Type: Mod
Name: Log Mod
Description: Adds Rotary Inserts, Extended Underground Belts, and Loaders.
License: Link to a license or very short text description
Version: 0.0.2
Release: 2015-12-18
Tested-With-Factorio-Version: Latest
Long description
Log Mod (short for Logistics Mod) is a little something I've kept around for private use for a while. But eh, I thought "Why not share it?" It adds 90* inserters, extended underground belts, and loaders.
Rotary Inserters, as there name may suggest, insert items at 90* to their origin. They're very simply made, with a recipe consisting of a single inserter of the relevant type (Burner, Basic, Long-Handed and Smart). As such, they also should be balanced when used with mods that modify the crafting recipes.
Extended Underground Belts are very simple to make, use and explain. By smashing together two Underground Belts and some Steel Plates, Extended Underground Belts can reach up to 12 spaces, 10 of which are underground.
Loaders. Loaders. Loaders are a wonderful thing for those who like to make things as compact as possible. Where as an inserter while take an item behind it, and insert it in whatever is in front of it, loaders take what's in front of it, and insert it two spaces forward (three in the case of Long-Hand Loaders). Loaders, like Rotary Inserters, are made from one of the appropriate types of inserter.
Pictures
Pictures
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Version history
Version history
Version# (Date): What has changed...
Create own paragraphs as you like
Create own paragraphs as you like
Re: [Mod 0.12.X] Log Mod
Posted: Sat Dec 19, 2015 2:43 am
by Kandor
Gonna give this a look and see what you add/change. You could use some pictures and a bit more information on this mod, Remember you need to describe it to other people who have not used it before.
Re: [Mod 0.12.X] Log Mod
Posted: Sun Dec 20, 2015 8:37 pm
by Foxy_Boxes
Added a bit more discriptiveness. Unfortunately communication ist not my strong point.
If anyone feels up to making some icons for this, it would be much appreciated. The hardest is probably the loaders, who could use the vanilla inserter icon, except the base faces the other way. My skills with art are as good as my skills with... idk, flying?
Re: [Mod 0.12.X] Log Mod
Posted: Sun Dec 20, 2015 11:46 pm
by capthavic
The extended underground belts interest me the most, the rest might be useful but probably won't affect my normal set much.
Re: [Mod 0.12.X] Log Mod
Posted: Mon Dec 21, 2015 12:28 am
by SirRichie
capthavic wrote:The extended underground belts interest me the most, the rest might be useful but probably won't affect my normal set much.
There are 2 separate mods which are dedicated to that (on is UpGrade, the other's name I do not recall).
Re: [Mod 0.12.X] Log Mod
Posted: Mon Dec 21, 2015 12:49 am
by Foxy_Boxes
The fact that underground belts only stretch so far is part of the challenge of base building. Having underground belts that can stretch for miles removes that part of the challenge entirely. Hence why there exists, and will only ever exist, one additional tier of underground belts. Go with one of the dedicated mods if you like but...
Re: [Mod 0.12.X] Log Mod
Posted: Fri Dec 25, 2015 2:26 pm
by Guest_4544
This is a very nice mod but... for entity-loaders.lua and entity-rotary-inserters.lua needs some fixing at the minable,
when mined all those entity's becomes into the standard items instead of your items.
entity-loaders.lua:
name = "basic-loader",
minable = {hardness = 0.2, mining_time = 0.5, result = "basic-inserter"},
entity-rotary-inserters.lua:
name = "smart-rotary-left-inserter",
minable = {hardness = 0.2, mining_time = 0.5, result = "smart-inserter"},
Re: [Mod 0.12.X] Log Mod
Posted: Fri Dec 25, 2015 5:07 pm
by Foxy_Boxes
It's intentional so if you accidently make the wrong one tou can quickly retry. After all, from an in-game perspective, they're the same mechanism, just wired differently.
Re: [Mod 0.12.X] Log Mod
Posted: Tue Jan 26, 2016 2:06 am
by devilwarriors
But why no fast loader based on the blue inserter?
Re: [Mod 0.12.X] Log Mod
Posted: Tue Jan 26, 2016 2:07 am
by devilwarriors
SirRichie wrote:
capthavic wrote:The extended underground belts interest me the most, the rest might be useful but probably won't affect my normal set much.
There are 2 separate mods which are dedicated to that (on is UpGrade, the other's name I do not recall).
The other one is belts+, and they both don't work with 12.20-21, so this mod is most welcome.
Re: [Mod 0.12.X] Log Mod
Posted: Tue Jan 26, 2016 4:28 am
by ssilk
Hm. It is irritating: when I read log mod I always think: interesting, a mod that does logging...
With other words: I think this mod should change the name. Why not simply "logistic mod"?
Just my 2 cents, no offensement...
Re: [Mod 0.12.X] Log Mod
Posted: Tue Jan 26, 2016 11:27 pm
by Foxy_Boxes
No offensement taken.
But it's called Log Mod because, well it's a logistics mod. And it rolls of the tongue nicely.
I wouldn't know what else to call it.
Re: [Mod 0.12.X] Log Mod
Posted: Tue Jan 26, 2016 11:33 pm
by Koub
Fun fact, wood logs came to my mind first when I read Log mod
But on second thought, totally adequate name
Re: [Mod 0.12.X] Log Mod
Posted: Tue Jan 26, 2016 11:51 pm
by Foxy_Boxes
devilwarriors wrote:But why no fast loader based on the blue inserter?
Sonofa-
Fast Rotary Inserters were not included because... IDK, I think both Fast and Smart Rotary Inserters weren't included because being Rotary already doubles the speed.
Then I included Smart Rotary Inserters because logistics networks.
A year or so later I decide to go public with the mod. And add Loaders. Based off of my work on Rotary Inserters. Which didn't include Fast Inserters.
*sigh*
This means I'm going to have to make Rotary and Loader base graphics (yes they all have different bases to plain inserters).
Re: [Mod 0.12.X] Log Mod
Posted: Wed Jan 27, 2016 10:08 pm
by Darloth
LogiMod?
Anyway - another mod I saw used arrow icons on top of the basic inserter graphics, so a right-handed long inserter would be a red inserter, but with a small right-turn arrow in the bottom left of the toolbar icon.
If you wanted, you could use a double-forward arrow to represent loaders in that schema, if you liked the idea at all. Different bases would be even nicer, but unnecessary.
Re: [Mod 0.12.X] Log Mod
Posted: Mon Feb 01, 2016 12:32 am
by lordkrike
I noticed that some of your entity keys were missing, and the advanced underground conveyors did not have their max_distances set correctly (and were therefore defaulting to a max length of 5).
i have noticed in the 0.12.32 build of factorio the rotary smart inserters will not allow a red or green cable connection is this intentional or a bug?