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GUI Override

Posted: Sun Jul 05, 2015 7:04 am
by kiba
Would it be possible to override the default UI with something else entirely?

Re: GUI Override

Posted: Sun Jul 05, 2015 8:27 am
by ThaPear
kiba wrote:Would it be possible to override the default UI with something else entirely?
Nope, unfortunately this is currently not possible.

Re: GUI Override

Posted: Sun Jul 05, 2015 4:44 pm
by Rseding91
You can change the styles of the GUI by overwriting them using a mod but the actual layout and button count/information displayed is hard coded.

Re: GUI Override

Posted: Mon Jul 06, 2015 9:10 pm
by kiba
Is there a way to figure out the name of the game GUI I am looking at so I can destroy it?

Re: GUI Override

Posted: Sun Jul 12, 2015 6:37 am
by Rseding91
kiba wrote:Is there a way to figure out the name of the game GUI I am looking at so I can destroy it?
If it's not a mod-added GUI you can't destroy it. If it is, you can access it through the normal methods to access mod GUIs: player.gui

Re: GUI Override

Posted: Sun Jul 12, 2015 4:54 pm
by kiba
Rseding91 wrote:
kiba wrote:Is there a way to figure out the name of the game GUI I am looking at so I can destroy it?
If it's not a mod-added GUI you can't destroy it. If it is, you can access it through the normal methods to access mod GUIs: player.gui
Ah, that's a shame. I had to devise my own contorting workaround to create my own GUI.

Re: GUI Override

Posted: Fri Aug 07, 2015 10:30 pm
by GopherAtl
This is sorely needed. It's kind of baffling that we have gui access but not the ability to overide guis for custom objects, or even just add guis when deriving from types without them.