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Module 3's

Posted: Sun Sep 21, 2014 5:19 am
by DaveMcW
This is my endgame module 3 factory. It is filled with productivity module 3's to reduce raw material costs to one-third of the original. And it is filled with speed module 3 beacons to reduce the number of modules (and assemblers) required to one-third of the original.

Click to enlarge.
Image

It consumes 30 copper ore/sec and 22 iron ore/sec. It produces 1.5 speed module 3's and 1.5 productivity module 3's per minute.

Unloading 6.6 electronic circuits/sec from each assembling machine is a challenge. This design avoids the problem by inserting most of them into processing units.

This is the first design I found where substations are actually useful.

Alternating rows of beacons and assembling machines is very efficient, but they only have room for one belt between them. The solution is to replace half the beacons with underground belts.

The copper furnaces produce 2.5 plates/sec, which is too much for a single inserter. I use boxes to take advantage of the stack size bonus.

Re: Module 3's

Posted: Sun Sep 21, 2014 5:48 am
by FatMcK
Wow, thats a great compact design. How much energy does it consume? And how much pollution does it produce? :o

Re: Module 3's

Posted: Sun Sep 21, 2014 6:07 am
by SuperSandro2000
FatMcK wrote:Wow, thats a great compact design. How much energy does it consume? And how much pollution does it produce? :o
Don't matter it's great!

Re: Module 3's

Posted: Sun Sep 21, 2014 7:19 am
by DaveMcW
Energy consumption is 100 MW.

Here is a screenshot with everything shut down except the factory and its mines. It is on the third-highest zoom level, the highest that still shows resources.
pollution.jpg
pollution.jpg (260.58 KiB) Viewed 8022 times

Re: Module 3's

Posted: Sun Sep 21, 2014 8:33 am
by -root
DaveMcW wrote:Energy consumption is 100 MW.
That's more than most people's entire factories... :shock:

Cracking effort, 10/10 :mrgreen:

Re: Module 3's

Posted: Sun Sep 21, 2014 5:35 pm
by Xterminator
This is crazy man! Very nice and compact design though. That power usage is nuts though, as -root said, that is more than a lot of people's entire factory. How many solar panels/accumulators, or steam engines does your whole factory need? O.o

Re: Module 3's

Posted: Sun Sep 21, 2014 6:58 pm
by Junion
And I thought my factory was getting big...

You're is friggin gigantic...mine's just a little baby base compared o.O