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Re: Bugs & FAQ

Posted: Fri Feb 21, 2020 2:31 am
by MakeItGraphic
It doesn't show a localised description for me, so I cannot reproduce this (on the dev branch).. That error could only show up if the base game is forcing it somehow? What version of factorio where you running at the time? I'm on 0.18.8 and it's not showing a description when hovering over it.. Does it still occur with the latest release of factorio?

I was on 0.18.6 but 0.18.8 was released that day.

Re: Bugs & FAQ

Posted: Fri Feb 21, 2020 5:48 pm
by lovely_santa
makeitgraphic18 wrote:
Fri Feb 21, 2020 2:31 am
It doesn't show a localised description for me, so I cannot reproduce this (on the dev branch).. That error could only show up if the base game is forcing it somehow? What version of factorio where you running at the time? I'm on 0.18.8 and it's not showing a description when hovering over it.. Does it still occur with the latest release of factorio?

I was on 0.18.6 but 0.18.8 was released that day.
And does it still appear in 0.18.8?

Re: Bugs & FAQ

Posted: Fri Feb 21, 2020 6:01 pm
by MakeItGraphic
lovely_santa wrote:
Fri Feb 21, 2020 5:48 pm
makeitgraphic18 wrote:
Fri Feb 21, 2020 2:31 am
It doesn't show a localised description for me, so I cannot reproduce this (on the dev branch).. That error could only show up if the base game is forcing it somehow? What version of factorio where you running at the time? I'm on 0.18.8 and it's not showing a description when hovering over it.. Does it still occur with the latest release of factorio?

I was on 0.18.6 but 0.18.8 was released that day.
And does it still appear in 0.18.8?
No idea, not updating just to find out. Too many complications with mod packs, took me days just to get this to work. Will wait till PyCoal Touched By an Angel is updated to see on my end.

Re: Bugs & FAQ

Posted: Fri Feb 21, 2020 7:21 pm
by WizardNekross
lovely_santa wrote:
Fri Feb 21, 2020 5:48 pm
Hey again. I came with results. Now i will work with all other AngelBob fluid-petrochem recipes.
chemical_plant_anim_21.02.gif
chemical_plant_anim_21.02.gif (2.04 MiB) Viewed 4971 times

Re: Bugs & FAQ

Posted: Sat Feb 22, 2020 10:24 pm
by scottmsul
I updated to the latest version and am getting the following error. Not sure if it's a problem with angelsrefining or SeaBlock.

Error loading mods
Failed to load mods: Error while loading recipe "slag-processing-5" (recipe): Key "icon_size" not found in property tree at ROOT.recipe.slag-processing-5
Modifications: Angel's Refining -> Sea Block

Mods to be disabled:
- angelsrefining
- SeaBlock

Re: Bugs & FAQ

Posted: Sat Feb 22, 2020 10:28 pm
by ultralance12
ANgels Error Factorio.PNG
ANgels Error Factorio.PNG (11.19 KiB) Viewed 4900 times
I've got some Refinging and Petrochem error. Everything is up to date. When I went to 18.8 my it made me disable my picker tweaks. Today I updated some other modes and it did this.

Re: Bugs & FAQ

Posted: Sat Feb 22, 2020 10:31 pm
by lovely_santa
scottmsul wrote:
Sat Feb 22, 2020 10:24 pm
I updated to the latest version and am getting the following error. Not sure if it's a problem with angelsrefining or SeaBlock.

Error loading mods
Failed to load mods: Error while loading recipe "slag-processing-5" (recipe): Key "icon_size" not found in property tree at ROOT.recipe.slag-processing-5
Modifications: Angel's Refining -> Sea Block

Mods to be disabled:
- angelsrefining
- SeaBlock
Can you try without seablock? Does it load then?
ultralance12 wrote:
Sat Feb 22, 2020 10:28 pm
ANgels Error Factorio.PNG
I've got some Refinging and Petrochem error. Everything is up to date. When I went to 18.8 my it made me disable my picker tweaks. Today I updated some other modes and it did this.
What mods are you playing with? Can you post your mods.json?

Re: Bugs & FAQ

Posted: Sat Feb 22, 2020 10:39 pm
by ultralance12
UPdate I disabled all mods and only turned on all the angels and bobs mods + optera library and it did the same thing.

Mods3.PNG
Mods3.PNG (33.79 KiB) Viewed 4898 times
Mods2.PNG
Mods2.PNG (35.54 KiB) Viewed 4898 times
Mods1.PNG
Mods1.PNG (41.24 KiB) Viewed 4898 times
I wish I would have seen which mods I updated today.

Re: Bugs & FAQ

Posted: Sat Feb 22, 2020 10:51 pm
by scottmsul
This is the mod-list.json file in my AppData\Roaming\Factorio\mods folder.

Code: Select all


{
  "mods": 
  [
    
    {
      "name": "base",
      "enabled": true
    },
    
    {
      "name": "A Sea Block Config",
      "enabled": true
    },
    
    {
      "name": "angelsaddons-cab",
      "enabled": false
    },
    
    {
      "name": "angelsaddons-nilaus",
      "enabled": false
    },
    
    {
      "name": "angelsaddons-oresilos",
      "enabled": false
    },
    
    {
      "name": "angelsaddons-petrotrain",
      "enabled": false
    },
    
    {
      "name": "angelsaddons-pressuretanks",
      "enabled": false
    },
    
    {
      "name": "angelsaddons-shred",
      "enabled": false
    },
    
    {
      "name": "angelsaddons-smeltingtrain",
      "enabled": false
    },
    
    {
      "name": "angelsaddons-warehouses",
      "enabled": true
    },
    
    {
      "name": "angelsbioprocessing",
      "enabled": true
    },
    
    {
      "name": "angelsindustries",
      "enabled": false
    },
    
    {
      "name": "angelsinfiniteores",
      "enabled": false
    },
    
    {
      "name": "angelsinfiniteoresfix",
      "enabled": false
    },
    
    {
      "name": "angelslocaleja_RE",
      "enabled": false
    },
    
    {
      "name": "angelspetrochem",
      "enabled": true
    },
    
    {
      "name": "angelsrefining",
      "enabled": true
    },
    
    {
      "name": "angelssmelting",
      "enabled": true
    },
    
    {
      "name": "bobassembly",
      "enabled": true
    },
    
    {
      "name": "bobclasses",
      "enabled": false
    },
    
    {
      "name": "bobelectronics",
      "enabled": true
    },
    
    {
      "name": "bobenemies",
      "enabled": true
    },
    
    {
      "name": "bobequipment",
      "enabled": true
    },
    
    {
      "name": "bobgreenhouse",
      "enabled": false
    },
    
    {
      "name": "bobinserters",
      "enabled": true
    },
    
    {
      "name": "boblibrary",
      "enabled": true
    },
    
    {
      "name": "boblogistics",
      "enabled": true
    },
    
    {
      "name": "bobmining",
      "enabled": true
    },
    
    {
      "name": "bobmodules",
      "enabled": true
    },
    
    {
      "name": "bobores",
      "enabled": true
    },
    
    {
      "name": "bobplates",
      "enabled": true
    },
    
    {
      "name": "bobpower",
      "enabled": true
    },
    
    {
      "name": "bobrevamp",
      "enabled": true
    },
    
    {
      "name": "bobtech",
      "enabled": true
    },
    
    {
      "name": "bobvehicleequipment",
      "enabled": false
    },
    
    {
      "name": "bobwarfare",
      "enabled": true
    },
    
    {
      "name": "CircuitProcessing",
      "enabled": true
    },
    
    {
      "name": "clock",
      "enabled": false
    },
    
    {
      "name": "ctg",
      "enabled": false
    },
    
    {
      "name": "Explosive Excavation",
      "enabled": true
    },
    
    {
      "name": "factoryplanner",
      "enabled": true
    },
    
    {
      "name": "FNEI",
      "enabled": true
    },
    
    {
      "name": "helmod",
      "enabled": false
    },
    
    {
      "name": "KS_Power",
      "enabled": true
    },
    
    {
      "name": "LandfillPainting",
      "enabled": true
    },
    
    {
      "name": "LogisticTrainNetwork",
      "enabled": false
    },
    
    {
      "name": "Nuclear Fuel",
      "enabled": false
    },
    
    {
      "name": "OpteraLib",
      "enabled": false
    },
    
    {
      "name": "rso-mod",
      "enabled": false
    },
    
    {
      "name": "ScienceCostTweakerM",
      "enabled": true
    },
    
    {
      "name": "SeaBlock",
      "enabled": true
    },
    
    {
      "name": "SeaBlockMetaPack",
      "enabled": true
    },
    
    {
      "name": "SpaceMod",
      "enabled": true
    }
  ]
}


Re: Bugs & FAQ

Posted: Sat Feb 22, 2020 11:28 pm
by ultralance12
OK. I disabled all mods and loaded game. Then only turned on every single angels and bobs mod and loaded. Then slowly turned all my other mods on one by one and it never errored out. I even got picker tweaks back running. I did end up removing afraid of the dark, blueprint flip and turn, handy hands, and I think one other but everything works now.

Something must have got discom-bob-ulated and just needed to load up carefully.

Re: Bugs & FAQ

Posted: Sat Feb 22, 2020 11:38 pm
by lovely_santa
ultralance12 wrote:
Sat Feb 22, 2020 11:28 pm
OK. I disabled all mods and loaded game. Then only turned on every single angels and bobs mod and loaded. Then slowly turned all my other mods on one by one and it never errored out. I even got picker tweaks back running. I did end up removing afraid of the dark, blueprint flip and turn, handy hands, and I think one other but everything works now.

Something must have got discom-bob-ulated and just needed to load up carefully.
I could reproduce the error, fixed it, next one popped up. The error is that you didn't have angelssmelting enabled. I am currently working on a fix for this.

EDIT: new versions for refining and petrochem are uploaded to the portal.
scottmsul wrote:
Sat Feb 22, 2020 10:51 pm
This is the mod-list.json file in my AppData\Roaming\Factorio\mods folder.
I believe this is an error from seablock and not angels.

Re: Bugs & FAQ

Posted: Sun Feb 23, 2020 8:16 am
by Maglay
Hello together,

after I've updated all Angels Mods I get the following error when starting factorio:

Code: Select all

  34.984 Error ModManager.cpp:1440: Failed to load mod "angelsindustries": __angelsindustries__/data-updates.lua:3: ...lsindustries__/prototypes/angels-industries-override.lua:31: ..._/prototypes/overrides/industries-override-functions.lua:284: attempt to index field '?' (a nil value)
stack traceback:
	..._/prototypes/overrides/industries-override-functions.lua:284: in function 'replace_blocks_list'
	..._/prototypes/overrides/industries-override-functions.lua:503: in function 'replace_con_mats'
	..._/prototypes/overrides/industries-override-functions.lua:247: in function 'add_con_mats'
	...prototypes/overrides/global-components-entity-update.lua:6: in main chunk
	[C]: in function 'require'
	...lsindustries__/prototypes/angels-industries-override.lua:31: in main chunk
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk
stack traceback:
	[C]: in function 'require'
	...lsindustries__/prototypes/angels-industries-override.lua:31: in main chunk
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk
stack traceback:
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk
  34.985 Loading mod core 0.0.0 (data.lua)
  35.118 Checksum for core: 1136353983
  35.172 Error ModManager.cpp:1440: Error in assignID, recipe-category with name 'crafting' does not exist.

Source: default (utility-sprites).
  35.244 Initial atlas bitmap size is 16384
  35.244 Created atlas bitmap 2048x448 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  35.265 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  35.411 Parallel Sprite Loader initialized (threads: 7)
  36.028 Sprites loaded
  36.091 Generated mipmaps (5) for atlas [0] of size 2048x448   
  36.091 Custom mipmaps uploaded.
  36.098 Factorio initialised
  36.108 Mods to disable:Failed to load mods: __angelsindustries__/data-updates.lua:3: ...lsindustries__/prototypes/angels-industries-override.lua:31: ..._/prototypes/overrides/industries-override-functions.lua:284: attempt to index field '?' (a nil value)
stack traceback:
	..._/prototypes/overrides/industries-override-functions.lua:284: in function 'replace_blocks_list'
	..._/prototypes/overrides/industries-override-functions.lua:503: in function 'replace_con_mats'
	..._/prototypes/overrides/industries-override-functions.lua:247: in function 'add_con_mats'
	...prototypes/overrides/global-components-entity-update.lua:6: in main chunk
	[C]: in function 'require'
	...lsindustries__/prototypes/angels-industries-override.lua:31: in main chunk
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk
stack traceback:
	[C]: in function 'require'
	...lsindustries__/prototypes/angels-industries-override.lua:31: in main chunk
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk
stack traceback:
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk

Mods to be disabled:
• angelsindustries
Downgrading Industries (and thus exploration) fixes this. I'll play with all bob's mods. Let me know if you need additional information.

And many thanks for keeping these mods alive!

Re: Bugs & FAQ

Posted: Sun Feb 23, 2020 10:31 am
by dhelete
Maglay wrote:
Sun Feb 23, 2020 8:16 am
Hello together,

after I've updated all Angels Mods I get the following error when starting factorio:

Code: Select all

  34.984 Error ModManager.cpp:1440: Failed to load mod "angelsindustries": __angelsindustries__/data-updates.lua:3: ...lsindustries__/prototypes/angels-industries-override.lua:31: ..._/prototypes/overrides/industries-override-functions.lua:284: attempt to index field '?' (a nil value)
stack traceback:
	..._/prototypes/overrides/industries-override-functions.lua:284: in function 'replace_blocks_list'
	..._/prototypes/overrides/industries-override-functions.lua:503: in function 'replace_con_mats'
	..._/prototypes/overrides/industries-override-functions.lua:247: in function 'add_con_mats'
	...prototypes/overrides/global-components-entity-update.lua:6: in main chunk
	[C]: in function 'require'
	...lsindustries__/prototypes/angels-industries-override.lua:31: in main chunk
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk
stack traceback:
	[C]: in function 'require'
	...lsindustries__/prototypes/angels-industries-override.lua:31: in main chunk
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk
stack traceback:
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk
  34.985 Loading mod core 0.0.0 (data.lua)
  35.118 Checksum for core: 1136353983
  35.172 Error ModManager.cpp:1440: Error in assignID, recipe-category with name 'crafting' does not exist.

Source: default (utility-sprites).
  35.244 Initial atlas bitmap size is 16384
  35.244 Created atlas bitmap 2048x448 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  35.265 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  35.411 Parallel Sprite Loader initialized (threads: 7)
  36.028 Sprites loaded
  36.091 Generated mipmaps (5) for atlas [0] of size 2048x448   
  36.091 Custom mipmaps uploaded.
  36.098 Factorio initialised
  36.108 Mods to disable:Failed to load mods: __angelsindustries__/data-updates.lua:3: ...lsindustries__/prototypes/angels-industries-override.lua:31: ..._/prototypes/overrides/industries-override-functions.lua:284: attempt to index field '?' (a nil value)
stack traceback:
	..._/prototypes/overrides/industries-override-functions.lua:284: in function 'replace_blocks_list'
	..._/prototypes/overrides/industries-override-functions.lua:503: in function 'replace_con_mats'
	..._/prototypes/overrides/industries-override-functions.lua:247: in function 'add_con_mats'
	...prototypes/overrides/global-components-entity-update.lua:6: in main chunk
	[C]: in function 'require'
	...lsindustries__/prototypes/angels-industries-override.lua:31: in main chunk
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk
stack traceback:
	[C]: in function 'require'
	...lsindustries__/prototypes/angels-industries-override.lua:31: in main chunk
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk
stack traceback:
	[C]: in function 'require'
	__angelsindustries__/data-updates.lua:3: in main chunk

Mods to be disabled:
• angelsindustries
Downgrading Industries (and thus exploration) fixes this. I'll play with all bob's mods. Let me know if you need additional information.

And many thanks for keeping these mods alive!
Hello, I've got this bug too.

I deactivate all mods one by one and it seems that there is a conflict with the mod reverse factory https://mods.factorio.com/mod/reverse-factory.

Also after deactivating reverse factory, I do have another error message with angelindustrie with the mod quality of search https://mods.factorio.com/mod/qol_research. It was not the same error but I don't make a screenshot, sorry.

Ty so much for your work !!!

Re: Bugs & FAQ

Posted: Sun Feb 23, 2020 11:30 am
by lovely_santa
Thanks both for the reports. I plan on getting components fully working in the next release... First with angels, and BA, and eventualy with all other modded buildings

Re: Bugs & FAQ

Posted: Sun Feb 23, 2020 3:30 pm
by ultralance12
lovely_santa wrote:
Sat Feb 22, 2020 11:38 pm
ultralance12 wrote:
Sat Feb 22, 2020 11:28 pm
OK. I disabled all mods and loaded game. Then only turned on every single angels and bobs mod and loaded. Then slowly turned all my other mods on one by one and it never errored out. I even got picker tweaks back running. I did end up removing afraid of the dark, blueprint flip and turn, handy hands, and I think one other but everything works now.

Something must have got discom-bob-ulated and just needed to load up carefully.
I could reproduce the error, fixed it, next one popped up. The error is that you didn't have angelssmelting enabled. I am currently working on a fix for this.

EDIT: new versions for refining and petrochem are uploaded to the portal.
scottmsul wrote:
Sat Feb 22, 2020 10:51 pm
This is the mod-list.json file in my AppData\Roaming\Factorio\mods folder.
I believe this is an error from seablock and not angels.
I don't get customer service this good from companies I spend thousands of dollars with. Seriously great job. I wasn't even expecting to get acknowledged within an hour let alone have it fixed. Can someone point me towards the donation box?

Re: Bugs & FAQ

Posted: Sun Feb 23, 2020 3:40 pm
by StormTAG
Getting this error on start up w/ SpaceEx and AngelIndustries:

https://gyazo.com/af35d9d7d25b58a3b7c0a63474a81225

Re: Bugs & FAQ

Posted: Sun Feb 23, 2020 5:47 pm
by evandy
lovely_santa wrote:
Sat Feb 22, 2020 10:31 pm
scottmsul wrote:
Sat Feb 22, 2020 10:24 pm
I updated to the latest version and am getting the following error. Not sure if it's a problem with angelsrefining or SeaBlock.

Error loading mods
Failed to load mods: Error while loading recipe "slag-processing-5" (recipe): Key "icon_size" not found in property tree at ROOT.recipe.slag-processing-5
Modifications: Angel's Refining -> Sea Block

Mods to be disabled:
- angelsrefining
- SeaBlock
Can you try without seablock? Does it load then?
Not the OP, but I was getting this too. If I enable angelsrefining but disable SeaBlock I do not see the error, so I think it's a Seablock problem. I actually posted this over in the Seablock thread for TrainWreck before I saw the report over here.

Re: Bugs & FAQ

Posted: Sun Feb 23, 2020 7:55 pm
by lovely_santa
ultralance12 wrote:
Sun Feb 23, 2020 3:30 pm
lovely_santa wrote:
Sat Feb 22, 2020 11:38 pm
ultralance12 wrote:
Sat Feb 22, 2020 11:28 pm
OK. I disabled all mods and loaded game. Then only turned on every single angels and bobs mod and loaded. Then slowly turned all my other mods on one by one and it never errored out. I even got picker tweaks back running. I did end up removing afraid of the dark, blueprint flip and turn, handy hands, and I think one other but everything works now.

Something must have got discom-bob-ulated and just needed to load up carefully.
I could reproduce the error, fixed it, next one popped up. The error is that you didn't have angelssmelting enabled. I am currently working on a fix for this.

EDIT: new versions for refining and petrochem are uploaded to the portal.
scottmsul wrote:
Sat Feb 22, 2020 10:51 pm
This is the mod-list.json file in my AppData\Roaming\Factorio\mods folder.
I believe this is an error from seablock and not angels.
I don't get customer service this good from companies I spend thousands of dollars with. Seriously great job. I wasn't even expecting to get acknowledged within an hour let alone have it fixed. Can someone point me towards the donation box?
Angel took down his chocolate fund since he's not actively developing at this point.
StormTAG wrote:
Sun Feb 23, 2020 3:40 pm
Getting this error on start up w/ SpaceEx and AngelIndustries:

https://gyazo.com/af35d9d7d25b58a3b7c0a63474a81225
I've asked Pez about this as he's more familiar with that code at this point.

Re: Bugs & FAQ

Posted: Sun Feb 23, 2020 9:23 pm
by XELANAMYT
Hi,

I've just decided to get back to Factorio after a few months and decided to give 0.18.8 a whirl so updated all my mods (primarily Angel's and Bob's) however I'm getting this error when loading angelspetrochem:

125.117 Error ModManager.cpp:1440: Failed to load mod "angelspetrochem": __angelspetrochem__/data-final-fixes.lua:1: ...gelspetrochem__/prototypes/petrochem-global-override.lua:395: attempt to index field 'electrolyser-2' (a nil value)
stack traceback:
...gelspetrochem__/prototypes/petrochem-global-override.lua:395: in main chunk
[C]: in function 'require'
__angelspetrochem__/data-final-fixes.lua:1: in main chunk
stack traceback:
[C]: in function 'require'
__angelspetrochem__/data-final-fixes.lua:1: in main chunk

And also (maybe?) this one too:

130.831 Error ModManager.cpp:1440: Error in assignID, recipe-category with name 'crafting' does not exist.

Do you already know about this bug and how to fix it? I'm fine with editing lua files, but I'm not knowledgeable enough about these mods to know what to change!

Thanks very much

Re: Bugs & FAQ

Posted: Sun Feb 23, 2020 10:10 pm
by lovely_santa
XELANAMYT wrote:
Sun Feb 23, 2020 9:23 pm
Hi,

I've just decided to get back to Factorio after a few months and decided to give 0.18.8 a whirl so updated all my mods (primarily Angel's and Bob's) however I'm getting this error when loading angelspetrochem:

125.117 Error ModManager.cpp:1440: Failed to load mod "angelspetrochem": __angelspetrochem__/data-final-fixes.lua:1: ...gelspetrochem__/prototypes/petrochem-global-override.lua:395: attempt to index field 'electrolyser-2' (a nil value)
stack traceback:
...gelspetrochem__/prototypes/petrochem-global-override.lua:395: in main chunk
[C]: in function 'require'
__angelspetrochem__/data-final-fixes.lua:1: in main chunk
stack traceback:
[C]: in function 'require'
__angelspetrochem__/data-final-fixes.lua:1: in main chunk

And also (maybe?) this one too:

130.831 Error ModManager.cpp:1440: Error in assignID, recipe-category with name 'crafting' does not exist.

Do you already know about this bug and how to fix it? I'm fine with editing lua files, but I'm not knowledgeable enough about these mods to know what to change!

Thanks very much
There are 2 options to fix this: the easiest is to just enable bobs electrolysers (it's a setting in bob assembly machines). If you don't want to do that, you can always change this 1 line in angelspetrochem/prototypes/petrochem-global-override.lua: https://github.com/Arch666Angel/mods/co ... 64410494d3
It is already fixed for the next release.