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Desyncs on large MP base

Posted: Tue Jul 11, 2017 6:49 pm
by Nilaus
Massive Desyncs after upgrading...

On my community map we are playing a bit Bob/Angel/LTN map, which is heavily reliant on LTN.
Today it has caused endless desyncs for us, which is a shame since this is a server run for 80 hours with many players contributing to it.

I am now wondering if this is caused by the latest version 1.3.5 or if we just grew so large that it was bound to happen sooner or later.

I have uploaded 4 crash reports. I would really appreciate if you could take a look at these and provide a multiplayer stable version.
https://drive.google.com/open?id=0B8Ht8 ... ms1M2FXazA

You know how big a fan I am of LTN, but if it doesn't work in Multiplayer, then I loses a lot of its flair.

Thank you

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.5

Posted: Wed Jul 12, 2017 5:02 am
by Optera
Nilaus wrote:Massive Desyncs after upgrading...

On my community map we are playing a bit Bob/Angel/LTN map, which is heavily reliant on LTN.
Today it has caused endless desyncs for us, which is a shame since this is a server run for 80 hours with many players contributing to it.

I am now wondering if this is caused by the latest version 1.3.5 or if we just grew so large that it was bound to happen sooner or later.

I have uploaded 4 crash reports. I would really appreciate if you could take a look at these and provide a multiplayer stable version.
https://drive.google.com/open?id=0B8Ht8 ... ms1M2FXazA

You know how big a fan I am of LTN, but if it doesn't work in Multiplayer, then I loses a lot of its flair.

Thank you
Are you certain there where no desyncs with 1.3.4?
I don't know what about 1.3.5 could cause them apart from having different mod settings across clients. Which shouldn't happen for map settings.

Edit: I can't get it to desync on the demo map with 2 players.

Re: Desyncs on large MP base

Posted: Sat Jul 22, 2017 2:26 pm
by SHiRKiT
Nilaus wrote:Massive Desyncs after upgrading...

On my community map we are playing a bit Bob/Angel/LTN map, which is heavily reliant on LTN.
Today it has caused endless desyncs for us, which is a shame since this is a server run for 80 hours with many players contributing to it.

I am now wondering if this is caused by the latest version 1.3.5 or if we just grew so large that it was bound to happen sooner or later.

I have uploaded 4 crash reports. I would really appreciate if you could take a look at these and provide a multiplayer stable version.
https://drive.google.com/open?id=0B8Ht8 ... ms1M2FXazA

You know how big a fan I am of LTN, but if it doesn't work in Multiplayer, then I loses a lot of its flair.

Thank you
Nilaus, is the issue solved?