Rocket Silo visual indication

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
Post Reply
User avatar
Zen
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed Mar 30, 2016 7:15 am
Contact:

Rocket Silo visual indication

Post by Zen »

Hello, everyone. I've searched the web for something simple but with no result, so I decided to make my first post in this subforum.
I thought it would be awesome to know the progress of my rocket without the need of clicking the silo so I've made this.
A rocket silo lamp indication for its current progress.
I've wired the fast inserter of one of the ingredients and count how much it puts to the rocket. Then as I have productivity submodules in my rocket silo I recalculate the added value they give to the production and add it to the default percentage.
If you dont have the 4 productivity submodules but fewer just change the number inside the second rightmost arithemtic combinator as follows:
0 productivity submodules(ps) = 0, 1ps = 10, 2ps = 20, 3ps = 30, 4ps = 40 (default value).

In the pictures it works with robot logistic but if you want it to be working with transport belts just remove the chests and put the corresponding belts there.

It has 2% error margin sometimes(as far as I noticed).

Some pictures:
Before reaching 45%
Before reaching 45%
before 45 percent.png (253.45 KiB) Viewed 3404 times
After reaching 45% and before 80%
After reaching 45% and before 80%
near 50 percent.png (317.7 KiB) Viewed 3404 times
After reaching 80%
After reaching 80%
near 80 percent.png (382.69 KiB) Viewed 3404 times
While launcing rocket
While launcing rocket
launchingRocket.png (494.92 KiB) Viewed 3404 times

I know it aint much but its my first logic combinator creation.


Here is the blueprint without tiles included:


And here is the blueprint with tiles included:

Amarula
Filter Inserter
Filter Inserter
Posts: 509
Joined: Fri Apr 27, 2018 1:29 pm
Contact:

Re: Rocket Silo visual indication

Post by Amarula »

Nice!
My own personal Factorio super-power - running out of power.

MassiveDynamic
Filter Inserter
Filter Inserter
Posts: 260
Joined: Sun Sep 16, 2018 10:44 pm
Contact:

Re: Rocket Silo visual indication

Post by MassiveDynamic »

I approve. Nice work.

Nasphere
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Nov 08, 2019 10:33 pm
Contact:

Re: Rocket Silo visual indication

Post by Nasphere »

I did a simplified version of this with one decider and one arithmetic. It may help in future circuits :)
factorio rocket counter.png
factorio rocket counter.png (105.65 KiB) Viewed 3241 times
In the BP, the requester chests need to be populated and I included the values for each productivity module stored in constant combinators.


User avatar
SackCFix
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sun May 31, 2020 8:17 am
Contact:

Re: Rocket Silo visual indication

Post by SackCFix »

Hey guys,

i made a Combinator Setup that i wanted to share in this Post, maybe it's useful...

This Setup counts the Items and Satellites put into the Rocket-Silo and will reset it's Itemcounter (except Satellites) the moment the Rocket launches.
Rocket Launcher.jpg
Rocket Launcher.jpg (151.1 KiB) Viewed 2215 times

The Blueprint does not include the Stop-Logic for the Satelite-Inserter! Be careful with overproduction ;-)

Post Reply

Return to “Combinator Creations”