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Early game attention

Posted: Mon Dec 23, 2019 7:42 pm
by Zemoff
I start new game marathon with bitter. Time 0 evolution and minimum other evolution and my experience with this.
Even minimum evolution x3-x5 harder then i progress weapon tech.
Ltn and train is far away in tech tree. Without ltn pymods is not that fan.
T1 copper too low.
When i go to t3 i post full stat. i hope sometime early bitter Ballance will get some love.

Re: Early game attention

Posted: Tue Dec 24, 2019 3:37 am
by shadowpho
I tried doing the same route.... it didn't work out so I switched to peacuful mode. I got to point where big biters required red ammo (regular ammo did 1 pt of damage lol), and red ammo required steel which was too expensive. After a while biters would break through and require things to be fixed...

Re: Early game attention

Posted: Tue Dec 24, 2019 6:21 am
by Zemoff
Py not balanced for bitter. And i feel free to fix biiter with console comman. Bitter interest me only as a waste of resources And control of space.

Re: Early game attention

Posted: Tue Dec 24, 2019 10:17 pm
by Blokus
Py is explicitly not balanced for enemies at the moment, pollution numbers and cost of weapons need an extensive review, plus keeping up with weapons tech is difficult, especially with evolution going on. If you basically turn off time evolution and scale down both pollution and spawner evolution, and probably turn off expansion as well, you can manage. It's not much worth it though, imo.

Re: Early game attention

Posted: Wed Dec 25, 2019 8:45 am
by immortal_sniper1
Blokus wrote:
Tue Dec 24, 2019 10:17 pm
Py is explicitly not balanced for enemies at the moment, pollution numbers and cost of weapons need an extensive review, plus keeping up with weapons tech is difficult, especially with evolution going on. If you basically turn off time evolution and scale down both pollution and spawner evolution, and probably turn off expansion as well, you can manage. It's not much worth it though, imo.
yes
i was on peaceful untill lasers then enabled war mode

Re: Early game attention

Posted: Thu Dec 26, 2019 3:57 pm
by YunoAloe

Re: Early game attention

Posted: Thu Dec 26, 2019 4:02 pm
by Blokus
As mentioned there, ABPy is another matter entirely in this regard.

Re: Early game attention

Posted: Mon Dec 30, 2019 6:37 pm
by Zemoff
Fully automated t2 some stat. With cheated ltn on t1.

mod list

Image

production

Image

pullution


Image

Re: Early game attention

Posted: Wed Jan 01, 2020 3:31 pm
by YunoAloe
Well, anyway, my evolution settings that work fine (~92% evolution at 400 hours @ blue science just opened; half of this time was spent clearing biters and building defenses) for an ABPY+ game for a map 95% covered with biters:

/ac game.player.print (game.map_settings.enemy_evolution.time_factor)
5e-07
(0.0000005)

/ac game.player.print (game.map_settings.enemy_evolution.pollution_factor)
1.25e-07
(0.000000125)

/ac game.player.print (game.map_settings.enemy_evolution.destroy_factor)
0.0001

Most likely wouldn't be possible without https://mods.factorio.com/mod/aai-programmable-vehicles + "AAI Vehicles" mods, did most of killing over the first 200-300 hours only using those.


/evolution is:
0.9374 (Time 4%) (Pollution 34%) (Spawner kills 62%)

I did manipulate the evolution value a couple of times though, so these may be skewed.