[MOD 0.13] Smart Display - circuit informations display

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abordoli
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Re: [MOD 0.13] Smart Display - circuit informations display

Post by abordoli »

Just to verify...Is this ready for 0.15 or are we waiting for the one on the Mod Portal declaring "W.I.P."?
Regards,
~B
drkusa
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Re: [MOD 0.13] Smart Display - circuit informations display

Post by drkusa »

In Factorio 16, I'm running into a conflict between the Smart Display mod and Power Armor. With a Smart Display entity placed on the map, as soon as I right-click Power Armor, it crashes to an error message (attached) and ends the game. Had a similar problem with Belt Sorter, but the modder posted a code change to a Control.lua file that corrected it. I looked in the Smart Display control folder but didn't see any code comparable to what I had seen in the Belt Sorter code...thought the same fix might work here but didn't see where to try it. Could be a completely different conflict issue.

I find the Smart Display mod an invaluable tool and really need it. But I also need better armor to take on the aliens. Any ideas how to fix this?
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axxiz144
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Re: [MOD 0.13] Smart Display - circuit informations display

Post by axxiz144 »

I was about to post a problem between smart display and my power armor that causes the map to crash out, but drkusa reported the exact same error back in July.

Error while running event SmartDisplayRedux::on_tick (ID 0)
LuaEquipmentGrid doesn't contain key name.
stack traceback:
__SmartDisplayRedux__/control.lua:597: in function <__SmartDisplayRedux__/control.lua:573>

Is anyone maintaining this anymore?
Alexs
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Re: [MOD 0.13] Smart Display - circuit informations display

Post by Alexs »

Could someone make this great mod 0.18 compatible?
It would be awesome.
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