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Re: pY HighTech Discussion

Posted: Thu Apr 19, 2018 5:00 am
by lattemint
Hello, there!
pY actually a nice mod, which is pretty decent.
And one of my friend is complain about the recipe about advanced circuit board and diode.
She thought the recipe-setting for advance circuit board is unreasonable, which "greatly slow down the production process. " . For me I think the diode's recipe is bit too tricky, which use too much resources but only producing small amount of diode. What do you think about this?
I may post her factory's photo if she agree to do that. :idea:

Re: pY HighTech Discussion

Posted: Thu Apr 19, 2018 10:22 am
by pyanodon
lattemint wrote:Hello, there!
pY actually a nice mod, which is pretty decent.
And one of my friend is complain about the recipe about advanced circuit board and diode.
She thought the recipe-setting for advance circuit board is unreasonable, which "greatly slow down the production process. " . For me I think the diode's recipe is bit too tricky, which use too much resources but only producing small amount of diode. What do you think about this?
I may post her factory's photo if she agree to do that. :idea:
Thanks...few balances might come

Re: pY HighTech Discussion

Posted: Fri Apr 20, 2018 12:59 am
by jessefjxm
One of the ree-concentrate recipe, that takes water+cyanic-acid+ree-solution, cannot find place to craft :( What-does-it-really used-for shows that this recipe is taken at centrifugal-pan, but there's no related recipe inside this building. Inventory recipe also shows no "craft at" result.

Re: pY HighTech Discussion

Posted: Fri Apr 20, 2018 3:46 pm
by Hellatze
What the purpose of this mod ?

Re: pY HighTech Discussion

Posted: Fri Apr 20, 2018 8:44 pm
by factorioguy111
is this on purpose?

crushed Tungsten half the output?

I got all bob's and Py mods running

Re: pY HighTech Discussion

Posted: Fri Apr 20, 2018 8:45 pm
by factorioguy111
Hellatze wrote:What the purpose of this mod ?

make sure you're busy for the next weeks doing what the base game allows in 5 minutes :D

i.e. make things way more interesting.
WAY better graphics on buildings, more interesting recipes, .... you really have to make use of your brain & planning skills

Re: pY HighTech Discussion

Posted: Fri Apr 20, 2018 9:29 pm
by Hellatze
factorioguy111 wrote:
Hellatze wrote:What the purpose of this mod ?

make sure you're busy for the next weeks doing what the base game allows in 5 minutes :D

i.e. make things way more interesting.
WAY better graphics on buildings, more interesting recipes, .... you really have to make use of your brain & planning skills
So they only make things hard. But didnt give any benefit ?

Why i choose this mod.

Re: pY HighTech Discussion

Posted: Fri Apr 20, 2018 9:54 pm
by orzelek
Hellatze wrote:
factorioguy111 wrote:
Hellatze wrote:What the purpose of this mod ?

make sure you're busy for the next weeks doing what the base game allows in 5 minutes :D

i.e. make things way more interesting.
WAY better graphics on buildings, more interesting recipes, .... you really have to make use of your brain & planning skills
So they only make things hard. But didnt give any benefit ?

Why i choose this mod.
This mod like bob's and Angel's is made to make game more difficult by adding complexity (sometimes also making it a bit more realistic on recipes). If you are here for other reasons then you have chosen wrong mod.

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 1:15 am
by bengenie
hello pyanodon,
I like your mod. it's almost is like the mod gregtech from minecraft.
I ran in this progradn that all the py mod, angle, bob, and a1 mod put it in mashan mode and the the game won't let me make the printed circuit substrate 1 by hand. can you fix this pls.

thack in avd.

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 9:37 am
by aklesey1
factorioguy111 wrote:is this on purpose?

crushed Tungsten half the output?

I got all bob's and Py mods running
Its looks like u running pycp with anonymods - these mods can't be compatible i think

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 10:23 am
by pyanodon
bengenie wrote:hello pyanodon,
I like your mod. it's almost is like the mod gregtech from minecraft.
I ran in this progradn that all the py mod, angle, bob, and a1 mod put it in mashan mode and the the game won't let me make the printed circuit substrate 1 by hand. can you fix this pls.

thack in avd.
Reinstall the mod

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 12:15 pm
by Raphaello
I am going through my first play through your mods, pyanodon. I've just automated (with a lot of manual moving items between chests) production and I've got two proposals:
- lowering time for handcrafting PCB1 (printed circuit substrate 1) would help tremendously as building Kicalk Plantation to get fibers is no fun - a ton of PCB1 is required to build it. I just got around this using console to speed up handcrafting ...
- it would be a good idea to give us possibility to inefficiently get fibers (ie 20 wood = 1 fiber) to avoid getting all PCB1 needed to build Kicalk

I'm having a lot of fun nonetheless, here's my lame spaghetti base. Had I anticipated Kicalk challenge, I would've build differently. My plan was to build a quick base to produce PCB :shock:
screenshot

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 12:20 pm
by pyanodon
Raphaello wrote:I am going through my first play through your mods, pyanodon. I've just automated (with a lot of manual moving items between chests) production and I've got two proposals:
- lowering time for handcrafting PCB1 (printed circuit substrate 1) would help tremendously as building Kicalk Plantation to get fibers is no fun - a ton of PCB1 is required to build it. I just got around this using console to speed up handcrafting ...
- it would be a good idea to give us possibility to inefficiently get fibers (ie 20 wood = 1 fiber) to avoid getting all PCB1 needed to build Kicalk
the new version of the mod have only 5 seconds for pcb1 and you can get fibers by only clay and water.

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 2:50 pm
by Raphaello
pyanodon wrote:the new version of the mod have only 5 seconds for pcb1 and you can get fibers by only clay and water.
Brilliant! That will fix it.

One more suggestion - hiding recipes behind technologies (fiber recipes available only in Kicalk for example) would make it easier for first time Py players

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 3:14 pm
by kipplaster
Hi,
how and where can I craft Acetic Acid and then Zinc Acetate?
The recipie for Zinc Acetate is not shown in the Mixer

Thank you very much!

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 3:43 pm
by Holy
bengenie wrote:
hello pyanodon,
I like your mod. it's almost is like the mod gregtech from minecraft.
I ran in this progradn that all the py mod, angle, bob, and a1 mod put it in mashan mode and the the game won't let me make the printed circuit substrate 1 by hand. can you fix this pls.

thack in avd.



Reinstall the mod
Exactly the same problem, reinstalling does not help

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 4:22 pm
by Raphaello
Holy wrote:Exactly the same problem, reinstalling does not help
You either did not redownload the mod (there was an update to 1.0.4 and we needed to download again - you need to ensure that the mod's files are deleted before installing again) or it's a mod conflict.

In case of mod conflict you're on your own unless somebody digs in and finds a problem there. :(
I'm on py + bob (full suites) and it works for me.

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 4:44 pm
by Vetrosian
kipplaster wrote:Hi,
how and where can I craft Acetic Acid and then Zinc Acetate?
The recipie for Zinc Acetate is not shown in the Mixer

Thank you very much!

Assuming you've updated to the latest version (think you need to delete and redownload high tech to get the correct version of 1.0.4) and have already researched the needed tech, then you've probably encountered the same bug I helped someone with a few days ago, use the following console commands to activate the recipes:

/c game.player.force.recipes["acetic-acid"].enabled=true
/c game.player.force.recipes["zinc-acetate"].enabled=true

The issue seemed to be that he had researched the relevant tech (semiconductors I think?) prior to the update and there was missing migration code to tell his game to enable those recipes. I'm not 100% sure, I don't make mods, I just poke around.

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 5:08 pm
by Holy
Holy wrote:
Exactly the same problem, reinstalling does not help



You either did not redownload the mod (there was an update to 1.0.4 and we needed to download again - you need to ensure that the mod's files are deleted before installing again) or it's a mod conflict.

In case of mod conflict you're on your own unless somebody digs in and finds a problem there. :(
I'm on py + bob (full suites) and it works for me.
Updated with removal.The screenshot below

Re: pY HighTech Discussion

Posted: Sat Apr 21, 2018 5:20 pm
by Vetrosian
Holy wrote: Updated with removal.The screenshot below
I just started up the game with Pybobs, recipe was craftable, but noticed you had Bob's Character Classes, so I installed that too, then found the recipe wasn't craftable by hand (at least not for the miner or builder classes I tried)