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Re: [0.15.x] Petrochem Plus

Posted: Sat Aug 26, 2017 12:57 pm
by Galdoc
Hey! Glad you're back Kinnom.

A friend of mine was playing through with PCP, and when he got to the stage of making Rocket Fuel, there was a missing recipe, rendering the game in ... complete ... able. Uncompleteable? Is this even a word? Anyway, that. He doesn't remember what the actual chemical was, and neither do I, but it was somewhere in the chain. Is that something you've already fixed?

Thanks!

Re: [0.15.x] Petrochem Plus

Posted: Sat Aug 26, 2017 6:53 pm
by kinnom
Galdoc wrote:Hey! Glad you're back Kinnom.

A friend of mine was playing through with PCP, and when he got to the stage of making Rocket Fuel, there was a missing recipe, rendering the game in ... complete ... able. Uncompleteable? Is this even a word? Anyway, that. He doesn't remember what the actual chemical was, and neither do I, but it was somewhere in the chain. Is that something you've already fixed?

Thanks!
Is your friend playing with the latest version of PCP (0.0.7)?

Re: [0.15.x] Petrochem Plus

Posted: Mon Aug 28, 2017 6:31 pm
by kinnom
Released version 0.0.8:
-Borrowed flask item from Py coal processing and added it to the ingredients for science pack 3 and up. Can be disabled in settings.
-Moved PMMA down to green science.
-The water-gas shift reaction now uses steam.

Re: [0.15.x] Petrochem Plus

Posted: Mon Aug 28, 2017 8:49 pm
by aklesey1
Nice changes, waiting for link on mod portal
One question - why we can't evaporate pure water to get steam? :?: Why we can evaporate only common water?
Pure water has to give more steam than common water from lakes bcuz common water is some dirty by its nature ;)

Re: [0.15.x] Petrochem Plus

Posted: Tue Sep 12, 2017 11:52 pm
by laku
Sry if it has been posted befor, but i couldnt be bothered to read everything.
The name of "k-angels-advanced-chemistry-5" does not match the other names advanced-chemistries. I think it should be "Advanced Chemistry 5". It is also only costing red and green science, but "Advanced Chemistry 4" allready needs blue science.

€: Rename the technology to "k-angels-advanced-chemistry" solves the problem.
€2: Leave everything as it is but change it in the PCP.cfg from "k-angels-advanced-chemistry-5" to "k-angels-advanced-chemistry" and everything works perfectly.

Re: [0.15.x] Petrochem Plus

Posted: Wed Sep 13, 2017 7:23 am
by kinnom
laku wrote:Sry if it has been posted befor, but i couldnt be bothered to read everything.
The name of "k-angels-advanced-chemistry-5" does not match the other names advanced-chemistries. I think it should be "Advanced Chemistry 5". It is also only costing red and green science, but "Advanced Chemistry 4" allready needs blue science.

€: Rename the technology to "k-angels-advanced-chemistry" solves the problem.
€2: Leave everything as it is but change it in the PCP.cfg from "k-angels-advanced-chemistry-5" to "k-angels-advanced-chemistry" and everything works perfectly.
I'll have a look at it when I have time.

Re: [0.15.x] Petrochem Plus

Posted: Wed Sep 13, 2017 3:51 pm
by kinnom
The cost of advanced chemistry 5 is indeed wrong, and will be upped in the next update.
Just to clarify about your issue with the name: is your language set to english in the game?

Re: [0.15.x] Petrochem Plus

Posted: Wed Sep 13, 2017 8:43 pm
by laku
Yes it is set to english.
I somehow are not able to explain it well, put lets but it that way:
Change the local file, as i explain in my last post and you will be able to use that as a general name. So if you make a technology, call it "k-angels-advanced-chemistry-6", it will name itself automaticaly. Or in otehr words, the first part is the acctual name and "-number" just specifies the level of your technology.

Re: [0.15.x] Petrochem Plus

Posted: Wed Sep 13, 2017 11:11 pm
by laku
So I spent some time fixing those two things and I thought i can just share it with you, so you dont need to do the same work. For now it works as an addon to your mod.

Re: [0.15.x] Petrochem Plus

Posted: Thu Dec 21, 2017 6:02 pm
by kinnom
updated to 0.16

Re: [0.15.x] Petrochem Plus

Posted: Fri Dec 22, 2017 12:06 pm
by kinnom
Somehow the new version didn't upload the first time, sorry about that.

Re: [0.15.x] Petrochem Plus

Posted: Tue Jan 23, 2018 11:21 pm
by ZombieMooose
I have a question. What is the glass sink option? Could you provide a tooltip on the setting?

Cheers.

Re: [0.15.x] Petrochem Plus

Posted: Wed Jan 24, 2018 5:52 am
by steinio
ZombieMooose wrote:I have a question. What is the glass sink option? Could you provide a tooltip on the setting?

Cheers.
I bet it's the flask in science Packs but also playing with AAI so it could be from it.

Re: [0.15.x] Petrochem Plus

Posted: Tue Sep 25, 2018 6:56 pm
by aklesey1
Hi kinnom
For a very long time I have not heard anything about the development of ur project
Can ask for 1 fix - can u replace resource called aceton (from ur mod) to acetone-gas from angel's bio processing - there are very similar names causing confusion although in essence it is one and the same resource just incorrectly implemented, that is, and can't be used in angel's bio processing

Re: [0.15.x] Petrochem Plus

Posted: Tue Sep 25, 2018 7:35 pm
by kinnom
aklesey1 wrote:
Tue Sep 25, 2018 6:56 pm
Hi kinnom
For a very long time I have not heard anything about the development of ur project
Can ask for 1 fix - can u replace resource called aceton (from ur mod) to acetone-gas from angel's bio processing - there are very similar names causing confusion although in essence it is one and the same resource just incorrectly implemented, that is, and can't be used in angel's bio processing
I'll fix it soon.

Re: [0.15.x] Petrochem Plus

Posted: Tue Sep 25, 2018 9:04 pm
by aklesey1
Any new ideas for ur mod? New features?

Re: [0.15.x] Petrochem Plus

Posted: Thu Apr 04, 2019 12:35 pm
by pezzawinkle
Hi,
a few things... love the mod, could you have the glass sinc as defaulted on, really makes the rest of the mod shine :D

I love the new plastic recipes (especially the symbiotic relationship between PMMA and the bakelite (angels T3) recipe), but can you please allow productivity in the appropriate steps (same as in angels... the step before the actual bar production), the PMMA and PVC recipes need to output waaay more than they are, the ABS plastic is nice, but falls behind without productivity.
The glass from PCP recipes are underwhelming, polycarb recipe is fantastic, and works well in conjunction with the T3 angels glass smelting, but again suffers from a lack of productivity and output.
Id love a new plastic recipe if you could integrate it... PLA (angel has 2 cellulose acetate pathways, and a bio-ethanol based plastic)
some more resin alternatives would be nice.

The one thing i am stuggling with at the moment, is lubricant, an alternative path would be nice, there are several lubricants used in industry... even a graphite based lubricant is an option :D
Also... could you please fix the few small localisation problems (glass sinc setting, and flask, being the main ones)

just noticed this has not been touched in a while...
I am planning on migrating my personal version to 0.17 when i upgrade... since the mod is MIT, i may be able to upload it to the portal with the fixes if Kinnom does not have time to continue... I may even make some of the updates i have suggested here if i have the time.

Re: [0.15.x] Petrochem Plus

Posted: Thu Apr 04, 2019 12:55 pm
by kinnom
Been out of touch with Angel's for a while, if you update PCP please share.

Re: [0.17.x] Petrochem Plus

Posted: Sat Apr 20, 2019 12:16 pm
by pezzawinkle
https://mods.factorio.com/mod/PCPRedux

Sorry, could not really wait for the sharing, so i thought id drop the port for 0.17 as a new mod...

I hope i can make a few more tweaks to it in the coming months, i have some plans, but i may try to finish Kinnom's ideas first :D