Realistic Electric Trains
Mod Portal Page: https://mods.factorio.com/mod/Realistic_Electric_TrainsGithub: https://github.com/Scarabytes/FactorioR ... tricTrains
This mod is no longer being actively developed!
Features
- Electric Locomotives, that do not require any fuel but run on electricity
- Overhead lines that are required to distribute the power to the locomotives
- Overhead line poles with and without integrated signals
- English and German translation
I retired this project. This mod is trying to do things that are not meant to do with the Factorio API and it is a pain to find workarounds (It also hurts performance). Therefore, I decided to stop working on this project. If you want to take over the project, please message me.
If you are good with Blender (it's not hard to be better than I am) and want to help me out with the 3D Models of the locomotives, you totally can! Either PM me or create a pull request on Github, but please use the exact same camera and animation setting that I used in the sample files.
Notes on what's possible and what's not
- As I used signals as the base entity for the poles it is unfortunately not possible to display the wire's reach and have that run-and-place-automatically feature from vanilla poles.
- Unfortunately, due to the way I needed to implement the poles, neither the upgrade planner nor the FARL mod are compatible with this mod.
- The hard cap to four modules in the modular locomotive will not be removed. It is not arbitrary - see the "internals" section for an explanation.
If you should find any bugs in the mod, please report them over at github or the mod portal. I prefer useful, detailed bug reports, so please read this article first.
Changelog
See the mod portal page.
Tutorial
Internals