MiniMe943 wrote: Ugh, I hate to say it, but that really just doesn't sit well with me. It probably has to do with the tanks being vertical like that.
I mean, I suppose there's a reason we don't do that IRL either, you lose storage space by having the gaps in between the "tanks".
The quality doesn't look bad, and I like the dual ports on the side, but I think it should stick as a conventional horizontal tank.
Optera wrote:I like the visual connection points in the middle, but the vertical tanks look just wrong to me.
From an IRL standpoint I agree. My thoughtprocess was something like "what if I put storage tanks on a train?" and this is the resultNexela wrote:I like the vertical tanks I think it fits the Factorio Style
I'll see what I can do with 4 connections. On the code side I have no clue if it's possible to store 4 liquids though ^^MrGrim wrote: I like this a lot! It feels very Factorio to me, and it fits the new shiny trains really well. Please do release this even if it doesn't get into the main mod. I'll at least use it.
I'm managing something like 13 different liquids in my game right now.. this got me thinking that it'd be pretty sweet to store 4 liquids per train car in reduced quantities.. could you make an alternate with 4 pipe inputs per side instead of two? I think I'll take a look at the mod code tomorrow to see how doable such a thing would be...
Fair enough!steinio wrote:Why not have both.
I'm more the big laying tank type but won't complain if the other design is available.
Yeah the problem with hor/vert is really annoying and I have thought about an animation.MrGrim wrote:Perhaps. A lot of custom mod graphics tend to have really clean buildings, but the tanks here at least look kind of hand crafted and a little rough. The new train wagons are also very slick and shiny so I think it fits.Stoup wrote:Perhaps people would feel those tanks were more "factorio" If they were as dirty as the pipes they connect to
One thing I was thinking is that it matches the pumps quite nicely in the vertical station example, and the horizontal station has the usual problem of the pumps not looking connected. However, 0.13 now has that animation for when wagons are ready to unload. I wonder if that feature could be used to have the pipes extend outward when at a station so they can fully connect now?
This could even be an alternate wagon type. Holds 4 liquids at reduced quantities (but maybe more total than a single tank car), requires one pump per tank, maybe costs a little more.
I'm really quite pumped about this graphic. I hope it gets released to us plebs!
I have however not come up with something that might look good and logical. Simply extending the pipes would look a bit wonky I think.
In the attachment is a zip with the model I made.
To install it get the latest RailTanker 1.3.32 zip and unpack it in the mods folder. Rename the zip to *.zipX or something otherwise you'll get a duplicate mod error on startup
Make sure the unpacked folder structure looks like this
mods\RailTanker_1.3.32\
and not
mods\RailTanker_1.3.32\RailTanker_1.3.32\
Download the attachment and copy the contents. One file has to be overwritten i.e. the prototypes\entity\entities.lua .
If you want you can also delete the old sprites in graphics\rail-tanker\ .
In case there are problems with the graphics being cut off delete the crop-cache.dat in the factorio folder.