Is Tholins 2 and Tholins 3 meant to be Utility Science?
Posted: Fri May 14, 2021 7:11 am
I got started with utility science, and I am starting some of the researches. Looking at the Tholins tech, I remember I kept looking at it as an option for some of the more troublesome gases, but certainly at Tholins 1 there is little point to sending up space capsules for Hydrogen, Nitrogen, or Carbon Dioxide (probably more power, space, and logistic infrastructure to make any of those three out of tholins). It feels strange now that I do have access to it, but my production from other sources has scaled up enough that it's not really as interesting a tech, although I do like the idea of launching rockets as part of the production cycle.
Looking closer:
Tholins 1 is Automation, Logistic, and Chemical
Tholins 2 is Automation, Logistic, Chemical, and Utility
Tholins 3 is Py, Automation, Logistic, Chemical, and Utility
Tholins 4 is Py, Automation, Logistic, Chemical, Production, and Utility
This is out of line with standard tech progression, which generally goes:
Automation, Logistic, (Chemical/Py), Production, Utility
If Utility was replaced in the line with Production (besides Tholins 4), the research requirements would be more in line with tech progression, and provide some useful recipes that can be used not too long after unlocking rocket silos and the LDS to make them prior to late game.
I am not sure if this very late useful Tholins restriction was intended, or whether it was perhaps just the wrong science packs added as requirements for the tech.
PS: Some numbers regarding the only three Tholins recipes before Utility science:
Hydrogen 1k/s:
20 Electrolyzers at 16MW
OR 125 Tholin atmospheric extractors, 150 Tholins plants, and assorted other machinery for making the vessels, at 220MW
Nitrogen 1k/s:
250 Destructive Distillation Column and 250 Pressure Pump at 113 MW (There are lower power ways to doing nitrogen, still materially cheaper than Tholins capsules).
OR 250 Tholin atmospheric extractors, and 300 Tholins plants at 440MW.
CO2 1k/s:
15 High Pressure Furnace, 8 Composters, 7 Moss Farms, 6 Soil Separators, 6 Soil Extractors, and 5 Burners (for the sand if no other use for it) at a total of 10.9MW
OR 125 Tholin Atmospheric Extractors, and 150 Tholins plants at 220MW
Looking closer:
Tholins 1 is Automation, Logistic, and Chemical
Tholins 2 is Automation, Logistic, Chemical, and Utility
Tholins 3 is Py, Automation, Logistic, Chemical, and Utility
Tholins 4 is Py, Automation, Logistic, Chemical, Production, and Utility
This is out of line with standard tech progression, which generally goes:
Automation, Logistic, (Chemical/Py), Production, Utility
If Utility was replaced in the line with Production (besides Tholins 4), the research requirements would be more in line with tech progression, and provide some useful recipes that can be used not too long after unlocking rocket silos and the LDS to make them prior to late game.
I am not sure if this very late useful Tholins restriction was intended, or whether it was perhaps just the wrong science packs added as requirements for the tech.
PS: Some numbers regarding the only three Tholins recipes before Utility science:
Hydrogen 1k/s:
20 Electrolyzers at 16MW
OR 125 Tholin atmospheric extractors, 150 Tholins plants, and assorted other machinery for making the vessels, at 220MW
Nitrogen 1k/s:
250 Destructive Distillation Column and 250 Pressure Pump at 113 MW (There are lower power ways to doing nitrogen, still materially cheaper than Tholins capsules).
OR 250 Tholin atmospheric extractors, and 300 Tholins plants at 440MW.
CO2 1k/s:
15 High Pressure Furnace, 8 Composters, 7 Moss Farms, 6 Soil Separators, 6 Soil Extractors, and 5 Burners (for the sand if no other use for it) at a total of 10.9MW
OR 125 Tholin Atmospheric Extractors, and 150 Tholins plants at 220MW