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[0.17.3] Campaign: my feedback

Posted: Sat Mar 02, 2019 11:51 am
by TheRaph
Here I like to write down my feelings about the new campaign.

I didn't play factorio for a few month, so I've forgotten the most and has played the campaign as like a newbie.

I happily survived a crash landing and meet my best friend... Compilatron. I yust feel it's name is to long and to complex. I think you should do a poll to give him a new name. (my name is Compilatron but you can call me Bob ;) )

Next I learn how to move, but not how to zoom (luckily I remember).

After I learned how to use ctrl+left-MB I was hanging in the air. I feel that there passed minutes until Compilatron gives next order. He could be faster. Or he could explain that the quests are showing up on left top corner and that he will help if I make no progress. Because on big monitors you may miss the appearing of quest list.

The next point I struggle was "how to close that damn inventory window?" I've missed a "x" in top left corner or an info how to close. Luckily <ESC> did work.

Next parts flow on without problems. I got how factorio works.

Then there was a point where I got the quickbar. I wasn't explained, so try to put objects there and learned how links work.
But I miss to figure out how I could delete such link. I have to leave the game, and use Google (factorio wiki didn't help) to learn that click on mouse wheel may work.

After discover that I was fine with setting up my first factory.

The last point I was struggling about was that I miss "pm" behind science packs and ammo. So I was wondering why the numbers rise and fall.

The bitter attack was funny. Not to much and enough to do.

Some holes, but overall a good work! :)
Hope the story will go on soon.

Re: [0.17.3] Campaign: my feedback

Posted: Sat Mar 02, 2019 12:15 pm
by CDarklock
TheRaph wrote:
Sat Mar 02, 2019 11:51 am
Here I like to write down my feelings about the new campaign.
I love reading these, thanks for posting. :)

Re: [0.17.3] Campaign: my feedback

Posted: Sun Mar 03, 2019 9:45 am
by TheRaph
CDarklock wrote:
Sat Mar 02, 2019 12:15 pm
I love reading these, thanks for posting. :)
You are welcome.

BTW. I need to add one sentence to my feelings.
I feel betrayed because Compilatron doesn't tell me about that fish in the car. (The car doesn't looks origin so I think it was on the ship, but why has it fish in it? Was it, because we use our Infinite improbability drive?)

Re: [0.17.3] Campaign: my feedback

Posted: Sun Mar 03, 2019 9:51 am
by CDarklock
TheRaph wrote:
Sun Mar 03, 2019 9:45 am
why has it fish in it?
It's a babel fish.