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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Tue Apr 30, 2019 5:34 pm
by aklesey1
kingarthur wrote: ill look into it. proably fine for pyrawores but need to make sure it doesnt break any of the others
I'm asking only for modpack with aai industry + all py mods, what can be broken i donno, i'm asking for a little changes, if these changes couldn't be possible just tell about it

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Tue Apr 30, 2019 6:24 pm
by nfelddav
What's the status of compatibility between Raw Ores and Bob+Angel? The Raw Ores thread says it breaks compatibility with bob's, but this thread suggests their working (with TBaA, ofc). Does everything appropriate from B+A get automatically disabled, or should certain of bob's mods not be used?

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Tue Apr 30, 2019 8:14 pm
by YunoAloe
nfelddav wrote:
Tue Apr 30, 2019 6:24 pm
What's the status of compatibility between Raw Ores and Bob+Angel? The Raw Ores thread says it breaks compatibility with bob's, but this thread suggests their working (with TBaA, ofc). Does everything appropriate from B+A get automatically disabled, or should certain of bob's mods not be used?
Maybe some bugs and imbalances here and there, but works pretty well together for me. Also works differently with various settings.

kingarthur wrote:
Tue Apr 30, 2019 2:02 pm
YunoAloe wrote:
Tue Apr 30, 2019 11:58 am
I think of 4 other issues.
- The rare earth deadlock.
- Two recipes for circuit 3.
- Belt not craftable in pyPH.
- This is a new one, but there appears to be an imbalance in "fuel production" and "advanced electronics" techs, as they require blue science and they lock a lot of very useful green-only science stuff behind them.
mods?

and pretty sure those last 2 are just default pymods and not actually a bug
Attached. I've sent a save in PM a couple of weeks ago though.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Tue Apr 30, 2019 10:59 pm
by AmatorPhasma
kingarthur wrote:
Tue Apr 30, 2019 9:56 am
i dont know what your talking about. i most definitely and intentionally named it that and didn't forget to add it to the locale file. :D

in other news small update on apm compatibilty study. ive played with the mods a little bit and have just started the research for steam power. ive already found a few area where are is some overlap with several of pymods and am looking to how much the two are going to clash in those areas. given that apm seems to have a very heavy front end content pymods dont start to come into the picture for a bit in the being and there look like there could be a few rough spots where they dont yet mesh into one another very well.

heres a list of the biggest issues i see at this point. its by no means a comprehensive or had a lot of thought put into it yet.
PyCoal Processing:
creosote duplicated and possibly unbalanced
most/ all fuel values are different
coal/ coke have different paths of production
treated wood duplicated and again unbalanced in production costs
ash duplicated and conflicting uses

PyFusion:
nothing as far as ive seen

PyHighTech:
steam clocks to circuit 1 have a bit of a gap in this as circuits with force the player back to hand crafting a bunch of circuits for all of pymods
2 different recipes for circuit one which could cuase is depending on load order

PyRawOres:
raw coal processing chain is affected by the changes to regular coal processing.
fuel values will be off
steel smelting with conflict in recipe costs

PyPetroleumHanding:
rubber duplicated
oil processing

PyIndusty:
asphalt duplicated


this is by know means a full list as ive barely looked things over and nothing has been compared or looked at together as ive been looking at apm by themselves to see what they are and how they play before i throw the 2 together and start sorting out details.

tldr. this me mostly rambling out my thoughts on things so far to mostly get them done to track what ive already found and if anybody's got anything they want to add to the lists feel free. more eyes on the problems the more likely they'll be found
Thanks for the list :)

I have copied this into my notes and I will look into this items/fluids and see what I can make with my 'low' knowledge about py, I'm allways open for sugestions.

The asphalt is allready unificated in next update: I will cross deep copy the tiles table (this way it is also reversable after deleting my mod). My mod relays on this recipe as an ash 'black hole' :D So in this case I will pick my first. (on a first look the recipes for both not too far off, seems like py uses this also as a trash-hole for some byproducts)

The fuel values I have already changed a bit in the last update, but not finale.
I saw there are some 'strange things' were the fuel falue from one step to on other had a 2x,3x,4x, bonus on the fuel values (o.0) is this intended/needed on parts of py?

The rubber item is allready unified, because it was unified before with anges/bobs rubber, but I need a closer look into the recipe with aromatics, looks very expensive, also the resin, this melamine resin looks also very expensive, no idea what to do at this stage...

kingarthur wrote:
Tue Apr 30, 2019 9:56 am
recycling should probably have a heavy impact in some of these chains (aluminium being a good candidate being its cheap to recycle then mine new)
OH I see what you mean, 100 Molten Aluminium = 50 plates... I will reduce the output on recycling to 4 molten aluminum to come back to the 5% drawback rule, and I will look into the others aswell, should be fixed with the next update.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Wed May 01, 2019 11:22 pm
by attashe
https://imgur.com/a/WuO2eTC

AAI compability not work, technology pack dont replace pack 1 and can't put into science lab

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu May 02, 2019 3:24 am
by Szentigrade
ran into an error loading py with bobs angels omni and madclowns

Image

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu May 02, 2019 3:30 am
by kingarthur
Szentigrade wrote:
Thu May 02, 2019 3:24 am
ran into an error loading py with bobs angels omni and madclowns

Image
Does that error show up without omni? Omni has a lot of issues and I'm going to debug it this weekend.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu May 02, 2019 4:40 am
by Szentigrade
kingarthur wrote:
Thu May 02, 2019 3:30 am
Szentigrade wrote:
Thu May 02, 2019 3:24 am
ran into an error loading py with bobs angels omni and madclowns

Image
Does that error show up without omni? Omni has a lot of issues and I'm going to debug it this weekend.
yer it loads fine without omni

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu May 02, 2019 5:13 am
by kingarthur
Szentigrade wrote:
Thu May 02, 2019 4:40 am
kingarthur wrote:
Thu May 02, 2019 3:30 am
Szentigrade wrote:
Thu May 02, 2019 3:24 am
ran into an error loading py with bobs angels omni and madclowns

Image
Does that error show up without omni? Omni has a lot of issues and I'm going to debug it this weekend.
yer it loads fine without omni
ok well ill be sorting thru all of omnipy issues over the weekend

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu May 02, 2019 6:04 am
by Szentigrade
kingarthur wrote:
Thu May 02, 2019 5:13 am
Szentigrade wrote:
Thu May 02, 2019 4:40 am
kingarthur wrote:
Thu May 02, 2019 3:30 am
Szentigrade wrote:
Thu May 02, 2019 3:24 am
ran into an error loading py with bobs angels omni and madclowns

Image


Does that error show up without omni? Omni has a lot of issues and I'm going to debug it this weekend.
yer it loads fine without omni
ok well ill be sorting thru all of omnipy issues over the weekend
I await your fixes

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu May 02, 2019 1:47 pm
by attashe
attashe wrote:
Wed May 01, 2019 11:22 pm
https://imgur.com/a/WuO2eTC

AAI compability not work, technology pack dont replace pack 1 and can't put into science lab
I miss, it's only for Uberhaul option. In normal mode all okey. Also recipes for PyOil Handling Tethrahlor-Titan and Tin-Chrom alloy don't exists

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu May 02, 2019 3:06 pm
by kingarthur
attashe wrote:
Thu May 02, 2019 1:47 pm
attashe wrote:
Wed May 01, 2019 11:22 pm
https://imgur.com/a/WuO2eTC

AAI compability not work, technology pack dont replace pack 1 and can't put into science lab
I miss, it's only for Uberhaul option. In normal mode all okey. Also recipes for PyOil Handling Tethrahlor-Titan and Tin-Chrom alloy don't exists
Oh strange. Just aai and pymods?

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu May 02, 2019 3:34 pm
by attashe
kingarthur wrote:
Thu May 02, 2019 3:06 pm
attashe wrote:
Thu May 02, 2019 1:47 pm
attashe wrote:
Wed May 01, 2019 11:22 pm
https://imgur.com/a/WuO2eTC

AAI compability not work, technology pack dont replace pack 1 and can't put into science lab
I miss, it's only for Uberhaul option. In normal mode all okey. Also recipes for PyOil Handling Tethrahlor-Titan and Tin-Chrom alloy don't exists
Oh strange. Just aai and pymods?
aai industries, pymods, angel-bob and space exploration

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Thu May 02, 2019 3:40 pm
by kingarthur
attashe wrote:
Thu May 02, 2019 3:34 pm
kingarthur wrote:
Thu May 02, 2019 3:06 pm
attashe wrote:
Thu May 02, 2019 1:47 pm
attashe wrote:
Wed May 01, 2019 11:22 pm
https://imgur.com/a/WuO2eTC

AAI compability not work, technology pack dont replace pack 1 and can't put into science lab
I miss, it's only for Uberhaul option. In normal mode all okey. Also recipes for PyOil Handling Tethrahlor-Titan and Tin-Chrom alloy don't exists
Oh strange. Just aai and pymods?
aai industries, pymods, angel-bob and space exploration
Alright I'll look into it. Can I get a save to sync files and settings and to confirm I've fixed it for your save

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Fri May 03, 2019 7:28 am
by attashe
kingarthur wrote:
Thu May 02, 2019 3:40 pm
attashe wrote:
Thu May 02, 2019 3:34 pm
kingarthur wrote:
Thu May 02, 2019 3:06 pm
attashe wrote:
Thu May 02, 2019 1:47 pm
attashe wrote:
Wed May 01, 2019 11:22 pm
https://imgur.com/a/WuO2eTC

AAI compability not work, technology pack dont replace pack 1 and can't put into science lab
I miss, it's only for Uberhaul option. In normal mode all okey. Also recipes for PyOil Handling Tethrahlor-Titan and Tin-Chrom alloy don't exists
Oh strange. Just aai and pymods?
aai industries, pymods, angel-bob and space exploration
Alright I'll look into it. Can I get a save to sync files and settings and to confirm I've fixed it for your save
https://dropmefiles.com/78QPg

Default setting and Uberhaul option on.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Fri May 03, 2019 5:04 pm
by nfelddav
Here's an odd mod loading bug:
Sprite error.png
Sprite error.png (43.37 KiB) Viewed 4861 times
The error occurs with just those mods, plus TBaA, stdlib, and Deadlock's crating.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Fri May 03, 2019 5:42 pm
by kingarthur
nfelddav wrote:
Fri May 03, 2019 5:04 pm
Here's an odd mod loading bug:Sprite error.png

The error occurs with just those mods, plus TBaA, stdlib, and Deadlock's crating.
Very strange. Try deactivating pycoal and send me a save with the rest so I can see what's up. Probably an error with the deadlock mod needing image size specified

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Fri May 03, 2019 6:21 pm
by nfelddav
kingarthur wrote:
Fri May 03, 2019 5:42 pm
Very strange. Try deactivating pycoal and send me a save with the rest so I can see what's up. Probably an error with the deadlock mod needing image size specified
Save file:
Mod test.zip
(1.45 MiB) Downloaded 100 times
More weirdness: adding Deadlock Stacking for PyMods resolves the issue, but then adding PyIndustry brings it back
Sprite error.png
Sprite error.png (49.93 KiB) Viewed 4849 times

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Fri May 03, 2019 6:27 pm
by kingarthur
nfelddav wrote:
Fri May 03, 2019 6:21 pm
kingarthur wrote:
Fri May 03, 2019 5:42 pm
Very strange. Try deactivating pycoal and send me a save with the rest so I can see what's up. Probably an error with the deadlock mod needing image size specified
Save file:Mod test.zip

More weirdness: adding Deadlock Stacking for PyMods resolves the issue, but then adding PyIndustry brings it back
Sprite error.png
Ok? Wtf that's about. My guess without digging into the code is aaii and pymods sans are different sizes. Can understand y deadlock4pyanodon could fix it but not why pyindustries would then unfix it

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat May 04, 2019 4:12 pm
by nfelddav
I've played around with combinations a bit, and the minimal mod combination for the issue if Deadlock Stacking for PyMods is included is:
AAI Industry
Deadlock Crating
Deadlock Stacking for PyMods
Deadlock beltbox-AAI Industry bridge
Py Industry
PyCoal
PyCoal TBaA
stdlib

(TBaA being neccesary to stop other issues.) This makes me think Deadlock beltbox-AAI Industry bridge is primarily at fault.