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[MOD 0.14] Sticky notes - leave notes or signs on the map

Posted: Mon Aug 15, 2016 8:37 am
by NiftyManiac
Infos
  • Type: Mod
  • Name: Sticky Notes
  • Description: Build notes and add annotations to objects
  • Tested with Factorio version: 0.14.21
  • Locale: English, French, Russian
  • Multiplayer compatible: tested on a headless server. (Note: version 2.x hasn't yet been tested on multiplayer. Let me know if there are any issues).
  • Tags: Note, message.
  • License: MIT License. I'd appreciate if you contribute via github instead of forking if I'm still maintaining it, though.
  • Authors: Originally developed by BinbinHfr, taken over by NiftyManiac. Thanks to Nexela for contributions.
  • Source: https://github.com/NiftyManiac/factorio-stickynotes
  • Portal download : https://mods.factorio.com/mods/NiftyManiac/StickyNotes
logo.jpg
logo.jpg (28.85 KiB) Viewed 17131 times
DESCRIPTION
screen2b.jpg
screen2b.jpg (150.32 KiB) Viewed 16739 times

Re: [MOD 0.13] Sticky notes - leave notes on the map

Posted: Mon Aug 15, 2016 9:20 am
by funnysunnybunny
nice, finally i can put links for my brain on the map and don't have to forget the other 20 things I needed to urgently do while fixing something else

Re: [MOD 0.13] Sticky notes - leave notes on the map

Posted: Mon Aug 15, 2016 9:24 am
by binbinhfr
funnysunnybunny wrote:nice, finally i can put links for my brain on the map and don't have to forget the other 20 things I needed to urgently do while fixing something else
Yes, this mod was written for people like me, developping a precocious form of Alzheimer ! :-D

Re: [MOD 0.13] Sticky notes - leave notes on the map

Posted: Mon Aug 15, 2016 9:26 am
by Mooncat
*see the note*
*get in the car*
*drive straight towards alien spawners*
*respawn like nothing happened*


This mod seems useful. I may use it when I start playing the game.
Just 2 suggestions...
First, would you consider using my color picker mod as an option for changing text color? :P
Second, would you consider creating another mod for a signpost? I know there is already a mod for that, but I like your options. :D (And god you are very productive!)

Re: [MOD 0.13] Sticky notes - leave notes on the map

Posted: Mon Aug 15, 2016 9:37 am
by binbinhfr
First, would you consider using my color picker mod as an option for changing text color?
Yes I will have a look at it.
Second, would you consider creating another mod for a signpost?
What is the difference with my mod ? SignPost does less than I do : as far as I remember, SignPost does not even display text on the ground, but you had to click on the post-panel to read the message. So I do not understand what you want.
https://mods.factorio.com/mods/icedevml/Signposts

Re: [MOD 0.13] Sticky notes - leave notes on the map

Posted: Mon Aug 15, 2016 9:47 am
by Mooncat
binbinhfr wrote:What is the difference with my mod ? SignPost does less than I do : as far as I remember, SignPost does not even display text on the ground, but you had to click on the post-panel to read the message. So I do not understand what you want.
https://mods.factorio.com/mods/icedevml/Signposts
um.... for the appearance, I prefer SignPost. But for the functionalities, I prefer yours. :P

Re: [MOD 0.13] Sticky notes - leave notes on the map

Posted: Mon Aug 15, 2016 10:01 am
by binbinhfr
Well sorry, but I want something visible. The signpost is not enough visible for me.

Re: [MOD 0.13] Sticky notes - leave notes on the map

Posted: Mon Aug 15, 2016 10:13 am
by Mooncat
Not the exact same model of course. I just want something that blends well into Factorio and can stand there forever without feeling too weird, not just something temporary like a memo.

Like... you can put a sign to claim an area as "Car Park", then this area will be used as a car park forever as long as the sign is there.
On the other hand, a sticky note, for me, is more like a plan or for whatever temporary message. You will take it away once the job is done or the statement becomes invalid. Like your image, you will take away the note once the car is not there anymore.

But it is totally fine if you don't like this idea. :lol:

Re: [MOD 0.13] Sticky notes - leave notes on the map

Posted: Mon Aug 15, 2016 10:25 am
by binbinhfr
Give me a nice metallic signpost image that I can reduce to around W32xH32 or W32xH64 max and I will add a second object with the same features.

Re: [MOD 0.13] Sticky notes - leave notes on the map

Posted: Mon Aug 15, 2016 1:11 pm
by Mooncat
It will take some time. I am not good at drawing things in Factorio's style. Maybe I should make a request for that later. :mrgreen:

Re: [MOD 0.13] Sticky notes - leave notes on the map

Posted: Mon Aug 15, 2016 4:05 pm
by binbinhfr
Mooncat wrote:It will take some time. I am not good at drawing things in Factorio's style. Maybe I should make a request for that later. :mrgreen:
Well, it's just a question of pasting a few items from google image...
Here is my version. Please update to 1.0.1 to see it.

Re: [MOD 0.13] Sticky notes - leave notes on the map

Posted: Mon Aug 15, 2016 6:27 pm
by Mooncat
binbinhfr wrote:Well, it's just a question of pasting a few items from google image...
Here is my version. Please update to 1.0.1 to see it.
Oh! LOL
I was thinking about a sign that looks like those in LogisticsUtility, but with better graphics and just some dummy words on the sign.
But your version is still good. Thanks for that! :D

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

Posted: Wed Aug 17, 2016 9:15 am
by sebgggg
Hi,

i try to build some sort of a library to ease creation of mods , and i would like to integrate your invisible train stop and dupli_proto function, would that be okay (with proper credits obviously) ?

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

Posted: Wed Aug 17, 2016 9:31 am
by binbinhfr
sebgggg wrote:Hi,

i try to build some sort of a library to ease creation of mods , and i would like to integrate your invisible train stop and dupli_proto function, would that be okay (with proper credits obviously) ?
Yes it's right for me. Send me a link when it's published, I am interested.

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

Posted: Tue Aug 30, 2016 7:49 am
by Nexela
Minor missing locale bug
controls.notes_hotkey

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

Posted: Tue Aug 30, 2016 3:30 pm
by binbinhfr
Nexela wrote:Minor missing locale bug
controls.notes_hotkey
thx. corrected.

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

Posted: Thu Sep 01, 2016 8:17 am
by sebgggg
binbinhfr wrote:
sebgggg wrote:Hi,

i try to build some sort of a library to ease creation of mods , and i would like to integrate your invisible train stop and dupli_proto function, would that be okay (with proper credits obviously) ?
Yes it's right for me. Send me a link when it's published, I am interested.
Pre-published there: viewtopic.php?f=34&t=31980

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

Posted: Sat Sep 10, 2016 1:03 pm
by KroshkaYenot
Nice and useful mod. Thanks!

Here is my little bugreport (Factorio 0.14.5)

After being put by construction robot:
note starts behave as a box. Its inventory opens on click. That's weird but ok
text is missing. That's is a bit disappointing, because I use note as a comment for my combinators logic

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

Posted: Sat Sep 10, 2016 1:25 pm
by binbinhfr
Hi,
sorry, yes I had a problem with API at the time I wrote this mod, but the problem is now corrected, so please update, it should work now.
But note that blueprint cannot copy the private settings of the note (text, etc...). It will just create new empty notes.

I'm curious : how do you use notes with combinators ?

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

Posted: Sat Sep 10, 2016 2:41 pm
by KroshkaYenot
But note that blueprint cannot copy the private settings of the note (text, etc...). It will just create new empty notes.
Cool anyway. Thanks.
I'm curious : how do you use notes with combinators ?
For example, upper block of combinators loads my trains with goods I produce on this little factory (it's under construction). It loads exact amount of goods I need somewhere else and unloads back to the store (wipes remains) if no other factory needs them. So I have 2 inputs for this block (from smart station and from network) and 2 outputs (for loaders and for unloaders).

Lower block orders materials from other factories or stores. I simply set up one constant combinator with what I need and how much I need. And this block translates signals to the network and manages inserters. Lamps just indicate connectors.

And much more blocks for different purposes. My problem is: I don't usually remember what makes each of them and how they should be connected :-) Your mod helps a lot.

I have a suggestion (not an order or request or something): Is there any possibility to write text directrly in combinators and lamps ?