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Re: Deadlocks Stacking for Pyanodons mods
Posted: Tue Mar 03, 2020 6:56 pm
by chrisdec
The_Ghost wrote: ↑Tue Mar 03, 2020 2:12 pm
billbo99 wrote: ↑Tue Feb 25, 2020 10:29 pm
However reading the Licence for "Pyanodons" (CC BY-NC-ND 4.0) it would appear that the "ND" would prevent anyone from making these icons and publishing them in a mod.
So we are stuck with in-game layed icons unless 'pyanodon' makes the stacked icons for deadlock beltboxes to use.
You are partly correct. As chrisdec already pointed out we asked pyanodon if we could include stacked versions of the icons into our mod. As he is the icons copyright holder he is obviously free to share the icons to different people using different licences. So there is no need to change his mods licence, it is sufficient that he agrees to this usage individually. And he did, under the condition the derived icons are only released under the same licence as his mod (CC BY-NC-ND 4.0). So we will include stacked licences into the next version which will release after some final tests, hopefully today.
well yes today ive tested the latest version and i am releasing this now it got my aproval so no further delay
Re: Deadlocks Stacking for Pyanodons mods
Posted: Sat Mar 28, 2020 7:08 pm
by onk140
the stacker produces organic material from biomass (bug)
Re: Deadlocks Stacking for Pyanodons mods
Posted: Mon Mar 30, 2020 7:54 pm
by onk140
Re: Deadlocks Stacking for Pyanodons mods
Posted: Tue Mar 31, 2020 10:34 am
by chrisdec
we will have a look @ this
Re: Deadlocks Stacking for Pyanodons mods
Posted: Wed Apr 01, 2020 4:23 am
by reapersms
Haven't tracked the full chain down yet, but I suspect what is happening is stacking for pymod is creating the stack and unstack recipe for the organic matter from PyCP, then PyAL is coming through and changing the input when it redoes things for its own biomass, and it is not changing the output of the unstacker recipe. The inventory stack size of the piled up organic matter also doesn't match against biomass, further suggesting some data trickery happening after the stack processing happens.
Likely needs an optional depedency on PyAL, and maybe another file added to shared. Biomass is a tad lighter than organic matter, so an updated icon would be nice polish.
Re: Deadlocks Stacking for Pyanodons mods
Posted: Wed Apr 01, 2020 6:36 pm
by chrisdec
PyAl has not been added yet to this mod
Re: Deadlocks Stacking for Pyanodons mods
Posted: Sat Jun 06, 2020 11:26 am
by chrisdec
hello everyone,
thanks to billbo99 and his stacking script i am now able to continue updating this mod (after almost 2 months),
there will be a new version today this will include Py Alien Life mod (optional) the first item for stacking is latex and many more items will come
Re: Deadlocks Stacking for Pyanodons mods
Posted: Sat Jun 06, 2020 12:01 pm
by chrisdec
one of these stacked agar icons will be added to this mod
Re: Deadlocks Stacking for Pyanodons mods
Posted: Sat Jun 06, 2020 2:31 pm
by immortal_sniper1
i vote 48 50 34
Re: Deadlocks Stacking for Pyanodons mods
Posted: Sat Jun 06, 2020 3:08 pm
by chrisdec
i prefer 48 49 50 i have shozen 48
Re: Deadlocks Stacking for Pyanodons mods
Posted: Sun Jun 07, 2020 8:11 am
by chrisdec
Re: Deadlocks Stacking for Pyanodons mods
Posted: Sun Jun 07, 2020 8:52 am
by kingarthur
moss-gene-sample : 48
petri-dish : 51
sodium-alginate : 16
incubated-petri-dish : 51
retrovirus : 22
saps : 14
plasmids : 52
tree-seeds : n/a they are all kinda cluttered and dont really look "stacked"
moondrop-seeds : same as above. maybe seeds just need a generic bag with a seed icon on it for the stacked stuff
bio-sample : 12
cDNA : 35
Vrauk-cocoon : 30
empty-comb : 55
Re: Deadlocks Stacking for Pyanodons mods
Posted: Sun Jun 07, 2020 9:11 am
by chrisdec
make a generic bag with a seed icon hmm that is actually not a bad idea
the only thing is how to create this bag and recreate it for several items like ralesia seeds
Re: Deadlocks Stacking for Pyanodons mods
Posted: Sun Jun 07, 2020 9:20 am
by kingarthur
chrisdec wrote: ↑Sun Jun 07, 2020 9:11 am
make a generic bag with a seed icon hmm that is actually not a bad idea
the only thing is how to create this bag and recreate it for several items like ralesia seeds
Something generic like that and just stick the icon for each seed on the face and there you be
Re: Deadlocks Stacking for Pyanodons mods
Posted: Tue Jun 09, 2020 10:06 pm
by orbadon
I would like to propose to move all stacking recipes locked behind stage 2 and 3 to be moved to stage 1.
In my opinion, the main benefit of stage 2 and 3 is the increased speed by using red/blue belts. the recipes themselves should not be gated.
Re: Deadlocks Stacking for Pyanodons mods
Posted: Wed Jun 17, 2020 6:16 pm
by DarkShadow44
Would you mind adding support for Deadlock's Crating Machine (
https://mods.factorio.com/mod/DeadlockCrating) ? Those are pretty similar, but I find the crates to be more balanced.
Re: Deadlocks Stacking for Pyanodons mods
Posted: Fri Jun 19, 2020 3:24 am
by chrisdec
is this mod no longer deprecated? we removed it because deadlock had deprecated this mod
Re: Deadlocks Stacking for Pyanodons mods
Posted: Fri Jun 19, 2020 2:11 pm
by DarkShadow44
Hm, it seems to have been undeprecated a while ago. But then again, we got
https://mods.factorio.com/mod/DeadlockCratingRevived and a bunch of users (like me) who still want to use it, so I think support would be great.
Re: Deadlocks Stacking for Pyanodons mods
Posted: Fri Jun 19, 2020 4:05 pm
by chrisdec
what crating mod do you prefer?
Re: Deadlocks Stacking for Pyanodons mods
Posted: Sun Jun 21, 2020 2:19 pm
by DarkShadow44
They should both be compatible. If anything, I think the revived version is the safer bet.