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[1.1.100] Steam power desync

Posted: Sat Jan 06, 2024 11:59 am
by Dimava
https://drive.google.com/file/d/1ZdUn9C ... p=drivesdk
Player cannot join when the turbines are working
Player can join when they are not working

Re: [1.1.100] Steam power desync

Posted: Sat Jan 06, 2024 12:07 pm
by Dimava

Re: [1.1.100] Steam power desync

Posted: Sat Jan 06, 2024 3:59 pm
by Rseding91
Thanks for the report. This is likely because you're trying to emulate x86 on an arm virtual machine (at least from what I'm seeing in the logs) and it's doing it incorrectly.

Re: [1.1.100] Steam power desync

Posted: Wed Jan 17, 2024 7:13 pm
by DarkShadow44
Seems to be a known issue with box64, see https://github.com/ptitSeb/box64/issues/211
Maybe you can add more information to that bugreport.

Re: [1.1.100] Steam power desync

Posted: Wed Jan 17, 2024 9:09 pm
by Rseding91
I’m not sure what I could add. We have arm builds of the game that are cross platform multiplayer compatible so code wise everything should “just work” regardless of the CPU it runs on.

The fact it’s an arm CPU emulating x86 incorrectly means some translation is extra wrong.

Re: [1.1.100] Steam power desync

Posted: Wed Jan 17, 2024 11:28 pm
by DarkShadow44
Sorry, I was talking to the OP. I mean, the linked bugreport is from February 2023, and if it still happens maybe OP could update them with details on how to reproduce. Maybe the box64 devs could help figure out what exactly causes this and fix the emulator. Not sure what would be required to analyze this issue either.