Copper cable production without beacon

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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Binoculars
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Copper cable production without beacon

Post by Binoculars »

Hello factorian friends,

The text below will be translated from French to English on Google Translate.

It seems that not many of us integrate one or more lines of copper wires into our bus. I am one of them !

Transporting copper wires over long distances is a logistical nightmare. So I decided to create an expansive copper cable factory.
Two copper belts feed the input production and the flow of the latter is constant. Perhaps this creation will be of use to others.The set also works with the iron stick

Do not hesitate to let me know your feedback, whether positive or negative.
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Last edited by Binoculars on Thu Dec 10, 2020 10:36 pm, edited 4 times in total.

MassiveDynamic
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Re: Copper cable production

Post by MassiveDynamic »

So maybe the translation missed something, but in English you first said “here is something nobody does because it’s a bad idea” then followed with “so here is a blueprint of how to do the thing that no-one should ever do”.

But I am sure it sounds better in French.

Binoculars
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Re: Copper cable production

Post by Binoculars »

It's more or less that :)

Personally, I integrate copper cables into my bus because I like to solve logistical problems. That's what makes this game so beautiful, there isn't just one way to play.

MassiveDynamic
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Re: Copper cable production

Post by MassiveDynamic »

Agreed.

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