[0.11.x](2.0.0) Start Out Planning
Posted: Wed Dec 24, 2014 3:06 am
A very simple mod.
Do you like using blueprints? I sure have started using them a lot, but it sure does take awhile to get them. This mod provides you with 1 blueprint and deconstruction planner, along with Automated Construction researched when you start a new game.
This way you can utilize blueprints you have already made to help visualize layouts (with blueprint managing mods such as Foreman), but not have the mid-game benefits of having construction bots build things for you.
Contains an optional dependency to Hardcorio, as I do love playing with it, but it deletes your standard inventory on startup, which included the stuff I added at game start.
The mod is pretty simple, these three lines of code typed into the game will accomplish the exact same thing
Example:
2.0.0: Second go, updated to work in existing saves, and I believe will work in multiplayer as well.
1.0.0: First go of the mod, works in new games
Do you like using blueprints? I sure have started using them a lot, but it sure does take awhile to get them. This mod provides you with 1 blueprint and deconstruction planner, along with Automated Construction researched when you start a new game.
This way you can utilize blueprints you have already made to help visualize layouts (with blueprint managing mods such as Foreman), but not have the mid-game benefits of having construction bots build things for you.
Contains an optional dependency to Hardcorio, as I do love playing with it, but it deletes your standard inventory on startup, which included the stuff I added at game start.
The mod is pretty simple, these three lines of code typed into the game will accomplish the exact same thing
Code: Select all
/c game.player.force.technologies["automated-construction"].researched = true
/c game.player.insert{name="blueprint",count=1}
/c game.player.insert{name="deconstruction-planner", count=1}
I may not be able to build any of this...but boy am I ready to
Changelog:2.0.0: Second go, updated to work in existing saves, and I believe will work in multiplayer as well.
1.0.0: First go of the mod, works in new games