This mod change graphics with official and unofficial fancy graphics.
I've made this pack mainly as a demonstration of my texture pack toolkit which is a pseudo automatic system I've made that update some graphics without knowing where they're used.
I would like to create a mod using most of this programming to change the icons into animated versions.
Re: [MOD 0.12.x] Updated Graphics (0.12.1)
Posted: Fri Nov 20, 2015 6:14 pm
by y.petremann
nyspace1 wrote:I would like to create a mod using most of this programming to change the icons into animated versions.
I don't know if animated version of icons are possible.
You are able to use scripts, simply credit me for the scripts, if you found something to improve in the lua code, comit it to this mod github
Re: [MOD 0.12.x] Updated Graphics (0.12.1)
Posted: Wed Nov 25, 2015 2:22 pm
by nyspace1
y.petremann wrote:
nyspace1 wrote:I would like to create a mod using most of this programming to change the icons into animated versions.
I don't know if animated version of icons are possible.
You are able to use scripts, simply credit me for the scripts, if you found something to improve in the lua code, comit it to this mod github
I think I know how I might go about doing this with scripts though I will only be able to use one line of your code and I do not think it is nessessary to quote your for your work will still do so.
Re: [MOD 0.12.x] Updated Graphics (0.12.1)
Posted: Mon Mar 21, 2016 11:56 pm
by dude2976
It would be nice if we had more pics!?
Re: [MOD 0.12.x] Updated Graphics (0.12.1)
Posted: Tue Apr 19, 2016 10:40 pm
by Xiomax
Love the mod, would it be possible to make it compatible with this mod:
I seem to be getting an error when I add Terraforming
Thanks and best regards!
Terraforming is modifying the debug lua native object and I use it to auto-extract the mod name.
For me, this case should not come because lua should be sandboxed per mods.
Also Terraforming should not overide native objects