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Re: pY Fusion Energy - Discussion

Posted: Thu Mar 26, 2020 12:13 am
by Cobalt40
Stainless Steel loop found.

There's a loop preventing getting Stainless Steel:

-Stainless Steel requires Aramid Fiber.
-Aramid Fiber requires Molybdenum Plate.
-Getting Molybdenum Plate requires building an Agitator.
-Agitator requires Electric Engines to build.
-Electric Engines require Advanced Small Parts to build
-Advanced Small Parts require Stainless Steel to build.

Re: pY Fusion Energy - Discussion

Posted: Thu Mar 26, 2020 12:19 am
by pyanodon
agitator doesnt requiere electroc engines. you must be playing a very old version of the mod.

Re: pY Fusion Energy - Discussion

Posted: Thu Mar 26, 2020 12:21 am
by Cobalt40
I'm currently running pyfusionenergy 1.6.0

Re: pY Fusion Energy - Discussion

Posted: Thu Mar 26, 2020 12:26 am
by pyanodon
try update now

Re: pY Fusion Energy - Discussion

Posted: Thu Mar 26, 2020 12:35 am
by Cobalt40
I see. Yeah, I wasn't playing with Pyanodon's High Tech. Anyway, that should brake the loop for me. Thanks.

Re: pY Fusion Energy - Discussion

Posted: Fri Apr 24, 2020 2:49 pm
by aklesey1
Found strange bug - in PY Fusion Energy tab exists machine with BIOREACTOR name with no any upgrades
In PY Alien Life tab exists machine with name BIOREACTOR MK1 and it can be upgarded up to MK4
So there is an error with redefining settings for this set of mods

Re: pY Fusion Energy - Discussion

Posted: Sat Apr 25, 2020 10:28 am
by pyanodon
theres no bioreactor in pyfe tab when alienlife is active

Re: pY Fusion Energy - Discussion

Posted: Sat Apr 25, 2020 12:52 pm
by aklesey1
pyanodon wrote:
Sat Apr 25, 2020 10:28 am
theres no bioreactor in pyfe tab when alienlife is active
Heh donno i always keep my py mods with last versions

Re: pY Fusion Energy - Discussion

Posted: Sat May 09, 2020 12:02 pm
by DRY411S
Pyanadons HighTech 1.5.8

Depends on:

stdlib
Pyandons Coal
Pyanadons Fusion


factorio fails to start. Extract from log
Error goes away when Pyanadon Industry is also enabled.

Conclusion => Pyanandon Hightech has a dependency on PyanadonIndustry

Re: pY Fusion Energy - Discussion

Posted: Sat May 09, 2020 1:27 pm
by DRY411S
Pyanaodon Alien Life 1.6.8 does not have a dependency on Pyanadon HighTech.

However, if you load AlienLife without HighTech, factorio will not start and gives the following error:


AlienLife without HighTech

Re: pY Fusion Energy - Discussion

Posted: Sun May 10, 2020 6:14 am
by Pridesfall
DRY411S wrote:
Sat May 09, 2020 1:27 pm
Pyanaodon Alien Life 1.6.8 does not have a dependency on Pyanadon HighTech.

However, if you load AlienLife without HighTech, factorio will not start and gives the following error:


AlienLife without HighTech
It is required though.

Version: 1.6.8
Date: 2020-05-06
Changes:
- Added Arqads
- Rebalanced all maturation recipes
- Balanced resveratrol
- Nerfed biomass to coke
- Remake of the cottongut science ingredients.
- Removed support for pyVeganism unofficial mod.
- Added ulric breeding basic recipes.
- pyHT is now requiered to play pyAL. <-----------------------------------------------------------

Re: pY Fusion Energy - Discussion

Posted: Sun May 10, 2020 10:18 am
by DRY411S
Pridesfall wrote:
Sun May 10, 2020 6:14 am
- pyHT is now requiered to play pyAL. <-----------------------------------------------------------
Yep, so the info.json needs updating and the mod needs a new version. 1 line of code. Same with my HighTech report above. info.json needs a line adding to state the dependency on Py Industries.

Re: pY Fusion Energy - Discussion

Posted: Sun May 10, 2020 10:36 am
by kingarthur
DRY411S wrote:
Sun May 10, 2020 10:18 am
Pridesfall wrote:
Sun May 10, 2020 6:14 am
- pyHT is now requiered to play pyAL. <-----------------------------------------------------------
Yep, so the info.json needs updating and the mod needs a new version. 1 line of code. Same with my HighTech report above. info.json needs a line adding to state the dependency on Py Industries.
pyal was already updated to have a dependency on pyhightech. py must have missed it and forgot to remove the optional part. ive fixed it for the next version.

and no pyhightech does not need a dependency on pyindustries. the pipe group just needs copied over to fix that error and ill have that fixed soon.

Re: pY Fusion Energy - Discussion

Posted: Fri Sep 18, 2020 8:30 pm
by smick
I started a pY run and I cannot find any volcanic pipes or regolite deposits. Even if I start a new game with only those ores selected none seem to generate. Are those obsolete?

Re: pY Fusion Energy - Discussion

Posted: Sat Sep 19, 2020 12:10 pm
by immortal_sniper1
smick wrote:
Fri Sep 18, 2020 8:30 pm
I started a pY run and I cannot find any volcanic pipes or regolite deposits. Even if I start a new game with only those ores selected none seem to generate. Are those obsolete?
they are still needed tho regolite is not mandatory , same for volcanic piles . since there are alternative ways
if i remember well those are not spawning close to start area by script (since they are late game resources.
also even if you dont have them there are other ways to make He and diamonds

Re: pY Fusion Energy - Discussion

Posted: Sat Sep 19, 2020 7:52 pm
by smick
My base is quite large as I'm moving into automating production and utility sciences. I also started several other maps in creative mode with only those two resource enabled to see if there was an issue with the ore spawning. I haven't found any anywhere. Two friends who are playing also have the same issue on their maps.

Anyways, thanks for the response and thanks to the folks who are making this mod possible. It's a challenge.

Re: pY Fusion Energy - Discussion

Posted: Sat Sep 19, 2020 8:02 pm
by immortal_sniper1
smick wrote:
Sat Sep 19, 2020 7:52 pm
My base is quite large as I'm moving into automating production and utility sciences. I also started several other maps in creative mode with only those two resource enabled to see if there was an issue with the ore spawning. I haven't found any anywhere. Two friends who are playing also have the same issue on their maps.

Anyways, thanks for the response and thanks to the folks who are making this mod possible. It's a challenge.
intereting i will tell king about it tho it is not map breackng

Re: pY Fusion Energy - Discussion

Posted: Mon Sep 21, 2020 11:36 pm
by septemberWaves
Regarding regolite and volcanic pipes: I generated a map about a week ago, and it has both of these resources generating as normal as far as I can tell. I don't think there are any missing resource deposits.

Re: pY Fusion Energy - Discussion

Posted: Tue Sep 22, 2020 2:16 am
by smick
Three of us are having same issue though. Additionally, I spawned a few maps with only those two enabled and ran far at 20x game speed and found nothing. It's not impacting me negatively on this file since I've used console command for zooming using a command to spawn a bit of ore would have no impact on achieves.

Re: pY Fusion Energy - Discussion

Posted: Tue Sep 22, 2020 1:24 pm
by septemberWaves
smick wrote:
Tue Sep 22, 2020 2:16 am
Three of us are having same issue though.
This does not mean other inputs of contrary information are useless. I did not state that the resources are generating for me as an attempt to disprove you, I provided that information so that the developers can be aware that the issue is not affecting all maps. Additional information can often help to narrow down the cause of bugs.

One thing I now realize that I forgot to include in my previous message is that I am using RSO for map generation, which may be relevant. Besides that, I am using no mods that should affect terrain generation besides the full Py suite.