[MOD WIP 0.11.6] Zoomer: flying machine
Posted: Tue Mar 03, 2015 8:19 pm
Zoomer is a large, fast, power hungry, drivable, flying transport;
based onFreeER's Step by Step Bomber Mod that adds a 'bomber' to Factorio",
Needs research to be able to scale up and Macguyver some prototype bots into a ridable flying craft.
Intended for quick personal transport inside defended perimeters and careful scouting.
current graphics are a scaled up construction bot for now
type = "unlock-recipe",
recipe = "zoomer"
},
},
prerequisites = {
"flying"
},
unit = {
count = 100,
ingredients = {
{"science-pack-1", 2},
{"science-pack-2", 2},
to build:
{"iron-stick",50},
{"electronic-circuit",50},
{"iron-gear-wheel",50},
{"iron-plate",200}
Cannot collide with anything, even map edges. Don't get stranded in the void!
Health is on the low side to discourage personal laser strafing of enemy bases.
Outrunning projectiles does no good. They will eventually hit it.
It has a slow autoheal to offset low health
Fuel consumption is ~ 5x locomotive. Fuel slots=5. It is basicly a steam powered helicopter .
Top speed is 300kph, (any faster outruns map generation too quickly and can cause crash)
quick acceleration, no coasting(so as not to accidentally stand yourself somewhere)
Cargo inventory is smallish, at 16 because it seems to pick up random stuff when flying over inserters
Has a floodlight underneath like the ground lamp when driven at night.
Entity file has lots of comments on important bits of code.
possible future stuff to do:
Thanks to: makers of Factorio, FreeER, Pickle
based onFreeER's Step by Step Bomber Mod that adds a 'bomber' to Factorio",
Needs research to be able to scale up and Macguyver some prototype bots into a ridable flying craft.
Intended for quick personal transport inside defended perimeters and careful scouting.
current graphics are a scaled up construction bot for now
type = "unlock-recipe",
recipe = "zoomer"
},
},
prerequisites = {
"flying"
},
unit = {
count = 100,
ingredients = {
{"science-pack-1", 2},
{"science-pack-2", 2},
to build:
{"iron-stick",50},
{"electronic-circuit",50},
{"iron-gear-wheel",50},
{"iron-plate",200}
Cannot collide with anything, even map edges. Don't get stranded in the void!
Health is on the low side to discourage personal laser strafing of enemy bases.
Outrunning projectiles does no good. They will eventually hit it.
It has a slow autoheal to offset low health
Fuel consumption is ~ 5x locomotive. Fuel slots=5. It is basicly a steam powered helicopter .
Top speed is 300kph, (any faster outruns map generation too quickly and can cause crash)
quick acceleration, no coasting(so as not to accidentally stand yourself somewhere)
Cargo inventory is smallish, at 16 because it seems to pick up random stuff when flying over inserters
Has a floodlight underneath like the ground lamp when driven at night.
Entity file has lots of comments on important bits of code.
possible future stuff to do:
- return to player gui button
Gunship
bomber
Cargo Plane
Chinook
Cargo blimp
Terraformer
mobile steam powered flying roboport
Logistics/wire/smart conditions and connections
automatic stuff for cargo handling, self driving, waypoints,
- changing rendering layer in 11.6 has no effect on it, so it will look like its behind buildings and stuff
might be incompatible with roadworks 2.0 - it threw some errors at me
can outrun map generation
can go past map edges
Thanks to: makers of Factorio, FreeER, Pickle