Honestly this just feels super bad with the pace and complexity of these mods. The gap from green science to blue science is immense, and if the green science recipes do nothing but unlock really bad recipes that are only a stop gap for recipes that require blue science and beyond, then whats the point of even unlocking them at green science?immortal_sniper1 wrote: ↑Sat Dec 29, 2018 4:42 pmlike py said its a chain and some steps are bad for the ore/plate ratiogosensgo86 wrote: ↑Sat Dec 29, 2018 3:25 pm As far as I'm concerned, the solution would be to ensure that each tier consumes less raw ore than the previous one. The way I look at the higher tiers is that you're exchanging part of the ore cost from the actual ore to other resources, so the high tier recipes shouldn't be some fancy productivity module that creates plates out of thin air.
i think that the ratio should get better as you progress but sole low points may acure
i didnt do that metal on a dedicated build yet but i will in the future
AND YOU ARE THE ONE THAT DECIDES HOW DEEP YOU GO IN THE PROCESS SINCE YOU TRADE OFF THE SECONDARY INCREDIENTS IN ORDER TO GET MORE PLATES
IF ITS WORTH OR NOT YOU DECIDE
for lead and chrome its not a choice because of gold and sinver
It just feels underwhelming since base plate recipes were already made 5 times harder than previously.