests for exchange.
- Belts consume UPS so the more underground I use the better UPS I get.
and so on.
This in a kind of advises I look forward to hear.
I hope it does make sense until now )
In particular, but not limited to:
1. Does concrete use UPS or save it? should I do large concrete-covered areas or it's a "no go" for performance? I like concrete but...
2. Should I prefer build like X factories + Y beacons or lesser factories and more beacons?
3. Large "as-fast-as-possible" loading/unloading stations (like remote ore smelter) - bots or balanced belts? I have 2 smelter blocks now by 1500 bots each and I plan to double it.
4. Mining outpost rail stations: bots or belts?
5. If some part of my base if idle (like weaponry/kovarex/circuits) - should I power it off and power on for activity only or such approach does not save UPS?
6. Does putting balancers whether I can is heavy on UPS or no significant impact?
7. Should I remove visible on the map trees/rocks/cliffs? Pollution is not a concern, the more biters attack me the more I'm having fun with all great war techs )))
8. I assume that of two options:
a) Smelter is getting ore and processes it with the speed that is just enough for current consumption level, so works more or less steady all the time
b) Smelter has a huge throughput and smelts everything as quick as it can, store in a large buffer, that provides output for like 15 mins of game, than turns on again, processes, shuts down.
Approach B is more UPS friendly? (Scale is like 8 blue belts per smelter, and there are 3 of them)
9. p.8 but for oil+solid fuel factory
Please add your own tips.
I hope my questions make sense and will be happy to hear you thoughts.
I haven't found comprehensive answer to this one however I'm sure that some of you have deep knowledge on the topic.
So, I'm calling for your experience or just throw me a link if I missed such topic and it already exists.
I completed the game several times, from 0.16 to 1.1 and sometimes my bases were so big they had impact on UPS and I had to stop expanding because of this.
And now I have a goal to proceed to some kind of base of a such scale, as an example: https://www.youtube.com/watch?v=etMx0sI4_Uo
But I'm not sure my PC will handle it so I'd like not to make much of stuff that is UPS heavy.
So, my question is: What I should do and what should not in order to save UPS for later stages?
As an example:
- Items on the ground are UPS heavy, so use chests for exchange.
- Belts consume UPS so the more underground I use the better UPS I get.
and so on.
This in a kind of advises I look forward to hear.
I hope it does make sense until now )
In particular, but not limited to:
1. Does concrete use UPS or save it? should I do large concrete-covered areas or it's a "no go" for performance? I like concrete but...
2. Should I prefer build like X factories + Y beacons or lesser factories and more beacons?
3. Large "as-fast-as-possible" loading/unloading stations (like remote ore smelter) - bots or balanced belts? I have 2 smelter blocks now by 1500 bots each and I plan to double it.
4. Mining outpost rail stations: bots or belts?
5. If some part of my base if idle (like weaponry/kovarex/circuits) - should I power it off and power on for activity only or such approach does not save UPS?
6. Does putting balancers whether I can is heavy on UPS or no significant impact?
7. Should I remove visible on the map trees/rocks/cliffs? Pollution is not a concern, the more biters attack me the more I'm having fun with all great war techs )))
8. I assume that of two options:
a) Smelter is getting ore and processes it with the speed that is just enough for current consumption level, so works more or less steady all the time
b) Smelter has a huge throughput and smelts everything as quick as it can, store in a large buffer, that provides output for like 15 mins of game, than turns on again, processes, shuts down.
Approach B is more UPS friendly? (Scale is like 8 blue belts per smelter, and there are 3 of them)
9. p.8 but for oil+solid fuel factory
Please add your own tips.
I hope my questions make sense and will be happy to hear you thoughts.