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Re: PyBlock (alpha)

Posted: Wed Aug 26, 2020 1:16 am
by kingarthur
mrvn wrote:
Wed Aug 26, 2020 1:06 am
What do you need to split coal gas into tar and syngas (and then syngas into combustion fluid to get electricty)? Isn't that Energy generation 2? That would be the next step up from splitting tar into coal gas + flue gas then.
coal gas to syngas/tar is coal processing 1 and syngas combustion mixture is energy gen 1

Re: PyBlock (alpha)

Posted: Wed Aug 26, 2020 3:54 am
by fractalman
Indeed, stone->tar is definitely your best goal, but splitting coal gas into tar and syngas is a useful sidegrade for your glassworks, as syngas has 2x the fuel value of coalgas (so you go from 10 megawatts of coal gas to 28 megawatts of syngas).

Re: PyBlock (alpha)

Posted: Sun Aug 30, 2020 10:33 pm
by mrvn
For power production I've now gone to hydrogen + biomass -> combustion fluid. Splitting water into hydrogen + oxygen consumes more energy than the coal-gas path but it' so much smaller that you can just build twice as many power houses. So the W/m^2 is actually higher.

And as suggested for the glass stuff stone -> tar -> coal-gas -> syngas is what I use now.

So the progression early game for me is:

1) wood -> coal -> steam -> power
tar -> iron/copper ore
soil -> sand -> quartz
caol-gas -> glass

2) steel + coal processing (iirc):
soil -> stone -> tar
tar -> glass
(+1x coal-gas -> glass just to use up the coal-gas)

3) energy generation 1:
wood -> coal -> coke + hydrogen -> combustion mixture -> power

4) compost (+whatever tech the better sand comes from)
soil -> sand + biomass + limestone + coarse
wood -> biomass + hydrogen -> combustion mixture -> power

Re: PyBlock (alpha)

Posted: Tue Nov 17, 2020 12:50 am
by saragie
The stone -> tar recipe is gone starting in Py Petroleum Handling 1.9.4.

I looked at fish -> blood -> iron ore, but it requires huge scale -- 1250 fish farms for one yellow belt of ore.

Is scaling up wood -> coal gas now the best option?

Re: PyBlock (alpha)

Posted: Thu Nov 26, 2020 5:58 am
by Ruin
I am loving PyBlock. But, I seem to have run into an issue. There is no recipe for Cottongut Pup (cottongut-pup) that I can find. Am I just not seeing how to make them or is this a bug?

Re: PyBlock (alpha)

Posted: Mon Dec 07, 2020 2:37 am
by Chonnawonga
Hi all! This is my first go at running Pyblock and I'm trying to run it on a headless multiplayer server. I can get everything working in single player just fine, and I can create a map and start the server, but as soon as a player joins I get this error:

Code: Select all

Error while running event PyBlock::on_chunk_generated (ID 12)
__PyBlock__/control.lua:415: attempt to index field '?' (a nil value)
stack traceback:
	__PyBlock__/control.lua:415: in function <__PyBlock__/control.lua:253>"
Anyone have any idea what's going on here and what I can do about it?
Thanks!

Re: PyBlock (alpha)

Posted: Mon Dec 07, 2020 1:57 pm
by Chonnawonga
FYI the bug has been identified and a fix is being released. Big thanks to the PyMods team!

Re: PyBlock (alpha)

Posted: Wed Dec 09, 2020 9:17 pm
by Mogget
Do you have any suggestions on how to function in a pyblock world without stone->tar recipe? I haven't played pyblock much before, but in my py base I use ~5 - 10 k tar/min, I guess that in pyblock it will only be higher. I see that I can get tar from combs or by drilling, but helmod's calculation suggest that such amounts of tar will require an unholy number of buildings.

Re: PyBlock (alpha)

Posted: Thu Dec 10, 2020 2:34 am
by kingarthur
Mogget wrote:
Wed Dec 09, 2020 9:17 pm
Do you have any suggestions on how to function in a pyblock world without stone->tar recipe? I haven't played pyblock much before, but in my py base I use ~5 - 10 k tar/min, I guess that in pyblock it will only be higher. I see that I can get tar from combs or by drilling, but helmod's calculation suggest that such amounts of tar will require an unholy number of buildings.
stone to tar was reactived with the recent update to pyblock.

Re: PyBlock (alpha)

Posted: Thu Dec 10, 2020 8:47 am
by Mogget
Thank You! I had to update factorio to version 1.1 to see the changes.

Re: PyBlock (alpha)

Posted: Sun Mar 07, 2021 10:15 am
by hezez
@Kingarthur
Just started a pyblock run and for some reason, when i was setting up the mods, factorio standard library didn't load up by default when adding the pyblock modpack. Maybe add it to the dependencies?