Re: [0.12.x] Large, filterable chests
Posted: Fri Jul 17, 2015 7:39 pm
[Moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
The reason for that is the files were under source control when the release is packaged together as a .ZIP. To edit the file on Windows, right-click -> properties -> uncheck read-only. On *nix, chmod +w filenamebigyihsuan wrote:I've been trying to open the prototype files with Notepad+, but it seems to be set to read-only.
The only way to edit the files, I've found, is to open it in Notepad, save as a .TXT, then rename the file extension from TXT to LUA. Once I've done that, I can open it in Notepad++.
Unfortunately no. Because the "chest" is actually a cargo wagon, it requires a piece of rail to sit on. So when you blue-print the layout, you get rail + wagon (instead of chest), and the robots don't know how to build it.hoho wrote:Would it be possible to make the chest be laid down by construction bots? Currently when creating a blueprint I only get the temporary piece of railroad and not the actual chest itself.
I'll take a look to see what's changed between 0.12.1 and 0.12.11 tomorrow and see what I can do.Simon04090 wrote:Any chance of this getting updated to 0.12.11?
Code: Select all
0.245 Loading mod core 0.0.0 (data.lua)
0.249 Loading mod base 0.12.16 (data.lua)
0.332 Loading mod LongLargeChests 0.12.7 (data.lua)
0.341 Error Util.cpp:49: __LongLargeChests__/data.lua:1: __LongLargeChests__/prototypes/entity/entities.lua:14: attempt to index field 'rail' (a nil value)
Uploaded version 0.12.11: https://forums.factorio.com/forum/vie ... hp?t=13312TBog wrote:I get this error when starting factorio with this modCode: Select all
0.245 Loading mod core 0.0.0 (data.lua) 0.249 Loading mod base 0.12.16 (data.lua) 0.332 Loading mod LongLargeChests 0.12.7 (data.lua) 0.341 Error Util.cpp:49: __LongLargeChests__/data.lua:1: __LongLargeChests__/prototypes/entity/entities.lua:14: attempt to index field 'rail' (a nil value)
Wouldn't it be possible to make several types of those rails which gets converted to their proper chest that they where before? Like one rail for 2x2 chest another one for 3x3 chest etc...johanwanderer wrote: Unfortunately no. Because the "chest" is actually a cargo wagon, it requires a piece of rail to sit on. So when you blue-print the layout, you get rail + wagon (instead of chest), and the robots don't know how to build it.
Ghost-build still works though.