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Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 1:39 pm
by Cyres
Fix:
  • In File prototypes/recipes/bio-processing-paste.lua:
    • Line 19 change to "alien-spores"
  • In File prototypes/recipes/bio-processing-alien.lua:
    • Line 148 change to "paste-cobalt"
    • Line 167 change to "paste-copper"
    • Line 186 change to "paste-gold"
    • Line 205 change to "paste-iron"
    • Line 224 change to "paste-silver"
    • Line 243 change to "paste-titanium"
    • Line 262 change to "paste-tungsten"
    • Line 282 change to "paste-zinc"
bio-processing-alien.lua
(11.55 KiB) Downloaded 128 times
bio-processing-paste.lua
(7.73 KiB) Downloaded 130 times
EDIT: Download version 0.2.1 for fix

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 1:43 pm
by Arch666Angel
Did you get all of the updates? Refining/Petrochem/Bio-Processing/Smelting?

Edit: Ok I see the issue, are you on an older version? Because on the current one it does not throw an error.

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 1:58 pm
by Cyres
Newest Version works fine :D

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 2:06 pm
by brab
I just updated and I have this error:
Error in assignID, recipe with name 'water-saline' does not exist.

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 2:30 pm
by Gust
Hi Angel,

I could not load my existing game after update, because migration script cannot find technology called "water-treatment-2". I am playing withOUT Bob's and do not see such techology at all, it exists only for Bobs.
Had to comment migration scripts 0.5.0 and 0.5.1 to proceed.


Water treatment 2 tech:
if angelsmods.refining and bobmods.plates then
data:extend(
{
{
type = "technology",
name = "water-treatment-2",

Thank you!

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 2:59 pm
by aklesey1
Arch666Angel wrote:Did you get all of the updates? Refining/Petrochem/Bio-Processing/Smelting?

Edit: Ok I see the issue, are you on an older version? Because on the current one it does not throw an error.
I'm updating my mods from the game with the official updater, and yes i used old versions before

Upd: ok works now, thanks

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 3:03 pm
by Arch666Angel
Gust wrote:Hi Angel,

I could not load my existing game after update, because migration script cannot find technology called "water-treatment-2". I am playing withOUT Bob's and do not see such techology at all, it exists only for Bobs.
Had to comment migration scripts 0.5.0 and 0.5.1 to proceed.


Water treatment 2 tech:
if angelsmods.refining and bobmods.plates then
data:extend(
{
{
type = "technology",
name = "water-treatment-2",

Thank you!
My derp! Always forget the vanilla players sry :/ "should be fixed" with 0.5.2

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 3:33 pm
by brab
brab wrote:I just updated and I have this error:
Error in assignID, recipe with name 'water-saline' does not exist.
My problem goes away if I add petrochem. Is it possible to play with refining but without petrochem?

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 3:49 pm
by Hemadric
Hey
just a quick question, how do I get Uranium(nucular mod) and Gems(Bob mods) to spawn? Running Nucular mod, Bob Mods and Angel's Mods.
Edit: Mod List - Puush Link

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 4:12 pm
by theman83554
I'm not sure which of your mods is doing it, but with the latest update set, ALL of the clarifiers are broken. They don't void any liquid, from sulphuric waste to water straight from an offshore pump.

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 4:12 pm
by Arch666Angel
brab wrote:
brab wrote:I just updated and I have this error:
Error in assignID, recipe with name 'water-saline' does not exist.
My problem goes away if I add petrochem. Is it possible to play with refining but without petrochem?
Fixing it now :)
Hemadric wrote:Hey
just a quick question, how do I get Uranium(nucular mod) and Gems(Bob mods) to spawn? Running Nucular mod, Bob Mods and Angel's Mods.
Uranium either from the refining chains (stiratite or jivolite I forgot), by crystallizing them from slag-slurry, or combined sorting. The gem come from processing the geodes.

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 4:16 pm
by Hemadric
Arch666Angel wrote: Uranium either from the refining chains (stiratite or jivolite I forgot), by crystallizing them from slag-slurry, or combined sorting. The gem come from processing the geodes.
Thanks! Confused me for a bit, couldn't figure it out.

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 4:19 pm
by brab
Arch666Angel wrote:
brab wrote:
brab wrote:I just updated and I have this error:
Error in assignID, recipe with name 'water-saline' does not exist.
My problem goes away if I add petrochem. Is it possible to play with refining but without petrochem?
Fixing it now :)
Thanks!

By curiosity, do you consider petrochem stable? I'm wondering if I should let go of my actual save (heavy automation using robots after 48h) and start over. My next step was to experiment with fractures, which I finally found.

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 4:22 pm
by Arch666Angel
theman83554 wrote:I'm not sure which of your mods is doing it, but with the latest update set, ALL of the clarifiers are broken. They don't void any liquid, from sulphuric waste to water straight from an offshore pump.
Thanks for the report, might have overlooked something there, I guess I need to adjust the fluid box to the new recipes, they now take 40u of fluids.

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 4:55 pm
by DukeAl
Hi,
with the newest version of refining (0.5.3) the clarifier stoped voiding liqiuds.

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 6:08 pm
by Arch666Angel
DukeAl wrote:Hi,
with the newest version of refining (0.5.3) the clarifier stoped voiding liqiuds.
"should be fixed"

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 6:15 pm
by DukeAl
Arch666Angel wrote:
DukeAl wrote:Hi,
with the newest version of refining (0.5.3) the clarifier stoped voiding liqiuds.
"should be fixed"
Yes, works now. Thank you

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 8:26 pm
by masneoquil
Hello Angel

By any chance did you saw my last post?.

The fluid splitter it is not working with molten copper. Maybe it is intended.

Thanks

Re: Bugs & FAQ

Posted: Tue Dec 20, 2016 8:33 pm
by Arch666Angel
masneoquil wrote:Hello Angel

By any chance did you saw my last post?.

The fluid splitter it is not working with molten copper. Maybe it is intended.

Thanks
It should be working now, if not just drop another line here.

Re: Bugs & FAQ

Posted: Thu Dec 22, 2016 10:13 am
by ukezi
Hallo angel thanks for your great mod for all us masochist for them bobs isn't hard enough;)
that said in the newest version synthesis propane is the only synthesis that is in the stream cracking category. I think that is a bug.
also I think the desalination is way to slow, you get out of water treatment 2 saline water/s with MK1 or 3/s with MK2 while your desalination plant gives you 3/10s or 0.3/s. I would keep the 10s cycle because the animation looks good but go up to like 150 water->50 saline water so you can power one MK1 electrolyser with one desalination plant. instead of needing 16.66