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Re: pY Alien Life - Discussion

Posted: Tue Sep 19, 2023 6:14 am
by spiral_power
Bug report.
Crawdad does not have some images in certain orientations. Crawdad blinks when it runs in certain orientations.
2023-09-19.png
2023-09-19.png (910.97 KiB) Viewed 1252 times
2023-09-19 (1).png
2023-09-19 (1).png (890.32 KiB) Viewed 1252 times

Re: pY Alien Life - Discussion

Posted: Thu Oct 12, 2023 7:13 pm
by Khey
Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it from the inventory. The only thing that works is to take the food and drop it into the fuel slot. Is this intended?

Re: pY Alien Life - Discussion

Posted: Fri Oct 13, 2023 3:57 am
by spiral_power
Khey wrote:
Thu Oct 12, 2023 7:13 pm
Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it from the inventory. The only thing that works is to take the food and drop it into the fuel slot. Is this intended?
Mine works fine, there is a Raw nexelit resource patch near a dig site site, right?

Re: pY Alien Life - Discussion

Posted: Fri Oct 13, 2023 7:36 am
by Khey
spiral_power wrote:
Fri Oct 13, 2023 3:57 am
Khey wrote:
Thu Oct 12, 2023 7:13 pm
Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it from the inventory. The only thing that works is to take the food and drop it into the fuel slot. Is this intended?
Mine works fine, there is a Raw nexelit resource patch near a dig site site, right?
Hi, yes it is. When I put meat inside, they mine the nexelit normally. The only problem is getting the food in.

Re: pY Alien Life - Discussion

Posted: Fri Oct 13, 2023 7:56 am
by spiral_power
Khey wrote:
Fri Oct 13, 2023 7:36 am
spiral_power wrote:
Fri Oct 13, 2023 3:57 am
Khey wrote:
Thu Oct 12, 2023 7:13 pm
Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it from the inventory. The only thing that works is to take the food and drop it into the fuel slot. Is this intended?
Mine works fine, there is a Raw nexelit resource patch near a dig site site, right?
Hi, yes it is. When I put meat inside, they mine the nexelit normally. The only problem is getting the food in.
In a normal game, the number of items per stack of meat is 100. Is that causing some problem? I am not sure.

Re: pY Alien Life - Discussion

Posted: Fri Oct 13, 2023 10:35 am
by Khey
spiral_power wrote:
Fri Oct 13, 2023 7:56 am
Khey wrote:
Fri Oct 13, 2023 7:36 am
spiral_power wrote:
Fri Oct 13, 2023 3:57 am
Khey wrote:
Thu Oct 12, 2023 7:13 pm
Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it from the inventory. The only thing that works is to take the food and drop it into the fuel slot. Is this intended?
Mine works fine, there is a Raw nexelit resource patch near a dig site site, right?
Hi, yes it is. When I put meat inside, they mine the nexelit normally. The only problem is getting the food in.
In a normal game, the number of items per stack of meat is 100. Is that causing some problem? I am not sure.
Also happens if I try to put there a single piece from otherwise empty chest. In the evening I will try testing turning off mods one by one to rule out conflicts. I mainly wanted to ask if this behaviour was intended as you can't ever be sure with pY ;-)

Re: pY Alien Life - Discussion

Posted: Fri Oct 13, 2023 8:20 pm
by Khey
Khey wrote:
Fri Oct 13, 2023 10:35 am
spiral_power wrote:
Fri Oct 13, 2023 7:56 am
Khey wrote:
Fri Oct 13, 2023 7:36 am
spiral_power wrote:
Fri Oct 13, 2023 3:57 am
Khey wrote:
Thu Oct 12, 2023 7:13 pm
Hi, got stuck on a bit of an issue.. I just got to using the (super cool) dig-o-saurus to collect nexelit and found I am unable to feed meat/guts into the dig site in any automatic way. Neither inserters, nor ctrl+click, nor Z over the building, nor opening the building and shift/ctrl+cliking it from the inventory. The only thing that works is to take the food and drop it into the fuel slot. Is this intended?
Mine works fine, there is a Raw nexelit resource patch near a dig site site, right?
Hi, yes it is. When I put meat inside, they mine the nexelit normally. The only problem is getting the food in.
In a normal game, the number of items per stack of meat is 100. Is that causing some problem? I am not sure.
Also happens if I try to put there a single piece from otherwise empty chest. In the evening I will try testing turning off mods one by one to rule out conflicts. I mainly wanted to ask if this behaviour was intended as you can't ever be sure with pY ;-)
Ok, combinaton of updating all mods, however I do not like doing it, removing the dig site and building it again solved the issue.

Re: pY Alien Life - Discussion

Posted: Wed Mar 13, 2024 11:26 am
by factoriogame1121
The idea with T.U.R.D. improvements is good. But it seems to me that instead of diversity it will introduce restrictions. Why not allow all upgrades to be made, but with, say, an increase in technology level for the second and final choice?
It might also be interesting to have improvements for different types of power plants.