MOD [ 0.18.x / 1.1 ] Bio-Industries
Posted: Tue Nov 03, 2015 11:31 pm
by TheSAguy
Bio Industries provides you with some very useful buildings and products.
This mod works best with Bob's mods, but can definitely be used by itself also.
Thanks to Xterminator for doing a Mod Spotlight – a little outdated.
Some additional PR on Game Skinny
Buildings:
Bio-Farm: Produce wood in a green house.
Bio-Garden: A building that helps reduces the pollution you create.
Bio-Solar-Farm: A high yield solar plant. Condense those hundreds of smaller solar panels into single unit.
Bio-Accumulator – A very large Accumulator. Condense those hundreds of smaller accumulators into single unit.
Solar Floor/Mat – A solar mat/floor that lets you move fast and produces electricity.
Bio-Cannon: A massive artillery unit that only fires on spawners. It has a range of 85.
Cookery: Turn all that wood you’re going to produce into Coal!
Stone Crusher: Crush stone.
Bio-Reactor: Produce Bio Fuels and Plastics.
Bio Boiler: High Efficiency Boiler
Terraformer: Change terrain and/or plant trees
Solar Plant: Produce solar power or steam
Products:
Seedling: Plant trees! (You can plant Seedlings and they will grow into trees.) The terrain you plant the seedlings on affects how fast they will grow, or if they will grow at all. Use fertilizer to improve the terrain!
Fertilizer: Use fertilizer to change terrain to grass. Trees grow better in grasslands that deserts. Also used in recipes to grow wood faster in the Bio Farm.
Wooden Fence: Early Defense.
Big Wooden Pole: Early Large Electric Pole.
Wood Floors: Early Wooden Floors.
Wooden Rail: Early Rail needs Wood to produce, later rail now needs Concrete.
Wooden Rail Bridge: Create a bridge that will span water.
Other Items:
Ash, Charcoal, Coke-Coal, Cursed Stone, Wood Pulp.
Plastic & Bio-Fuel
Game Tweaks:
Making some Vanilla recipe's more realistic.
Stone Wall: adds Iron Sticks (Rebarb) to recipe
Concrete: Uses Iron Sticks (Rebarb) and not Iron-Ore
Rail (Vanilla and Wood): Uses Crushed Stone and not Stone
Trees Give Random 1 - 6 Raw Wood
Tree Collision box made smaller
Steel Axe requires Iron Axe
Loot Pickup Distance x2
Slightly faster running.
Disassemble Recipes:
- Burner-mining-drill
- Steel-furnace
- Stone furnace
- Burner inserter
- Long handed inserter
Home on Mod Portal <-- Use this for downloading.
Home on Github
This mod works best with Bob's mods, but can definitely be used by itself also.
Thanks to Xterminator for doing a Mod Spotlight – a little outdated.
Some additional PR on Game Skinny
Buildings:
Bio-Farm: Produce wood in a green house.
Bio-Garden: A building that helps reduces the pollution you create.
Bio-Solar-Farm: A high yield solar plant. Condense those hundreds of smaller solar panels into single unit.
Bio-Accumulator – A very large Accumulator. Condense those hundreds of smaller accumulators into single unit.
Solar Floor/Mat – A solar mat/floor that lets you move fast and produces electricity.
Bio-Cannon: A massive artillery unit that only fires on spawners. It has a range of 85.
Cookery: Turn all that wood you’re going to produce into Coal!
Stone Crusher: Crush stone.
Bio-Reactor: Produce Bio Fuels and Plastics.
Bio Boiler: High Efficiency Boiler
Terraformer: Change terrain and/or plant trees
Solar Plant: Produce solar power or steam
Products:
Seedling: Plant trees! (You can plant Seedlings and they will grow into trees.) The terrain you plant the seedlings on affects how fast they will grow, or if they will grow at all. Use fertilizer to improve the terrain!
Fertilizer: Use fertilizer to change terrain to grass. Trees grow better in grasslands that deserts. Also used in recipes to grow wood faster in the Bio Farm.
Wooden Fence: Early Defense.
Big Wooden Pole: Early Large Electric Pole.
Wood Floors: Early Wooden Floors.
Wooden Rail: Early Rail needs Wood to produce, later rail now needs Concrete.
Wooden Rail Bridge: Create a bridge that will span water.
Other Items:
Ash, Charcoal, Coke-Coal, Cursed Stone, Wood Pulp.
Plastic & Bio-Fuel
Game Tweaks:
Making some Vanilla recipe's more realistic.
Stone Wall: adds Iron Sticks (Rebarb) to recipe
Concrete: Uses Iron Sticks (Rebarb) and not Iron-Ore
Rail (Vanilla and Wood): Uses Crushed Stone and not Stone
Trees Give Random 1 - 6 Raw Wood
Tree Collision box made smaller
Steel Axe requires Iron Axe
Loot Pickup Distance x2
Slightly faster running.
Disassemble Recipes:
- Burner-mining-drill
- Steel-furnace
- Stone furnace
- Burner inserter
- Long handed inserter
Home on Mod Portal <-- Use this for downloading.
Home on Github
Bio MALL
Code: Select all
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qNB9UhNE5BRIXfWIFChfd/4HARZ9Wgb5F935QC0ZfBAAxix6rgJZFXwIAKYseqUAVGH3BChQt+rrK0xJLSvM9rbAkgTqqYpba76GKWQIN1FSJgAhNlUATFS5LBGQqXJZQW2qrwgB42ATsWQMWP0uoWPwsoTqqIpZQPVURS6iBqogl1EhVxBJqotJZCTVT6ayE2lLprIIKJBv63UYAig39AjEAwYZ+xxWAXkO/8Q1ArqHfdQag1tBv/gMQa+hX6QFoNXQFSABSDV1SEUixGN23SOUY3beATkNXhAUg09AlVgGoNJzuW0CkMSG9e/nl7lXD+Glxvzl1+6HfXj7erM4o57/90O+++3H7cDoch747fPfzv3766fxf/+iGw+fPU3LGnK1oTHx5+R/DUqRB
Pictures
Farm:
Bio Farm:
Power usage:
Tech:
Seedlings and Cokery:
Stone Crusher:
Solar Farm:
Plant Sapplings and see them grow into trees. Change terrain using fertilizer to have the saplings from faster:
Or Mass plant seeds using a seed bomb:
Items:
Bio Farm:
Power usage:
Tech:
Seedlings and Cokery:
Stone Crusher:
Solar Farm:
Plant Sapplings and see them grow into trees. Change terrain using fertilizer to have the saplings from faster:
Or Mass plant seeds using a seed bomb:
Items:
Version
---- 0.16:
Version: 2.6.6
Features:
- Added Icon Scaling to Wooden Chest
- Sulfur to Sulfuric Acid Recipe
Version: 2.6.5
Features:
- Moved Game Tweaks to "data-final-fixes"
Version: 2.6.4
Features:
- Changed Wooden Chest recipes
- Added Water purification recipe if you're using the Finite Fluid Option
- Increased the volume of fluid found from prospecting
- Oceanel51 updated some of the Russian translations
- Renamed Ground-Water to Bi-Ground-Water to make it compatible if you're playing with Angels (Might break game using experimental setting!)
Version: 2.6.3
Bugfixes:
- Fixed Crafting Categories
- Fixed Crash adding flags to Bots that don't have a flag
Version: 2.6.2
Features:
- Split "Game Tweaks" Settings into multiple options
- Gave Solar Farm a hidden power pole
- Added some new recipes
- Make Prospecting for resources a lot more expensive
- Added Large and Huge Wooden Chests
- Tweaked Solar Boiler
- Renames some recipe's I missed before
Version: 2.6.1
Features:
- FARL Power-rail support
- Added some recipes if you're playing with Angels
Version: 2.6.0
Bugfixes:
- Wooden Rail Recipe fix
Version: 2.5.9
Features:
- Rebalanced Basic Seed, Seedling & Wood recipes
- Raw-Wood recipes now also produce wood-pulp
- Renames some recipe's I missed before
- Updated Huge Electric pole recipe
Version: 2.5.8
Features:
- Rebalanced Electric items if Bob's is present
- Added a second Pellet-Coke recipe if Bob's/Angels
Version: 2.5.7
Bugfixes:
- Fixed Sailine Water color
Version: 2.5.6
Bugfixes:
- Added Lithia Water if only Angels
Features:
- Changed color of Sailine Water
Version: 2.5.5
Features:
- New Drill Artwork - Thx YuokiTani - Thx to Darkfrei for helping with positioning
- Option to change the color of the water - Thx Fishycat
V2.5.4
EXPERIMENTAL Features:
- You have an option to make fluids not be infinite.
- Need help testing and balancing.
- You can now also prospect for these fluids.
V2.5.3
Bugfixes:
- Power Rail Fix. Should work much better on NEW placed rail.
Features:
- Moved Solar Entities to the Bio Industries Tab
V2.5.2
Bugfixes:
- Power Rail Fix. 0.16.40 Seemed to cause an issue
Features:
- Coke-Coal renamed to Pellet-Coke and now compatible with Angels Mods
- Re-ordered some Bio Industrie stuff
V2.5.1:
Bugfixes:
- Place and remove Bio Farm Power Pole
V2.5.0
Date: 4. 26. 2018
Bugfixes:
- Powered rail does not lose it's power when placing a tile over the rail
Features:
- Tweaked Bio Cannon Recipe, can now be build earlier
- Tweaked Solar Boiler Recipe and stats
- Changed names of some Recipes, Technologies, Entities and Items
- Tweaked Solar Farm Build Time
- Added more Darts and tweaked recipes
- Added Russian locale thanks to IgorLutiy
V2.2.9 - Turn QC mode off
V2.2.8 - Fixed Local Naming
V2.2.7 - Fixed Power Rail Removal
- Tweaked Terraformer Recipes.
V2.2.6 - Fixed Biomass Recipe 3. Increased the output.
- Added Power Rail, now it's own entity.
- Tweaked Terraformer Recipes.
V2.2.5 - Fixed Migration Script
V2.2.4 - Fixed Terraformer - Alien Biomes compatibility
V2.2.3 - Fixed Terraformer crash
V2.2.2 - Fixed Migration typo
V2.2.1 - Tweaked the Rail (again). Removed Power for now. Will add that back in as it's own type of rail
- Added the Terraformer. Plant trees and/or change terrain around the building
V2.2.0 - If using Bob's and disabeling solar
- Hide Huge Power Pole Recipe from start
V2.1.9 - bi_bio_Solar_Farm_Image - Crash fix
- Option to use OLD Bio Farm Image
V2.1.8 - New Bio Farm Graphic. Thx to S_R_G
- New entity - Solar Plant/ Boiler. Graphic - S_R_G
- Normal Rail now conducts electricity. Recipe updated
- Musk Floor no longer shows the wires
V2.1.7 - I think I messed up the Large Accumulator and Substation. Should now be fixed.
V2.1.6 - New Solar Farm Graphic. Thx to S_R_G & Compatibility fix for LandMover_0.1.6 (I hope)
V2.1.5 - New Greenhouse Graphic. Thx to S_R_G
V2.1.4 - More tweaks on Seed-bomb
V2.1.3 - Fixed Seed bombs logic
V2.1.2 - Fixed robots placing Musk mat
V2.1.1 - Tweaked Bio Boiler. Tweaked Seed Bomb.
V2.1.0 - Tweaked Bio Boiler. Added Seed Bombs. Plant trees via rocket launcher.
V2.0.9 - 16.17 Compatibility fix
V2.0.8 - Some Compatibility tweaks for Alien Biomes
V.2.0.7 - Compatibility fix fit Explosive Termites
V.2.0.6 - Added Huge Substation. Added Angels Bio Processing compatibility
V.2.0.5 - Fixed Large Wooden Pole supply area. Fixed Bio Boiler, updated tree planting to use weights for tree types. Fixed pipe covers
V2.0.4 - Renamed Bio Cannon. Can now also use ammo in Artillery
V2.0.3 - Added lubricant recipe (from Biomass)
V2.0.2 - Fixed Mining items not removing hidden items
V2.0.1 - Fixed crash with Bob's Green house. Fixed Rail tint. Fixed tree spawning.
V2.0.0 - Initial release of 0.16 compatible version. Rail tint not currently working. Not tested...
---- 0.15:
V1.9.4 - Fixed crash when disabling the Bio Cannon
V1.9.3 - Fixed Bio Cannon Ammo... sorry
V1.9.2 - Fix graphics error on bio cannon
V1.9.1 - Small graphic tweaks
V1.9.0 - Gave Ammo Damage/Bullet Speed Descriptions.
V1.8.9 - Fixed missing Wood Wall recipe
V1.8.8 - Bio Cannon range from 85 to 90
V1.8.7 - Fix Wooden Rail HD Tint, Tweaked Dart Turret to be 1x1 + Balancing - Thanks to Darkfrei for help with this update!
V1.8.6 - Rail tint vs. dedicated images. New Early game Dart Turrets - Thx Darkfrei. New Bridge Rail Graphic - Thx D3x0r
V1.8.5 - Moved Stone Crusher up to Automation 1. Changed Tech cost to be all 1 per like vanilla.
V1.8.4 - HD rail typo fix
V1.8.3 - Added large wooden chest - Graphics size reduction thanks to Darkfrei!!
V1.8.2 - Slightly updated wood pipe graphics.
V1.8.1 - Added Wood Pipes - Thx to Darkfrei for the graphics
V1.8.0 - Some Big changes. Totally redid Bio-Fuel section. Thanks to Veni for a lot of help here.
Added Greenhouse to grow seeds that can then be turned into seedlings for trees.
Balancing to Solar Farm and Bio Accumulator, both nerved.
V1.7.5 - Mr. Baguette fixed a crash with creative mode and added the option to Enable/Disable the Bio Solar Plant and Accumulator. (Thx!)
V1.7.4 - Fixed Bio Cannon Bio Ammo recipe
V1.7.3 - Removed "game.surfaces[1]" from mod.
V1.7.2 - Removed Liquid CO2, Added Bio Boiler, Increased Coke-Coal Acceleration value. Possible missing recipes fixed.
V1.7.1 - Reworked what will grow when you plant seedlings. Thanks to Darkfrei for all his help.
V1.7.0 - Added some additional disassemble recipes. Tweaked Bio Fuel Conversion recipe. Increased Bio Cannon range to 85. Seedling growth time now affected by terrain type. And probably some other stuff I'm forgetting.
V1.6.6 - Alternative Solar Farm Image. Thanks to Scadl
V1.6.5 - Added Wooden Rail Bridge and Solar Mat
V1.6.3 - Attempt to fix recipe's showing up that have been researched.
V1.6.1 - Fixed Migration script
V1.6.0 - Added a very large Accumulator. Moved Bio Cannon up in the Tech tree.
V1.5.6 - Fixed Blueprint issue.
V1.5.5 - Removed some options.
V1.5.4 - Fixed crash with my new concrete rail images.
V1.5.3 - Forgot to turn off QC mode
V1.5.2 - Fixed Bio Cannon Ammo, and some other tweaks. Added Wood to Pulp recipe.
V1.5.1 - Fixed Pipe Crash issue. Fixed fuel crash issue
V1.5.0 - Updated to Factorio 0.15
V1.4.8 - Fix crash when Bio Gardens were disabled in Config.
V1.4.7 - Raw Wood Stack size tweak
V1.4.6 - Bio Cannon damage tweak
V1.4.5 - Added explosion graphic to Bio-Cannon
V1.4.4 - Fix DyTech Sulfur-tree
V1.4.3 - Bio Cannon prerequisites changed
V1.4.2 - Fluid Temp fix. This will also be fixed in F14.4 per bug report
V1.4.1 - Wood production time decreased by 25%. Plastics cheaper.
1.4.0 - Updated to Factorio 0.14.x
V1.3.3 - Migration script fix
V1.3.2 - Plastic Spelling fix. Added fire to Bio Cannon
V1.3.1 - Tweak to some of the icons.
V1.3.0 - Tweak to Disassemble recipe. Added water so it's not a handcraft recipe. (This is a bigger pain that it's worth!) Russian translation added.
V1.2.8 - Fixed that you can plant seedlings if you have Bob's. Fixed Advanced Fertilizer required recipes.
V1.2.7 - Fixed that you can place fertilizer when using Bob's Greenhouse. Fixed Migration script when Recipe Tweaks is disabled. (I think). Made it that Plastics and Bio-Fuel is not dependent on NE Buildings Mod.
V1.2.6 - Having iron gears in the disassemble recipe caused some issues. Not sure why.
V1.2.5 - Added a burner-mining-drill and a steel-furnace disassemble recipe. Added Compatibility with Bob's Greenhouse
V1.2.4 - 200 Local Limit Fix. Made Reach a config setting and turned off by default.
V1.2.3 - New Cokery Entity 3x3 Should fix hitbox issue. Bio Garden Pollution Clean Nerf, from -30 to -20.
V1.2.2 - Fixed Cokery Pollution. Added some more tweaks
V1.2.1 - Liquid CO2 fix. Bio Garden nerfed from -40 to -30PU. Light entity removed from Bio-Garden.
V1.2.0 - New Game tweaks added.
V1.1.2 - Wood Rail Curve fix.
V1.1.1 - I forgot to disable the Test Setting in the Config.
V1.1.0 - Lag fix – MOD SPOTLIGHT
V1.0.9 - Fixed Bio-Cannon, it was acting like a Turret. Moved Stone Crusher up in tech tree. Adjusted Concrete Recipe. Now uses Iron-Sticks and not Iron-Ore
V1.0.8 - Wood Floor fix, Bad Migration Script deleted. Tweak to solar farm.
V1.0.7 - MP Compatibility tweaks
V1.0.6 - Made Crushed Stone match Angel's Refining Crushed Stone
V1.0.5 - Fixed Nitrogen production. Added can fertilize terrain.
V1.0.4 - Bio-Cannon updated to use new Turret range overlay
V1.0.3 - Found a small bug, if you played with NE Buildings and not NE Enemies
V1.0.2 - Compatible with New Bob's
V1.0.1 - Forgot to test with Zip. Had a Tech Image with an uppercase name! Fixed.
V1.0.0 - Initial Release
Version: 2.6.6
Features:
- Added Icon Scaling to Wooden Chest
- Sulfur to Sulfuric Acid Recipe
Version: 2.6.5
Features:
- Moved Game Tweaks to "data-final-fixes"
Version: 2.6.4
Features:
- Changed Wooden Chest recipes
- Added Water purification recipe if you're using the Finite Fluid Option
- Increased the volume of fluid found from prospecting
- Oceanel51 updated some of the Russian translations
- Renamed Ground-Water to Bi-Ground-Water to make it compatible if you're playing with Angels (Might break game using experimental setting!)
Version: 2.6.3
Bugfixes:
- Fixed Crafting Categories
- Fixed Crash adding flags to Bots that don't have a flag
Version: 2.6.2
Features:
- Split "Game Tweaks" Settings into multiple options
- Gave Solar Farm a hidden power pole
- Added some new recipes
- Make Prospecting for resources a lot more expensive
- Added Large and Huge Wooden Chests
- Tweaked Solar Boiler
- Renames some recipe's I missed before
Version: 2.6.1
Features:
- FARL Power-rail support
- Added some recipes if you're playing with Angels
Version: 2.6.0
Bugfixes:
- Wooden Rail Recipe fix
Version: 2.5.9
Features:
- Rebalanced Basic Seed, Seedling & Wood recipes
- Raw-Wood recipes now also produce wood-pulp
- Renames some recipe's I missed before
- Updated Huge Electric pole recipe
Version: 2.5.8
Features:
- Rebalanced Electric items if Bob's is present
- Added a second Pellet-Coke recipe if Bob's/Angels
Version: 2.5.7
Bugfixes:
- Fixed Sailine Water color
Version: 2.5.6
Bugfixes:
- Added Lithia Water if only Angels
Features:
- Changed color of Sailine Water
Version: 2.5.5
Features:
- New Drill Artwork - Thx YuokiTani - Thx to Darkfrei for helping with positioning
- Option to change the color of the water - Thx Fishycat
V2.5.4
EXPERIMENTAL Features:
- You have an option to make fluids not be infinite.
- Need help testing and balancing.
- You can now also prospect for these fluids.
V2.5.3
Bugfixes:
- Power Rail Fix. Should work much better on NEW placed rail.
Features:
- Moved Solar Entities to the Bio Industries Tab
V2.5.2
Bugfixes:
- Power Rail Fix. 0.16.40 Seemed to cause an issue
Features:
- Coke-Coal renamed to Pellet-Coke and now compatible with Angels Mods
- Re-ordered some Bio Industrie stuff
V2.5.1:
Bugfixes:
- Place and remove Bio Farm Power Pole
V2.5.0
Date: 4. 26. 2018
Bugfixes:
- Powered rail does not lose it's power when placing a tile over the rail
Features:
- Tweaked Bio Cannon Recipe, can now be build earlier
- Tweaked Solar Boiler Recipe and stats
- Changed names of some Recipes, Technologies, Entities and Items
- Tweaked Solar Farm Build Time
- Added more Darts and tweaked recipes
- Added Russian locale thanks to IgorLutiy
V2.2.9 - Turn QC mode off
V2.2.8 - Fixed Local Naming
V2.2.7 - Fixed Power Rail Removal
- Tweaked Terraformer Recipes.
V2.2.6 - Fixed Biomass Recipe 3. Increased the output.
- Added Power Rail, now it's own entity.
- Tweaked Terraformer Recipes.
V2.2.5 - Fixed Migration Script
V2.2.4 - Fixed Terraformer - Alien Biomes compatibility
V2.2.3 - Fixed Terraformer crash
V2.2.2 - Fixed Migration typo
V2.2.1 - Tweaked the Rail (again). Removed Power for now. Will add that back in as it's own type of rail
- Added the Terraformer. Plant trees and/or change terrain around the building
V2.2.0 - If using Bob's and disabeling solar
- Hide Huge Power Pole Recipe from start
V2.1.9 - bi_bio_Solar_Farm_Image - Crash fix
- Option to use OLD Bio Farm Image
V2.1.8 - New Bio Farm Graphic. Thx to S_R_G
- New entity - Solar Plant/ Boiler. Graphic - S_R_G
- Normal Rail now conducts electricity. Recipe updated
- Musk Floor no longer shows the wires
V2.1.7 - I think I messed up the Large Accumulator and Substation. Should now be fixed.
V2.1.6 - New Solar Farm Graphic. Thx to S_R_G & Compatibility fix for LandMover_0.1.6 (I hope)
V2.1.5 - New Greenhouse Graphic. Thx to S_R_G
V2.1.4 - More tweaks on Seed-bomb
V2.1.3 - Fixed Seed bombs logic
V2.1.2 - Fixed robots placing Musk mat
V2.1.1 - Tweaked Bio Boiler. Tweaked Seed Bomb.
V2.1.0 - Tweaked Bio Boiler. Added Seed Bombs. Plant trees via rocket launcher.
V2.0.9 - 16.17 Compatibility fix
V2.0.8 - Some Compatibility tweaks for Alien Biomes
V.2.0.7 - Compatibility fix fit Explosive Termites
V.2.0.6 - Added Huge Substation. Added Angels Bio Processing compatibility
V.2.0.5 - Fixed Large Wooden Pole supply area. Fixed Bio Boiler, updated tree planting to use weights for tree types. Fixed pipe covers
V2.0.4 - Renamed Bio Cannon. Can now also use ammo in Artillery
V2.0.3 - Added lubricant recipe (from Biomass)
V2.0.2 - Fixed Mining items not removing hidden items
V2.0.1 - Fixed crash with Bob's Green house. Fixed Rail tint. Fixed tree spawning.
V2.0.0 - Initial release of 0.16 compatible version. Rail tint not currently working. Not tested...
---- 0.15:
V1.9.4 - Fixed crash when disabling the Bio Cannon
V1.9.3 - Fixed Bio Cannon Ammo... sorry
V1.9.2 - Fix graphics error on bio cannon
V1.9.1 - Small graphic tweaks
V1.9.0 - Gave Ammo Damage/Bullet Speed Descriptions.
V1.8.9 - Fixed missing Wood Wall recipe
V1.8.8 - Bio Cannon range from 85 to 90
V1.8.7 - Fix Wooden Rail HD Tint, Tweaked Dart Turret to be 1x1 + Balancing - Thanks to Darkfrei for help with this update!
V1.8.6 - Rail tint vs. dedicated images. New Early game Dart Turrets - Thx Darkfrei. New Bridge Rail Graphic - Thx D3x0r
V1.8.5 - Moved Stone Crusher up to Automation 1. Changed Tech cost to be all 1 per like vanilla.
V1.8.4 - HD rail typo fix
V1.8.3 - Added large wooden chest - Graphics size reduction thanks to Darkfrei!!
V1.8.2 - Slightly updated wood pipe graphics.
V1.8.1 - Added Wood Pipes - Thx to Darkfrei for the graphics
V1.8.0 - Some Big changes. Totally redid Bio-Fuel section. Thanks to Veni for a lot of help here.
Added Greenhouse to grow seeds that can then be turned into seedlings for trees.
Balancing to Solar Farm and Bio Accumulator, both nerved.
V1.7.5 - Mr. Baguette fixed a crash with creative mode and added the option to Enable/Disable the Bio Solar Plant and Accumulator. (Thx!)
V1.7.4 - Fixed Bio Cannon Bio Ammo recipe
V1.7.3 - Removed "game.surfaces[1]" from mod.
V1.7.2 - Removed Liquid CO2, Added Bio Boiler, Increased Coke-Coal Acceleration value. Possible missing recipes fixed.
V1.7.1 - Reworked what will grow when you plant seedlings. Thanks to Darkfrei for all his help.
V1.7.0 - Added some additional disassemble recipes. Tweaked Bio Fuel Conversion recipe. Increased Bio Cannon range to 85. Seedling growth time now affected by terrain type. And probably some other stuff I'm forgetting.
V1.6.6 - Alternative Solar Farm Image. Thanks to Scadl
V1.6.5 - Added Wooden Rail Bridge and Solar Mat
V1.6.3 - Attempt to fix recipe's showing up that have been researched.
V1.6.1 - Fixed Migration script
V1.6.0 - Added a very large Accumulator. Moved Bio Cannon up in the Tech tree.
V1.5.6 - Fixed Blueprint issue.
V1.5.5 - Removed some options.
V1.5.4 - Fixed crash with my new concrete rail images.
V1.5.3 - Forgot to turn off QC mode
V1.5.2 - Fixed Bio Cannon Ammo, and some other tweaks. Added Wood to Pulp recipe.
V1.5.1 - Fixed Pipe Crash issue. Fixed fuel crash issue
V1.5.0 - Updated to Factorio 0.15
V1.4.8 - Fix crash when Bio Gardens were disabled in Config.
V1.4.7 - Raw Wood Stack size tweak
V1.4.6 - Bio Cannon damage tweak
V1.4.5 - Added explosion graphic to Bio-Cannon
V1.4.4 - Fix DyTech Sulfur-tree
V1.4.3 - Bio Cannon prerequisites changed
V1.4.2 - Fluid Temp fix. This will also be fixed in F14.4 per bug report
V1.4.1 - Wood production time decreased by 25%. Plastics cheaper.
1.4.0 - Updated to Factorio 0.14.x
V1.3.3 - Migration script fix
V1.3.2 - Plastic Spelling fix. Added fire to Bio Cannon
V1.3.1 - Tweak to some of the icons.
V1.3.0 - Tweak to Disassemble recipe. Added water so it's not a handcraft recipe. (This is a bigger pain that it's worth!) Russian translation added.
V1.2.8 - Fixed that you can plant seedlings if you have Bob's. Fixed Advanced Fertilizer required recipes.
V1.2.7 - Fixed that you can place fertilizer when using Bob's Greenhouse. Fixed Migration script when Recipe Tweaks is disabled. (I think). Made it that Plastics and Bio-Fuel is not dependent on NE Buildings Mod.
V1.2.6 - Having iron gears in the disassemble recipe caused some issues. Not sure why.
V1.2.5 - Added a burner-mining-drill and a steel-furnace disassemble recipe. Added Compatibility with Bob's Greenhouse
V1.2.4 - 200 Local Limit Fix. Made Reach a config setting and turned off by default.
V1.2.3 - New Cokery Entity 3x3 Should fix hitbox issue. Bio Garden Pollution Clean Nerf, from -30 to -20.
V1.2.2 - Fixed Cokery Pollution. Added some more tweaks
V1.2.1 - Liquid CO2 fix. Bio Garden nerfed from -40 to -30PU. Light entity removed from Bio-Garden.
V1.2.0 - New Game tweaks added.
V1.1.2 - Wood Rail Curve fix.
V1.1.1 - I forgot to disable the Test Setting in the Config.
V1.1.0 - Lag fix – MOD SPOTLIGHT
V1.0.9 - Fixed Bio-Cannon, it was acting like a Turret. Moved Stone Crusher up in tech tree. Adjusted Concrete Recipe. Now uses Iron-Sticks and not Iron-Ore
V1.0.8 - Wood Floor fix, Bad Migration Script deleted. Tweak to solar farm.
V1.0.7 - MP Compatibility tweaks
V1.0.6 - Made Crushed Stone match Angel's Refining Crushed Stone
V1.0.5 - Fixed Nitrogen production. Added can fertilize terrain.
V1.0.4 - Bio-Cannon updated to use new Turret range overlay
V1.0.3 - Found a small bug, if you played with NE Buildings and not NE Enemies
V1.0.2 - Compatible with New Bob's
V1.0.1 - Forgot to test with Zip. Had a Tech Image with an uppercase name! Fixed.
V1.0.0 - Initial Release
Credits
Thanks.L0771 - For his help given to me to start this MOD.
AlyxDeLunar - For his MOD Dynamic Expansion that I’ve used in my MOD.
Albatrosv13 - For his MOD Alien Temple that I’ve used in my MOD.
FreeER - For his MOD Mind Control that I’ve used in my MOD.
Darkshadow1809 - For his Evolution MOD .
Rsending91, DOSorDIE and SpeedyBrain - Item/Corpse Collector Mod.
Orzelek - RSO, Coding help and answering questions!
Veden - He added some amazing code to my mod and has an amazing AI behavior mod: Rampant. Must have!
ThaPear, Semvoz, Billw, Adil, Rseding91, Chlue - Coding help!
Supercheese - Swarm Mod.
Afforess - Misanthrope Mod.
Darkfrei - Help with the solar-mat & tree stuff.
drs9999 - Tree Farm Mod
SpeedDaemon - Greenhouse Mod
Simdezimon - Wood Floors
Klonan - Big Wooden Pole and Wooden Fence
LukeM212 & JJtJJ - Tree Mods
DySoch - DyTech, showing me what was possible
Bobingabout - Bob's Mods - Learned a lot from looking at your amazing work and am using a lot of your great code!
YuokiTani - Art!! Amazing work!
AlyxDeLunar - For his MOD Dynamic Expansion that I’ve used in my MOD.
Albatrosv13 - For his MOD Alien Temple that I’ve used in my MOD.
FreeER - For his MOD Mind Control that I’ve used in my MOD.
Darkshadow1809 - For his Evolution MOD .
Rsending91, DOSorDIE and SpeedyBrain - Item/Corpse Collector Mod.
Orzelek - RSO, Coding help and answering questions!
Veden - He added some amazing code to my mod and has an amazing AI behavior mod: Rampant. Must have!
ThaPear, Semvoz, Billw, Adil, Rseding91, Chlue - Coding help!
Supercheese - Swarm Mod.
Afforess - Misanthrope Mod.
Darkfrei - Help with the solar-mat & tree stuff.
drs9999 - Tree Farm Mod
SpeedDaemon - Greenhouse Mod
Simdezimon - Wood Floors
Klonan - Big Wooden Pole and Wooden Fence
LukeM212 & JJtJJ - Tree Mods
DySoch - DyTech, showing me what was possible
Bobingabout - Bob's Mods - Learned a lot from looking at your amazing work and am using a lot of your great code!
YuokiTani - Art!! Amazing work!