[MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Posted: Fri Apr 13, 2018 9:01 pm
by mexmer
I decided to create separate topic instead of continuing in [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker, so i can post updates in first post.
This mod is direct continuation of UberWaffe Scient Cost Tweaker
Science pack graphic and labs by @Daemoria
Current version: 1.1.6
Latest version for 0.18/1.0: 0.18.5
Latest version for 0.17: 0.17.10
Latest version for 0.16: 0.16.49
Source code
Mod page
Supported/tested mod pack:
bobs (@bobingabout)
angels (@arch666angel)
py industries (@pyanodon, @nexela) - last test on 0.18
seablock (@trainwreck) - 1.1 not fully tested yet, but should work
omnimatter (@emperorzelos) - 0.16 only
Xander mod (@Repofme1) - 0.16 only
Latest changes 1.1:
- 1.1 compatibility (@kingarthur)
- angel modules fix (@kingarthur)
- t2 lab recipe change
- t3 lab recipe and science pack change (new intermerdiate)
- fixed research multiplier not applying to all technologies (@saienai)
- fixed compatibility issue when AAI and bobtech steam phase is enabled at same time
Latest changes 0.18:
- 0.18 compatibility (@TrainWreck)
- vanilla oil change fix (@TrainWreck)
- angel modules fix (@kingarthur)
- fixed research multiplier not applying to all technologies (@saienai)
- add compatibility and tweaks for more mod sets (this also includes py, while i fixed unresearchable tech chain, it still requires tweaking of cost and some overrides)
- rework for bobs logistic pack, to be more similar to rest of SCT. - done
- add custom intermediates for labs - done
- add module slots to top tier lab (most likely as optional toggle) - done
- add tier 5 lab for space science (just idea, atm. all tiers have own lab, so why not "space tier")
- put science unlocks into separate tech tree (with dependencies) - done
- add lab components to bobs labs and enable mk2 as hightest tier
- add space science pack components (ingredients will be from space)
- add more intermediates to vanilla version
- py intermediates integration - done - 0.16 only
- aai t0 integration - done
- more waste products for different mod (copper/iron come from vanilla, but are not suitable for more complex mods)
- make use of some science packs intermediates also in labs
- configurable science pack connector (all tech, relevant tech, unconnected tech )
- will see what else
Translation/Localization
- currently there is no translation in SCT, i removed german one, because i'm not well versed in german. feel free to post complete translation here or on github, and i will add them in next release.
- all sct related items have sct- in name (i mean internal name), in case you use search in FNEI or mods like that, exception is lab (basic lab), and science packs, which retain their original base game internal names
- japanese localization made by Shelaf
Note
while i listed supported mod packs, it doesn't mean, you can't play this with other mod packs, it just means, those i have tested it with/play with.
This mod is direct continuation of UberWaffe Scient Cost Tweaker
Science pack graphic and labs by @Daemoria
Current version: 1.1.6
Latest version for 0.18/1.0: 0.18.5
Latest version for 0.17: 0.17.10
Latest version for 0.16: 0.16.49
Source code
Mod page
Supported/tested mod pack:
bobs (@bobingabout)
angels (@arch666angel)
py industries (@pyanodon, @nexela) - last test on 0.18
seablock (@trainwreck) - 1.1 not fully tested yet, but should work
omnimatter (@emperorzelos) - 0.16 only
Xander mod (@Repofme1) - 0.16 only
Latest changes 1.1:
- 1.1 compatibility (@kingarthur)
- angel modules fix (@kingarthur)
- t2 lab recipe change
- t3 lab recipe and science pack change (new intermerdiate)
- fixed research multiplier not applying to all technologies (@saienai)
- fixed compatibility issue when AAI and bobtech steam phase is enabled at same time
Latest changes 0.18:
- 0.18 compatibility (@TrainWreck)
- vanilla oil change fix (@TrainWreck)
- angel modules fix (@kingarthur)
- fixed research multiplier not applying to all technologies (@saienai)
changelog 1.1
---------------------------------------------------------------------------------------------------
Version: 1.1.6
Date: 27. 1. 2021
Changes:
- bugfix release
Bugfixes:
- fixed science pack input removal not replicating all inputs
---------------------------------------------------------------------------------------------------
Version: 1.1.5
Date: 12. 1. 2021
Changes:
- bugfix release
Bugfixes:
- reversal of table.remove change (creates gaps in tables)
---------------------------------------------------------------------------------------------------
Version: 1.1.4
Date: 2. 1. 2021
Changes:
- bugfix release
Bugfixes:
- fixed compatibility with aai + bobtech with steam phase enabled
---------------------------------------------------------------------------------------------------
Version: 1.1.3
Date: 28. 12. 2020
Changes:
- bugfix release
Bugfixes:
- fixed multiplier setting not applying, when technology uses science pack object instead of simple value pair
---------------------------------------------------------------------------------------------------
Version: 1.1.2
Date: 21. 12. 2020
Changes:
- t2 lab recipe change
- t3 lab recipe and science pack change (new intermerdiate)
Bugfixes:
- fixed removal of duplicate electric lab technology from aai-industry
- fixed ingame upgrade planner (eg. added next_upgrade)
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 9. 12. 2020
Changes:
- maintenance release
Bugfixes:
- fix for handling removals from tables with nonnumeric index (@honktown)
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 7. 12. 2020
Changes:
- Factorio 1.1 update (@kingarthur)
Bugfixes:
- fix for productivity limits for angel bio (@kingarthur)
---------------------------------------------------------------------------------------------------
Version: 1.1.6
Date: 27. 1. 2021
Changes:
- bugfix release
Bugfixes:
- fixed science pack input removal not replicating all inputs
---------------------------------------------------------------------------------------------------
Version: 1.1.5
Date: 12. 1. 2021
Changes:
- bugfix release
Bugfixes:
- reversal of table.remove change (creates gaps in tables)
---------------------------------------------------------------------------------------------------
Version: 1.1.4
Date: 2. 1. 2021
Changes:
- bugfix release
Bugfixes:
- fixed compatibility with aai + bobtech with steam phase enabled
---------------------------------------------------------------------------------------------------
Version: 1.1.3
Date: 28. 12. 2020
Changes:
- bugfix release
Bugfixes:
- fixed multiplier setting not applying, when technology uses science pack object instead of simple value pair
---------------------------------------------------------------------------------------------------
Version: 1.1.2
Date: 21. 12. 2020
Changes:
- t2 lab recipe change
- t3 lab recipe and science pack change (new intermerdiate)
Bugfixes:
- fixed removal of duplicate electric lab technology from aai-industry
- fixed ingame upgrade planner (eg. added next_upgrade)
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 9. 12. 2020
Changes:
- maintenance release
Bugfixes:
- fix for handling removals from tables with nonnumeric index (@honktown)
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 7. 12. 2020
Changes:
- Factorio 1.1 update (@kingarthur)
Bugfixes:
- fix for productivity limits for angel bio (@kingarthur)
---------------------------------------------------------------------------------------------------
changelog 0.18,1.0
---------------------------------------------------------------------------------------------------
Version: 0.18.5
Date: 28. 12. 2020
Changes:
- bugfix release
Bugfixes:
- fixed multiplier setting not applying, when technology uses science pack object instead of simple value pair
---------------------------------------------------------------------------------------------------
Version: 0.18.4
Date: 9. 12. 2020
Changes:
- maintenance release
Bugfixes:
- fix for handling removals from tables with nonnumeric index (@honktown)
---------------------------------------------------------------------------------------------------
Version: 0.18.2
Date: 2. 6. 2020
Changes:
- maintenance release
Bugfixes:
- fix for loading with angels bio (@DeadlySurprise)
---------------------------------------------------------------------------------------------------
Version: 0.18.1
Date: 24. 5. 2020
Changes:
- maintenance release
Bugfixes:
- fix for loading with angels mod (@kingarthur)
- base dependencies (@lovelysanta)
---------------------------------------------------------------------------------------------------
Version: 0.18.0
Date: 2. 2. 2020
Changes:
- Factorio 0.18 update (@TrainWreck)
- Add second flash fuel cell recipe to fix issues with recent base game oil changes (@TrainWreck)
Bugfixes:
- Add bobtech dependency to fix lab accepting A.I. science pack (@TrainWreck)
- Reset some overridden localization strings fixes ATMOS science pack name (@TrainWreck)
Version: 0.18.5
Date: 28. 12. 2020
Changes:
- bugfix release
Bugfixes:
- fixed multiplier setting not applying, when technology uses science pack object instead of simple value pair
---------------------------------------------------------------------------------------------------
Version: 0.18.4
Date: 9. 12. 2020
Changes:
- maintenance release
Bugfixes:
- fix for handling removals from tables with nonnumeric index (@honktown)
---------------------------------------------------------------------------------------------------
Version: 0.18.2
Date: 2. 6. 2020
Changes:
- maintenance release
Bugfixes:
- fix for loading with angels bio (@DeadlySurprise)
---------------------------------------------------------------------------------------------------
Version: 0.18.1
Date: 24. 5. 2020
Changes:
- maintenance release
Bugfixes:
- fix for loading with angels mod (@kingarthur)
- base dependencies (@lovelysanta)
---------------------------------------------------------------------------------------------------
Version: 0.18.0
Date: 2. 2. 2020
Changes:
- Factorio 0.18 update (@TrainWreck)
- Add second flash fuel cell recipe to fix issues with recent base game oil changes (@TrainWreck)
Bugfixes:
- Add bobtech dependency to fix lab accepting A.I. science pack (@TrainWreck)
- Reset some overridden localization strings fixes ATMOS science pack name (@TrainWreck)
changelog 0.17
---------------------------------------------------------------------------------------------------
Version: 0.17.10
Date: 27. 5. 2019
Changes:
- changed sciencepack and labs icons to 64px (items and recipes)
- removed hd icons setting
Bugfixes:
- fixed crushed stone replacement when Bio Industry mod is present with AAI
- fixed compatibility with pycoal, pyfusion and pyhightech
- fixed science packs showing twice in technology unlock
---------------------------------------------------------------------------------------------------
Version: 0.17.9
Date: 12. 4. 2019
Changes:
- removed orphaned modules technology dependence on disabled electric-lab (AAI)
Bugfixes:
- fixed conditional requires, that might cause issues with server mod crc
---------------------------------------------------------------------------------------------------
Version: 0.17.8
Date: 6. 4. 2019
Changes:
- omnipack is now component based like other packs (uses original recipe, just split in 2 components)
Bugfixes:
- fixed compatibility with omnimatter pack
---------------------------------------------------------------------------------------------------
Version: 0.17.7
Date: 17. 3. 2019
Changes:
- changed bob logistic science pack intermediates to not use complete items, but intermediates
Bugifxes:
- additional test on loading for presence of other bob mods in logistic science
---------------------------------------------------------------------------------------------------
Version: 0.17.6
Date: 17. 3. 2019
Changes:
- normalization of names/techologies (internal change to find stuff easier)
- angels bioindustries support
Bugifxes:
- fixed not connecting (hidden) researches dependant on bobs logistic science
---------------------------------------------------------------------------------------------------
Version: 0.17.5
Date: 12. 3. 2018
Changes:
- increased military science craft time 10 in t2 lab (same time as chemical), 14 in t3 lab (same as utility/production), military still gives 2 packs from single craft
- reduced chemical craft time to 10
- increased production craft time to 14 (same as utility, they are equal tier now)
- increased advanced logistic craft time to 14 (to match utility and production)
Bugifxes:
- fixed ninja components from bobs
---------------------------------------------------------------------------------------------------
Version: 0.17.4
Date: 11. 3. 2018
Changes:
- moved bobs advanced logistic to t4 lab
- update japanese locale (by shelaf)
---------------------------------------------------------------------------------------------------
Version: 0.17.3
Date: 10. 3. 2018
Bugfixes:
- fixed loading issue, when bob modules are loaded, but not bobtech
- fixed cyclic dependency in t4 lab, when bob inserter overhaul is enabled
---------------------------------------------------------------------------------------------------
Version: 0.17.2
Date: 9. 3. 2018
Changes:
- changed aai fuel processing to match new technology tiers in 0.17 (respective fuel unlocks)
- enabled aai industry mod specific tweaks
- enabled angels mods specific tweaks (will update for bio later, when it's released)
- enabled bobs mods specific tweaks (might change balancing later), minimal balance change were done with respect to changes in science tiers
---------------------------------------------------------------------------------------------------
Version: 0.17.1
Date: 5. 3. 2018
Changes:
- added descriptions from science packs also to technologies
- slightly tweaked military research (faster on tier2, slower on tier3)
Bugfixes:
- fixed migration scripts
- fixed game loading, when military is set to tier 3
---------------------------------------------------------------------------------------------------
Version: 0.17.0
Date: 3. 3. 2018
Changes:
- Initial version, only ensures loading with vanilla
- Default settings for millitary is now tier2 due increased bitter difficulty
- Slight rebalance of research values (time and pack consumption), materials costs have not changed from 0.16
Version: 0.17.10
Date: 27. 5. 2019
Changes:
- changed sciencepack and labs icons to 64px (items and recipes)
- removed hd icons setting
Bugfixes:
- fixed crushed stone replacement when Bio Industry mod is present with AAI
- fixed compatibility with pycoal, pyfusion and pyhightech
- fixed science packs showing twice in technology unlock
---------------------------------------------------------------------------------------------------
Version: 0.17.9
Date: 12. 4. 2019
Changes:
- removed orphaned modules technology dependence on disabled electric-lab (AAI)
Bugfixes:
- fixed conditional requires, that might cause issues with server mod crc
---------------------------------------------------------------------------------------------------
Version: 0.17.8
Date: 6. 4. 2019
Changes:
- omnipack is now component based like other packs (uses original recipe, just split in 2 components)
Bugfixes:
- fixed compatibility with omnimatter pack
---------------------------------------------------------------------------------------------------
Version: 0.17.7
Date: 17. 3. 2019
Changes:
- changed bob logistic science pack intermediates to not use complete items, but intermediates
Bugifxes:
- additional test on loading for presence of other bob mods in logistic science
---------------------------------------------------------------------------------------------------
Version: 0.17.6
Date: 17. 3. 2019
Changes:
- normalization of names/techologies (internal change to find stuff easier)
- angels bioindustries support
Bugifxes:
- fixed not connecting (hidden) researches dependant on bobs logistic science
---------------------------------------------------------------------------------------------------
Version: 0.17.5
Date: 12. 3. 2018
Changes:
- increased military science craft time 10 in t2 lab (same time as chemical), 14 in t3 lab (same as utility/production), military still gives 2 packs from single craft
- reduced chemical craft time to 10
- increased production craft time to 14 (same as utility, they are equal tier now)
- increased advanced logistic craft time to 14 (to match utility and production)
Bugifxes:
- fixed ninja components from bobs
---------------------------------------------------------------------------------------------------
Version: 0.17.4
Date: 11. 3. 2018
Changes:
- moved bobs advanced logistic to t4 lab
- update japanese locale (by shelaf)
---------------------------------------------------------------------------------------------------
Version: 0.17.3
Date: 10. 3. 2018
Bugfixes:
- fixed loading issue, when bob modules are loaded, but not bobtech
- fixed cyclic dependency in t4 lab, when bob inserter overhaul is enabled
---------------------------------------------------------------------------------------------------
Version: 0.17.2
Date: 9. 3. 2018
Changes:
- changed aai fuel processing to match new technology tiers in 0.17 (respective fuel unlocks)
- enabled aai industry mod specific tweaks
- enabled angels mods specific tweaks (will update for bio later, when it's released)
- enabled bobs mods specific tweaks (might change balancing later), minimal balance change were done with respect to changes in science tiers
---------------------------------------------------------------------------------------------------
Version: 0.17.1
Date: 5. 3. 2018
Changes:
- added descriptions from science packs also to technologies
- slightly tweaked military research (faster on tier2, slower on tier3)
Bugfixes:
- fixed migration scripts
- fixed game loading, when military is set to tier 3
---------------------------------------------------------------------------------------------------
Version: 0.17.0
Date: 3. 3. 2018
Changes:
- Initial version, only ensures loading with vanilla
- Default settings for millitary is now tier2 due increased bitter difficulty
- Slight rebalance of research values (time and pack consumption), materials costs have not changed from 0.16
changelog 0.16
Future plans
---------------------------------------------------------------------------------------------------
Version: 0.16.49
Date: 18. 11. 2018
Changes:
- fixed bobs lab mk2 technology localization
- removed relic recipe file
---------------------------------------------------------------------------------------------------
Version: 0.16.48
Date: 13. 11. 2018
Changes:
- Added japanese locale (by shelaf)
- fixed bobs alien lab technology enable condition
- reduced ammount of waste byproduct to prevent overproduction of raw materials (producing more raw that was input)
- fixed alien lab technology localization
---------------------------------------------------------------------------------------------------
Version: 0.16.47
Date: 1. 8. 2018
Changes:
- Removed unneccesary AAI basic logistic tech dependency, when bobs belt overhaul is present
---------------------------------------------------------------------------------------------------
Version: 0.16.46
Date: 27. 7. 2018
Changes:
- Expensive mode recipes rebalance
---------------------------------------------------------------------------------------------------
Version: 0.16.45
Date: 20. 7. 2018
Changes:
- Xander mod compatibility
---------------------------------------------------------------------------------------------------
Version: 0.16.44
Date: 8. 7. 2018
Changes:
- increased t2 (120k->150k). t3(300k->500k) lab power consumption
Bugfixes:
- omnimatter_water with aai+py (imposible t1 research due lack of water)
---------------------------------------------------------------------------------------------------
Version: 0.16.43
Changes:
- lib functions
- some normalization on tech and recipes
- py intermediates integration in science packs (t1,t2,t3,production)
Bugfixes:
- fixed compatibility with mods that use difficulty with tech
- fixed t3 lab/py hightech dependency cycle
---------------------------------------------------------------------------------------------------
Version: 0.16.42
Bugfixes:
- migration fix
---------------------------------------------------------------------------------------------------
Version: 0.16.41
Bugfixes:
- fixed omnipack presence in labs
---------------------------------------------------------------------------------------------------
Version: 0.16.40
Bugfixes:
- fixed t3 lab dependency for pyhightech
---------------------------------------------------------------------------------------------------
Version: 0.16.39
Changes:
- changed production times on intermediates (mainly military, production and hightech)
- replaced coal with carbon when present in all intermediates
- changed some intermediates to available in bobs electronic assemblers
Bugfixes:
- fixed bobs recipes not using all sct intermiedates
- fixed biopack dependencies
---------------------------------------------------------------------------------------------------
Version: 0.16.38
Changes:
- tin and lead present in green pack with omnimatter when bobplates/ores are installed
---------------------------------------------------------------------------------------------------
Version: 0.16.37
Bugfixes:
- yet another migration fix
---------------------------------------------------------------------------------------------------
Version: 0.16.36
Bugfixes:
- fixed migrations for pre SCTM 0.16.10 saves
---------------------------------------------------------------------------------------------------
Version: 0.16.35
Changes:
- replaced stone with crushed stone and iron with crushed omnite (omnimatter)/crushed saphirite(angels), wood with omnifused wood(omniwood) when combined with respective mods
---------------------------------------------------------------------------------------------------
Version: 0.16.34
Bugfixes:
- better autounlock fix (more sanity checks)
---------------------------------------------------------------------------------------------------
Version: 0.16.33
Changes:
- aai compatibility
---------------------------------------------------------------------------------------------------
Version: 0.16.32
Bugfixes:
- fixed bob lab2 requirement, when it's enabled (sct disables it)
---------------------------------------------------------------------------------------------------
Version: 0.16.31
Bugfixes:
- migration fix
---------------------------------------------------------------------------------------------------
Version: 0.16.30
Changes:
- normalized lab recipe/item/technology names to be same
Bugfixes:
- fixed t1 lab prerequisity check
---------------------------------------------------------------------------------------------------
Version: 0.16.29
Bugfixes:
- fixed check for omni-pack requirement
---------------------------------------------------------------------------------------------------
Version: 0.16.28
Changes:
- research tree branch for science
- default multiplier set to noadjustment
- optional setting to link science packs with unlocked techs (first in chain) - default on
- new science pack and lab graphic made by @Daemoria
- science 1 and lab 1 is autounlocked research, when untouched, other mods can alter sct-lab-t1 and sct-research-t1 technology to insert t0 (add prerequisites and ingredients)
---------------------------------------------------------------------------------------------------
Version: 0.16.27
Changes:
- mod specific localizations moved to localization file from code
Bugfixes:
- typo fixes
---------------------------------------------------------------------------------------------------
Version: 0.16.26
Changes:
- science pack for angels bio
---------------------------------------------------------------------------------------------------
Version: 0.16.25
Bugfixes:
- migration script fix
---------------------------------------------------------------------------------------------------
Version: 0.16.24
Changes:
- bob logistic pack overhaul
---------------------------------------------------------------------------------------------------
Version: 0.16.23
Bugfixes:
- fixed deadend in research with bob inserter overhaul on
---------------------------------------------------------------------------------------------------
Version: 0.16.22
Changes:
- module slots
- disabled lingering sct-lab-1 recipe
---------------------------------------------------------------------------------------------------
Version: 0.16.21
Bugfixes:
- fixed dead end on green tech, when bobs + omni is installed together
---------------------------------------------------------------------------------------------------
Version: 0.16.20
Changes:
- added new lab recipes, that are made from subcomponents
- rebalanced some intermediates
- rebalanced expensive recipes (2.5 cost and 2.5 time of normal in average)
- color tint on lab tier to easier distinguish between different tiers
- increased price of tier 3 and tier 4 lab
- rebalanced some intermediates when bobs mods are active (things are more expensive in most cases, but also match better their respective tier)
Bugfixes:
- additional fixes for pyfusion and omniscience
---------------------------------------------------------------------------------------------------
Version: 0.16.19
Bugfixes:
- fixed bobselectronic detection for science pack 1 recipe
---------------------------------------------------------------------------------------------------
Version: 0.16.18
Changes:
- normalized science pack crafting times (green, military, production - all 6 sec)
Bugfixes:
- fixed science pack crafting times
---------------------------------------------------------------------------------------------------
Version: 0.16.17
Changes:
- increased marathon science pack cost
---------------------------------------------------------------------------------------------------
Version: 0.16.16
Changes:
- split technology unlock loading to corresponding phases with recipes
Bugfixes:
- another fix for omni + bobs + angels
---------------------------------------------------------------------------------------------------
Version: 0.16.15
Bugfixes:
- omnipack research fix
---------------------------------------------------------------------------------------------------
Version: 0.16.14
Changes:
- omnifluid compatibility
- expensive recipes for science packs
---------------------------------------------------------------------------------------------------
Version: 0.16.13
Changes:
- added main product
- locked t2 lab behind automation 2 research
---------------------------------------------------------------------------------------------------
Version: 0.16.12
Changes:
- moved recipe load to 0 phase, to fix issues with material overrides from other mods
- added "show made in" flag to items, that are not made in assemblers
---------------------------------------------------------------------------------------------------
Version: 0.16.11
Changes:
- item reorder, recipe reorder (should fix chaos in signals and inventory, also in assembler and chemical lab recipes)
- changed bob alien lab and module lab to require higher tier lab as ingredient (t2 and t3 respective to research)
- moved generic science-pack group and angels bio-token under SCT science (bilka)
---------------------------------------------------------------------------------------------------
Version: 0.16.10
Changes:
- changed load order to prevent science pack recipe override
---------------------------------------------------------------------------------------------------
Version: 0.16.9
Changes:
- force removed upgrade flag from all unlock technologies (upgrade technologies are not searchable in tech tree, and neither items they unlock)
- moved quantum lab unlock into bobs advanced research (when bobtech is present), intermediates not changed
---------------------------------------------------------------------------------------------------
Version: 0.16.8
Changes:
- switched from electrum to copper-tungsten when electrum plate is not present (removed from bobs)
---------------------------------------------------------------------------------------------------
Version: 0.16.7
Changes:
- moved science waste recipes behind respective technology unlock, that produce it
Bugfixes:
- fix for pycoal processing t3 science override
---------------------------------------------------------------------------------------------------
Version: 0.16.6
Changes:
- detects presence of bob inserters overhaul and updates tier 3 lab recipe to use red filter inserter if overhaul is on
---------------------------------------------------------------------------------------------------
Version: 0.16.5
Changes:
- speed of labs scaling changed to be optional setting (default off, to preserve difficulty)
---------------------------------------------------------------------------------------------------
Version: 0.16.4
Changes:
- speed of labs changed to scale - 1, 1.1., 1.3., 1.5
---------------------------------------------------------------------------------------------------
Version: 0.16.3
Changes:
- disabled bob mk2 lab
- moved all bob labs and bob science packs to science tab
- removed angels bio token from T1 lab
- angels bio token can be now enabled in T1 lab trough mod settings page
---------------------------------------------------------------------------------------------------
Version: 0.16.2
Changes:
- military can be now enabled in T2 lab trough mod settings page
---------------------------------------------------------------------------------------------------
Version: 0.16.1
Changes:
- added angels bio token to all labs
- added bobs logistic pack to T3 and T4 lab
- remove science override option (bobs,vanilla), there minimal differences
---------------------------------------------------------------------------------------------------
Version: 0.16.0
Features:
- initial revision
- 0.16 compatibility
---------------------------------------------------------------------------------------------------
Version: 0.16.49
Date: 18. 11. 2018
Changes:
- fixed bobs lab mk2 technology localization
- removed relic recipe file
---------------------------------------------------------------------------------------------------
Version: 0.16.48
Date: 13. 11. 2018
Changes:
- Added japanese locale (by shelaf)
- fixed bobs alien lab technology enable condition
- reduced ammount of waste byproduct to prevent overproduction of raw materials (producing more raw that was input)
- fixed alien lab technology localization
---------------------------------------------------------------------------------------------------
Version: 0.16.47
Date: 1. 8. 2018
Changes:
- Removed unneccesary AAI basic logistic tech dependency, when bobs belt overhaul is present
---------------------------------------------------------------------------------------------------
Version: 0.16.46
Date: 27. 7. 2018
Changes:
- Expensive mode recipes rebalance
---------------------------------------------------------------------------------------------------
Version: 0.16.45
Date: 20. 7. 2018
Changes:
- Xander mod compatibility
---------------------------------------------------------------------------------------------------
Version: 0.16.44
Date: 8. 7. 2018
Changes:
- increased t2 (120k->150k). t3(300k->500k) lab power consumption
Bugfixes:
- omnimatter_water with aai+py (imposible t1 research due lack of water)
---------------------------------------------------------------------------------------------------
Version: 0.16.43
Changes:
- lib functions
- some normalization on tech and recipes
- py intermediates integration in science packs (t1,t2,t3,production)
Bugfixes:
- fixed compatibility with mods that use difficulty with tech
- fixed t3 lab/py hightech dependency cycle
---------------------------------------------------------------------------------------------------
Version: 0.16.42
Bugfixes:
- migration fix
---------------------------------------------------------------------------------------------------
Version: 0.16.41
Bugfixes:
- fixed omnipack presence in labs
---------------------------------------------------------------------------------------------------
Version: 0.16.40
Bugfixes:
- fixed t3 lab dependency for pyhightech
---------------------------------------------------------------------------------------------------
Version: 0.16.39
Changes:
- changed production times on intermediates (mainly military, production and hightech)
- replaced coal with carbon when present in all intermediates
- changed some intermediates to available in bobs electronic assemblers
Bugfixes:
- fixed bobs recipes not using all sct intermiedates
- fixed biopack dependencies
---------------------------------------------------------------------------------------------------
Version: 0.16.38
Changes:
- tin and lead present in green pack with omnimatter when bobplates/ores are installed
---------------------------------------------------------------------------------------------------
Version: 0.16.37
Bugfixes:
- yet another migration fix
---------------------------------------------------------------------------------------------------
Version: 0.16.36
Bugfixes:
- fixed migrations for pre SCTM 0.16.10 saves
---------------------------------------------------------------------------------------------------
Version: 0.16.35
Changes:
- replaced stone with crushed stone and iron with crushed omnite (omnimatter)/crushed saphirite(angels), wood with omnifused wood(omniwood) when combined with respective mods
---------------------------------------------------------------------------------------------------
Version: 0.16.34
Bugfixes:
- better autounlock fix (more sanity checks)
---------------------------------------------------------------------------------------------------
Version: 0.16.33
Changes:
- aai compatibility
---------------------------------------------------------------------------------------------------
Version: 0.16.32
Bugfixes:
- fixed bob lab2 requirement, when it's enabled (sct disables it)
---------------------------------------------------------------------------------------------------
Version: 0.16.31
Bugfixes:
- migration fix
---------------------------------------------------------------------------------------------------
Version: 0.16.30
Changes:
- normalized lab recipe/item/technology names to be same
Bugfixes:
- fixed t1 lab prerequisity check
---------------------------------------------------------------------------------------------------
Version: 0.16.29
Bugfixes:
- fixed check for omni-pack requirement
---------------------------------------------------------------------------------------------------
Version: 0.16.28
Changes:
- research tree branch for science
- default multiplier set to noadjustment
- optional setting to link science packs with unlocked techs (first in chain) - default on
- new science pack and lab graphic made by @Daemoria
- science 1 and lab 1 is autounlocked research, when untouched, other mods can alter sct-lab-t1 and sct-research-t1 technology to insert t0 (add prerequisites and ingredients)
---------------------------------------------------------------------------------------------------
Version: 0.16.27
Changes:
- mod specific localizations moved to localization file from code
Bugfixes:
- typo fixes
---------------------------------------------------------------------------------------------------
Version: 0.16.26
Changes:
- science pack for angels bio
---------------------------------------------------------------------------------------------------
Version: 0.16.25
Bugfixes:
- migration script fix
---------------------------------------------------------------------------------------------------
Version: 0.16.24
Changes:
- bob logistic pack overhaul
---------------------------------------------------------------------------------------------------
Version: 0.16.23
Bugfixes:
- fixed deadend in research with bob inserter overhaul on
---------------------------------------------------------------------------------------------------
Version: 0.16.22
Changes:
- module slots
- disabled lingering sct-lab-1 recipe
---------------------------------------------------------------------------------------------------
Version: 0.16.21
Bugfixes:
- fixed dead end on green tech, when bobs + omni is installed together
---------------------------------------------------------------------------------------------------
Version: 0.16.20
Changes:
- added new lab recipes, that are made from subcomponents
- rebalanced some intermediates
- rebalanced expensive recipes (2.5 cost and 2.5 time of normal in average)
- color tint on lab tier to easier distinguish between different tiers
- increased price of tier 3 and tier 4 lab
- rebalanced some intermediates when bobs mods are active (things are more expensive in most cases, but also match better their respective tier)
Bugfixes:
- additional fixes for pyfusion and omniscience
---------------------------------------------------------------------------------------------------
Version: 0.16.19
Bugfixes:
- fixed bobselectronic detection for science pack 1 recipe
---------------------------------------------------------------------------------------------------
Version: 0.16.18
Changes:
- normalized science pack crafting times (green, military, production - all 6 sec)
Bugfixes:
- fixed science pack crafting times
---------------------------------------------------------------------------------------------------
Version: 0.16.17
Changes:
- increased marathon science pack cost
---------------------------------------------------------------------------------------------------
Version: 0.16.16
Changes:
- split technology unlock loading to corresponding phases with recipes
Bugfixes:
- another fix for omni + bobs + angels
---------------------------------------------------------------------------------------------------
Version: 0.16.15
Bugfixes:
- omnipack research fix
---------------------------------------------------------------------------------------------------
Version: 0.16.14
Changes:
- omnifluid compatibility
- expensive recipes for science packs
---------------------------------------------------------------------------------------------------
Version: 0.16.13
Changes:
- added main product
- locked t2 lab behind automation 2 research
---------------------------------------------------------------------------------------------------
Version: 0.16.12
Changes:
- moved recipe load to 0 phase, to fix issues with material overrides from other mods
- added "show made in" flag to items, that are not made in assemblers
---------------------------------------------------------------------------------------------------
Version: 0.16.11
Changes:
- item reorder, recipe reorder (should fix chaos in signals and inventory, also in assembler and chemical lab recipes)
- changed bob alien lab and module lab to require higher tier lab as ingredient (t2 and t3 respective to research)
- moved generic science-pack group and angels bio-token under SCT science (bilka)
---------------------------------------------------------------------------------------------------
Version: 0.16.10
Changes:
- changed load order to prevent science pack recipe override
---------------------------------------------------------------------------------------------------
Version: 0.16.9
Changes:
- force removed upgrade flag from all unlock technologies (upgrade technologies are not searchable in tech tree, and neither items they unlock)
- moved quantum lab unlock into bobs advanced research (when bobtech is present), intermediates not changed
---------------------------------------------------------------------------------------------------
Version: 0.16.8
Changes:
- switched from electrum to copper-tungsten when electrum plate is not present (removed from bobs)
---------------------------------------------------------------------------------------------------
Version: 0.16.7
Changes:
- moved science waste recipes behind respective technology unlock, that produce it
Bugfixes:
- fix for pycoal processing t3 science override
---------------------------------------------------------------------------------------------------
Version: 0.16.6
Changes:
- detects presence of bob inserters overhaul and updates tier 3 lab recipe to use red filter inserter if overhaul is on
---------------------------------------------------------------------------------------------------
Version: 0.16.5
Changes:
- speed of labs scaling changed to be optional setting (default off, to preserve difficulty)
---------------------------------------------------------------------------------------------------
Version: 0.16.4
Changes:
- speed of labs changed to scale - 1, 1.1., 1.3., 1.5
---------------------------------------------------------------------------------------------------
Version: 0.16.3
Changes:
- disabled bob mk2 lab
- moved all bob labs and bob science packs to science tab
- removed angels bio token from T1 lab
- angels bio token can be now enabled in T1 lab trough mod settings page
---------------------------------------------------------------------------------------------------
Version: 0.16.2
Changes:
- military can be now enabled in T2 lab trough mod settings page
---------------------------------------------------------------------------------------------------
Version: 0.16.1
Changes:
- added angels bio token to all labs
- added bobs logistic pack to T3 and T4 lab
- remove science override option (bobs,vanilla), there minimal differences
---------------------------------------------------------------------------------------------------
Version: 0.16.0
Features:
- initial revision
- 0.16 compatibility
---------------------------------------------------------------------------------------------------
- add compatibility and tweaks for more mod sets (this also includes py, while i fixed unresearchable tech chain, it still requires tweaking of cost and some overrides)
- add tier 5 lab for space science (just idea, atm. all tiers have own lab, so why not "space tier")
- add lab components to bobs labs and enable mk2 as hightest tier
- add space science pack components (ingredients will be from space)
- add more intermediates to vanilla version
- more waste products for different mod (copper/iron come from vanilla, but are not suitable for more complex mods)
- make use of some science packs intermediates also in labs
- configurable science pack connector (all tech, relevant tech, unconnected tech )
- will see what else
Translation/Localization
- currently there is no translation in SCT, i removed german one, because i'm not well versed in german. feel free to post complete translation here or on github, and i will add them in next release.
- all sct related items have sct- in name (i mean internal name), in case you use search in FNEI or mods like that, exception is lab (basic lab), and science packs, which retain their original base game internal names
- japanese localization made by Shelaf
Note
while i listed supported mod packs, it doesn't mean, you can't play this with other mod packs, it just means, those i have tested it with/play with.