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PyMods - without the science pack changes?

Posted: Sat May 05, 2018 7:17 am
by Admiralkio
I really like the idea of a lot of what Pymods offer, but i'm not exactly looking for a total conversion with strange production chains for science. Is there a way to use Pymods (Pycoal, Pyfusion, etc) without the science pack changes?

Re: PyMods - without the science pack changes?

Posted: Sun May 06, 2018 6:33 pm
by pyanodon
Admiralkio wrote:I really like the idea of a lot of what Pymods offer, but i'm not exactly looking for a total conversion with strange production chains for science. Is there a way to use Pymods (Pycoal, Pyfusion, etc) without the science pack changes?
No.

Re: PyMods - without the science pack changes?

Posted: Sat May 26, 2018 10:00 pm
by Wer6
I assume that such modifications will not be given the option to be reversed in the future?

Re: PyMods - without the science pack changes?

Posted: Fri Aug 24, 2018 5:14 am
by mill_yama
How about BioTech?
A simple science pack recipe will be added.
It will be very easy.
https://mods.factorio.com/mod/BioTech_Fix

Re: PyMods - without the science pack changes?

Posted: Fri Aug 24, 2018 10:30 am
by aklesey1
I have one question - why not to use tungsten or copper-tungsten in production or hi-tech science packs?
There're no many applications for tungsten and copper-tungsten

But many many uses for wonderful material called Nexelit
Or may be tungsten can be used in super alloy?
Or to make new advanced Drill heads
:?: