Hide walking sounds based on entity triggering them
Posted: Fri Aug 14, 2020 8:28 pm
I made this: https://mods.factorio.com/mod/arachnophobia
But despite hiding the legs, disable leg sounds, hiding footstep particles, it still generates walking sounds.
I'd like a way to toggle whether these sounds fire or not for the Spidertron (is there a way to do this?), since without legs it's a little strange to make footsteps.
But despite hiding the legs, disable leg sounds, hiding footstep particles, it still generates walking sounds.
I'd like a way to toggle whether these sounds fire or not for the Spidertron (is there a way to do this?), since without legs it's a little strange to make footsteps.